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Flash CS5 Will Export iPhone Apps

HanClinto was among a number of readers to send word that Adobe has worked around the inability to run Flash on iPhones and iPod Touch devices. Adobe has been trying to work with Apple for more than a year to get its Flash Player software running on Apple's products, but has said it needs more cooperation from Apple to get it done. Now Adobe has come up with a work-around. At its Adobe Max developer conference in Los Angeles Monday, Adobe announced that the CS5 release of Flash Professional, due in beta later this year, will allow developers to write applications and compile the code to run on Apple devices. Getting these into the app store might be tricky, though.

6 of 154 comments (clear)

  1. Some apps are already there... by chocobanana · · Score: 4, Informative

    Look in http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ They already show apps accepted into the store that were made by devs with prerelease versions of Flash CS5... I think this is cool as it will enable people skilled in Flash to stick to their tool of choice. I would love to see a comparison between developing the iPhone SDK and Flash.

    1. Re:Some apps are already there... by AwaxSlashdot · · Score: 4, Informative

      I would love to see a comparison between developing the iPhone SDK and Flash.

      From Daring FireBall :

      From the FAQ:

      Can I run content created with Flash in the iPhone simulator on Mac? No. Flash content created for the iPhone will not run within the iPhone simulator on Mac.

      Thatâ(TM)s because the Simulator runs x86 binaries, but Adobeâ(TM)s compiler only produces ARM code.

      Can I use native iPhone OS Controls in my Flash based iPhone content? No.

      Not surprising. Iâ(TM)m guessing this will mostly be used to make games anyway.

      No debugging. No native controls.

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    2. Re:Some apps are already there... by StreetStealth · · Score: 4, Funny

      No debugging. No native controls.

      Less space than the SDK. Lame.

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  2. Re:Why would this be tricky? by dingen · · Score: 5, Informative

    They do have a rule saying apps must be written using the iPhone SDK provided by Apple.

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  3. Re:Do you still have to... by rxmd · · Score: 4, Informative

    Your argument makes no sense at all. First of all, there are already lots of ways to build iPhone apps without using a Mac, like Unity 3D or MonoTouch. So you don't need a Mac, even without a JVM or Flash player.

    Regarding Unity3D, see the Unity for iPhone Requirements page:

    In order to license and use Unity iPhone Publishing, developers must meet the following requirements:

    • You must own Unity 2.x (Indie or Pro)
    • You must be an approved Apple Developer for the iPhone and install the iPhone SDK (requires Intel-based Mac running OSX 10.5.4 or later)

    And regarding MonoTouch, see the MonoTouch FAQ:

    What is MonoTouch?
    MonoTouch is a software development kit
    for Mac OS X that lets you use .NET programming languages to create native applications for Apple iPhone and Apple iPod Touch devices. [...]

    Do I need a Mac to use MonoTouch?
    MonoTouch requires a Mac and Apple's iPhone SDK to test on the emulator and deploy on the device.

    So no, those aren't ways to build OS X apps without a Mac. For someone who asks his parent poster to rant all he wants, but at least to make sense while doing so, you might check your facts a little better.

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  4. Wrong wrong wrong wrong WRONG! by sootman · · Score: 5, Informative

    HanClinto was among a number of readers to send word that Adobe has worked around the inability to run Flash on iPhones and iPod Touch devices. Adobe has been trying to work with Apple for more than a year to get its Flash Player software running on Apple's products, but has said it needs more cooperation from Apple to get it done. Now Adobe has come up with a work-around.

    This does NOT let Flash content, as we know it, run on iPhone! For once in your miserable lives, editors, (and maybe submitters, too), READ THE DAMN ARTICLE! Last line of the first paragraph, IN BOLD: These aren't Flash SWF files, they're native iPhone apps.

    Getting these into the app store might be tricky, though.

    And I HATE this whiny editorializing BULLSHIT! Again from TFA, THIRD FUCKING PARAGRAPH, first sentence: As of today, participants in the Adobe pre-release program have submitted 8 applications and all of them have been accepted into the App Store.
     
    Slashdot eds, this is the worst submission I've seen in a while. kdawson, do you know how to read, or click on a link?
     
    For anyone who actually cares to know details, there's more info here.

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