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How Video Games Reflect Ideology

A recent article at Bitmob sought to tackle the question of whether games could carry political meaning, arguing the negative since "The money, the media representation, and the general shadow of 'triviality' will always trail the word 'game,' because that is what makes it open to all markets." An opposing viewpoint has been posted by Lee Bradley, who says, "Perhaps the most profound shift in the games industry in the last few years has been the explosion of co-op. Not only are developers dedicating more and more time to providing co-op experiences in their games, they are also finding new ways of exploring the dynamic within it. ... Even in games where the co-operative element of co-op is less pronounced, the ideology is the same; you are not on your own anymore, you are part of a team. What's more, that team is more than likely multi-cultural and/or multi-gender. ... Now, this isn't to say that the lone white-guy hero has been eradicated. Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political. While for the most part they are not designed to tackle political issues head-on, or carry overt political messages, they do reflect the values and the popular ideology of the culture in which they were created."

8 of 244 comments (clear)

  1. Games are entertainment by Jurily · · Score: 4, Insightful

    We play games to take a break from reality, and not to think about the same shit as everywhere else.

    1. Re:Games are entertainment by ObsessiveMathsFreak · · Score: 5, Insightful

      I play games to zone out too, but even I would have to admit that the strong environmental message of Final Fantasy VII or the anti-nuclear message of Metal Gear Solid did come across clearly to me at the time and I still remember them over ten years later. I have play many games since which contained a variety of messages on a wide array of topics, philosophical, contemporary and otherwise. Video games were essentially the only mass medium that ever seriously discussed the growing influence of PMCs and corporate militias during the 2004-2008 period. Even a bubble-gum entertainment game like GTA4 carried biting political satire on its radio stations.

      Lots of people love to sneer at video games and dismiss them as children's toys, devoid of artistic or intellectual content. Most of those same people will happily regard a Hollywood bubblegum blockbuster as the apex of human entertainment and will trawl over it endlessly for months. I for one do not see how the worlds, setting and characters created in video games differ so greatly from those seen in other forms of fiction, nor why they should be dismissed so easily as intellectually void.

      I play video games as a pasttime to escape from the world. But I inevitably find myself exposed to philosophies and dilemmas of interest and of some relevance to the real world. I happen to think that playing video games is a far more broadening experience than many give it credit for.

      --
      May the Maths Be with you!
  2. Racism by Jurily · · Score: 4, Insightful

    Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political.

    No, they're not "political". You can interpret Mozart's Fifth to be racist, but that doesn't mean he wrote it that way. If you keep looking for racism everywhere, you are racist: everyone else doesn't think about it all the time.

    1. Re:Racism by FrostDust · · Score: 4, Insightful

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens?

      It doesn't matter to the mechanics or plot of the game, but it matters to the potential audience. If you believe the character is similar to you, its easier to imagine yourself in that role.

      One of the smartest things they did with Halo was defining your character as simply a space Marine; he could be of any age, race, religious belief, and so on, that the player wanted.

  3. It's impossible not to reflect ideology by nacho_dh · · Score: 4, Insightful

    Everything we do has an ideological/political/philosophical charge on it, not only in the interpretation but in the creation process itself; and videogames are definetly not the exception. You don't have to go to Wolfstein or Rise Of The Triad to check that.

    We fight for freedom and justice in COD4 today as Rambo did in the 80's, and I don't see that changing anytime soon. As Nikita Khrushchev once said, the press is our chief ideological weapon, and if you think videogames are not press, then you're 20 years behind.

    --
    The world is a tragedy to those who feel, but a comedy to those who think.
  4. Interesting idea, poorly written article by aeroelastic · · Score: 4, Insightful

    Wow, I don't know where the author is going with this. He starts out saying, "I'm not so concerned about whether video games can deliver such a [political] narrative." Later he says, "Ultimately, games will never be able to carry a political message". Then in the comments he says, "I certainly do believe games can carry a strong political message".

    And then when someone brings up MGS and GTA he says, "Regarding the narrative in MGS and GTA, I think both franchises earned the right to be autonomous." If anyone can figure out what this guy is trying to say, please let me know.

    --
    "It doesn't take a rocket scientist" -I guess I should leave then
  5. A reflection on the speaker by BenEnglishAtHome · · Score: 4, Insightful

    So Lee Bradley says:

    ...mainstream video games, even those seemingly void of political statement, are implicitly political.

    OK. I understand that people feel that way. But the people that feel that "the way things are" is pretty much always "implicitly political" are the people who find political meaning in Every. Fucking. Thing.

    To some people, the color of shirt you put on in the morning is political. The toothpaste you use is political. Everything is political because somewhere, somehow, sometime during the creation of that thing or state of being some person or entity involved had some political leaning that in some subtle way influenced the way they contributed to the process.

    People who think like this believe the way I take a dump is political. (Seriously - find somebody who's gone off-grid and uses a composting toilet. Ask them about it. They'd have you believe that the way you urinate and defecate is a political statement.)

    I don't buy it.

    "Politics is a component of everything" may be true but it's also meaningless. Any statement so broad is meaningless because it has no real, practical impact on anything.

    Folks who think like this need to take a big dose of practical pills. There's a political slant to every issue but that doesn't mean it's worthy of note. I suspect games change based on technology and human desires. We want distraction. We want to interact with others. Technology now enables that and some people have figured out how to make a buck meeting those needs by putting out games with a heightened co-op element. Big frikkin deal. Unless you can't win a game without calling your congressmen and demanding action on a bill currently before the House (or some such other real-world, practical political action) then a game isn't political.

    It's just a game.

  6. Technology, not politics by vga_init · · Score: 5, Insightful

    The article is not nearly as good as I would have hoped. I do agree that there is some political ideology and cultural values to be found in many games, but just to make a general statement that most games being single player shows political ideology is absurd. I'll have you know that it is significantly easier to program a single player game than any other kind, so there were more (especially on limited hardware). Multiplayer didn't become such a huge trend until the Internet caught on, which parallels technological changes more than it does political changes.