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Intel Caught Cheating In 3DMark Benchmark

EconolineCrush writes "3DMark Vantage developer Futuremark has clear guidelines for what sort of driver optimizations are permitted with its graphics benchmark. Intel's current Windows 7 drivers appear to be in direct violation, offloading the graphics workload onto the CPU to artificially inflate scores for the company's integrated graphics chipsets. The Tech Report lays out the evidence, along with Intel's response, and illustrates that 3DMark scores don't necessarily track with game performance, anyway."

15 of 216 comments (clear)

  1. Good reporting there Ric by Shadow+of+Eternity · · Score: 4, Insightful

    Thanks for telling all of us that the best measure of hardware's performance ingame is... to benchmark it with a game.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  2. Re:Eh? by Anonymous Coward · · Score: 3, Insightful

    While it makes some sense, triggering the behavior using certain filenames is peculiar to say the least.

    I suppose considering that the 3DMark tests are intented to test a hardware solution's peak performance, there is some rationale behind identifying the test executable on some list of "heavy" applications. The guidelines in which 3DMark explicitly forbids that sort of thing are clear, yes. However, in a sense the "spirit" of those guidelines is that they don't want companies trying to cheat by designing driver features/modes for the test which are not usable in actual gameplay.

    Since these are (apparently) in use for actual games, it might not be such a heinous violation. Whether the other entries on their list are simply there, with sinister intent, to raise doubts as I've had in this post, who can say?

    Still a pretty daft thing to do, but maybe it is a simple mistake rather than intentional deception.

  3. Re:If you're too lazy to RTFA... by cjfs · · Score: 4, Insightful

    It seems entirely reasonable to me for them to optimize the driver to run particular programs faster if at all possible.

    Perhaps, but you definitely don't do it for the benchmark. The article quotes the 3DMark Vantage guidelines which are perfectly clear.

    With the exception of configuring the correct rendering mode on multi-GPU systems, it is prohibited for the driver to detect the launch of 3DMark Vantage executable and to alter, replace or override any quality parameters or parts of the benchmark workload based on the detection. Optimizations in the driver that utilize empirical data of 3DMark Vantage workloads are prohibited.

    So yes, SLI and Crossfire are a different case.

  4. Re:Eh? by parallel_prankster · · Score: 5, Insightful

    Effectively dividing tasks among CPUs is not the issue here. They want to benchmark the GPU and they wanna make sure you don't enable optimizations that are targeted specifically for the benchmark which Intel was doing shamelessly.

  5. Which would make sense... by SanityInAnarchy · · Score: 3, Insightful

    That was my first thought, too.

    Here's the thing, though: They took 3DMarkVantage.exe and renamed it to 3DMarkVintage.exe, and much of that offloading was dropped. So this isn't a general-purpose optimization, which would make sense -- it's a targeted optimization, aimed at and enabled specifically for a benchmark, in order to get higher scores in said benchmark.

    It reminds me of the days when Quake3.exe would give you higher benchmarks, but worse video, than Quack3.exe.

    --
    Don't thank God, thank a doctor!
    1. Re:Which would make sense... by Anonymous Coward · · Score: 3, Insightful

      Here's the thing, though: They took 3DMarkVantage.exe and renamed it to 3DMarkVintage.exe, and much of that offloading was dropped. So this isn't a general-purpose optimization, which would make sense -- it's a targeted optimization, aimed at and enabled specifically for a benchmark, in order to get higher scores in said benchmark.

      A practice which is explicitly forbidden per the guidelines. I know lots of Slashdotters don't read the article but I am really beginning to wonder what part of that is so hard to understand. Or maybe that's easy to understand. Maybe it's just that people can assert things that clearly didn't happen, and you find it convincing as long as they do it with confidence.

      I'll (re)summarize the article. Intel quite obviously cheated by trying to artificially inflate a benchmark score, and did so in a way that was not permitted by the guidelines of the benchmark. The motive is quite clear, as such benchmarks often influence buying decisions. There's nothing ambiguous about it according to the story.

      Reading some of the "debates" below, you'd think this were some complex, nuanced issue. It's amusing and kinda pathetic at the same time.

      I don't really know if you can blame this one on the public schools, but you probably can as it seems to be all about the general lack of critical thinking.

  6. Re:Eh? by jamesh · · Score: 4, Insightful

    Well, if the GPU becomes saturated, I could imagine the rest of the load spilling over to the CPU (one or many cores). Obviously the GPU is more efficient at video tasks, but if the video task is priority for the user, why not offload to the CPU as well? Makes sense to me.

    If you do that for a benchmark app then you are not really testing (just) the performance of the graphics hardware, so turning on that optimization without disclosing it is probably not really a fair comparison of the hardware. To make it 'fair' you really need to make the benchmark app to be aware of the feature and be able to turn it on or off under software control, or at least know if it is enabled or not. I wonder if similar optimisations could be made to any 3D video driver...

    In the real world, if the user wants high graphics performance and there are CPU cores doing nothing then like you said, offloading to them makes perfect sense.

  7. Re:Why not? by rm999 · · Score: 3, Insightful

    "they should be encouraged to release hand coded or special drivers to improve performance in specific games."

    Games, sure - but it defeats the point of benchmarks by introducing a new useless variable: how optimized the driver is for that benchmark. I mean, why should 3dMarkVintage.exe be 30% slower than 3dMarkVantage.exe? How does this help anyone except Intel?

  8. Mod Parent Up by causality · · Score: 3, Insightful

    Effectively dividing tasks among CPUs is not the issue here. They want to benchmark the GPU and they wanna make sure you don't enable optimizations that are targeted specifically for the benchmark which Intel was doing shamelessly.

    Please mod this up; it really is that simple.

    --
    It is a miracle that curiosity survives formal education. - Einstein
  9. They all cheat by GF678 · · Score: 4, Insightful

    I'm not defending Intel at all, but...

    ATI's done it: http://www.xbitlabs.com/news/video/display/20030526040035.html

    NVIDIA's done it: http://www.theinquirer.net/inquirer/news/1048824/nvidia-cheats-3dmark-177

    They've probably done it several times in the past with other benchmarking software as well.

    They're all dishonest. Don't trust anyone!

  10. Re:If you're too lazy to RTFA... by Eil · · Score: 3, Insightful

    But see also Intel's response on page 2:

    We have engineered intelligence into our 4 series graphics driver such that when a workload saturates graphics engine with pixel and vertex processing, the CPU can assist with DX10 geometry processing to enhance overall performance. 3DMarkVantage is one of those workloads, as are Call of Juarez, Crysis, Lost Planet: Extreme Conditions, and Company of Heroes. We have used similar techniques with DX9 in previous products and drivers. The benefit to users is optimized performance based on best use of the hardware available in the system. Our driver is currently in the certification process with Futuremark and we fully expect it will pass their certification as did our previous DX9 drivers.

    And the rest of page 2 indicates that offloading some of the work to the CPU does, for certain games, improve performance significantly. Offhand, this doesn't necessarily seem like a bad thing. Intel is just trying to make the most out of the hardware of the whole machine. Also, one would also do well to bear in mind that the GPU in question is an integrated graphics chipset: they're not out to compete against a modern gaming video adapter and thus have little incentive to pump their numbers in a synthetic benchmark. Nobody buys a motherboard based on the capabilities of the integrated graphics.

    The question that should be asked is: What is the technical reason for the drivers singling out only a handful of games and one benchmark utility instead of performing these optimizations on all 3D scenes that the chipset renders?

  11. Re:Why not? by Grishnakh · · Score: 3, Insightful

    Exactly. If they want to offload GPU processing to the CPUs, then they should do that for ALL programs, not just certain ones in a list.

  12. If you were improving the GPU for gaming... by zullnero · · Score: 3, Insightful

    You'd think you'd have logic in the GPU that could determine when a certain load was being achieved, certain 3D functionality was being called, etc., and offload some work to a multicore CPU if it was hitting a certain performance threshold (as long as the CPU itself wasn't being pounded...but most games are mainly picking on the GPU and hardly taking full advantage of a quad core CPU or whatever). That makes a degree of sense...using your resources more effectively is a good thing. If that improves your performance scores, well...so what? It measures the fact that your drivers are better than the other card's drivers. That seems like fair play, from a consumer's standpoint. If the competitors can't be bothered to write drivers that work efficiently, that's their problem. Great card + bad drivers = bad investment, as far as I'm concerned. That's the real point of these benchmarking tests, anyway. It's just product marketing.

    But trapping a particular binary name to fix the results? That's being dishonest to customers. They're deliberately trying to trick gamers who just look at the 3DMark benchmarks into buying their hardware, but giving them hardware that won't necessarily perform at the expected level of quality. I generally stick up for Intel, having worked there in the past as a contractor and generally liking the company and people...but this is seriously bad form on their behalf. I'm surprised this stuff got through their validation process...I know I'd have probably choked on my coffee laughing if I were on that team and could see this in their driver code.

  13. Re:Do the optimizations work for anything else? by edmudama · · Score: 4, Insightful

    That's not interesting. How do you plan to connect a non-Intel CPU to an Intel chipset with integrated graphics?

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    More data, damnit!
  14. Re:Wonder if AMD plays fair? by bluefoxlucid · · Score: 3, Insightful

    In any case application specific optimizations are a great tool. They got an extra 18% speed out of the chip with just application specific tweaks. That's a pretty damn significant increase. Ignoring that would be a terrible decision. All graphics drivers should use this and update the drivers every few months as new games come out.

    The app-specific optimizations actually made Crysis look like shit, and ate more CPU power (you need an extra core to play Crysis), and the damn thing was still smashed by an equivalent AMD chip that could play Crysis at twice the frame rate (which was 30fps, rather than an unusable 15fps). The benchmark showed that Intel's was about 30% faster than AMD's offering, which in real life use was actually twice as fast as Intel's.