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10/GUI — an Interface For Multi-Touch Input

Naznarreb writes "R. Clayton Miller has an extremely impressive GUI concept he's calling 10/GUI (video; written description here). Essentially, it combines the high-bandwidth input possibilities of multi-touch interfaces with the ease and immediacy of a mouse. The video is quite interesting, and, for me at least, pretty jaw dropping. This is a dramatic re-imagining of the current mouse/screen schema, one that I think has significant potential."

3 of 344 comments (clear)

  1. Needs a curved surface by Anonymous Coward · · Score: 5, Funny

    The flat surface is not ideal from an ergonomic point of view. The touch-sensitive surface should be curved so that the user's hands can be held at a more natural angle. Preferably two domes of soft, touch-sensitive material, and two small raised dots on the top for tactile positioning. Hm? what? sorry, I drifted off there for a moment... what were we talking about?

  2. Re:Overhyped by kevinNCSU · · Score: 4, Funny

    Because everyone grew up watching Star Trek which clearly shows all computer interfaces are supposed to become glass touchscreens dangit!

  3. VT100 by thomasdz · · Score: 3, Funny

    I like my GUI text-only, 80 characters wide by 25 lines long. The way Ghod intended.
    oh yeah and 7-bit ASCII only... none of this fancy schmancy 8-bit extended code-page goop.
    and GET OFF MY LAWN! Damn kids with their game boys.

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