Free-To-Play Switch Going Well For D&D Online
babboo65 writes "Dungeons and Dragons Online is enjoying a second life in terms of player count and buzz, all thanks to its new business strategy: giving the game away. Turbine is making their MMO as accessible as possible, and that includes making players who don't pay anything as happy as possible. Subscriptions are up 40 percent. Ars explores how free can be very profitable."
The game is a whole lot of fun. I really hope this serves as an example for future online games. Micro Transactions really aren't all bad, especially the way that Turbine is doing them.
Yay, I have a sig.
Matthew 7:13-14
Enter by the narrow gate; for wide is the gate and broad is the way that leads to destruction, and there are many who go in by it. Because narrow is the gate and difficult is the way which leads to life, and there are few who find it.
How much easier could Satan be making it than providing the game for free online?
Some required reading
Note that you're also paying for convenience. You can buy anything with in-game earned currency, or you can just plop real cash down and buy things. Players that have more time than money can grind everything, and players who have more money than time can fund development of the game.
Also do note that this is a pretty common mechanic in Asian MMO's. When a player has only intermittent access to gaming cafes, you have to find ways of monetizing the gameplay which doesn't lock players into repeating payments. Pay-or-play-for-items is one such strategy.
The ______ Agenda
Second Life has been doing this for years and years, relying soley on microtransactions.
From all accounts, they're still doing very well.
Players that have more time than money can grind everything,
Unfortunately, due to how the currency system is setup, that grind involves repeatedly creating and deleting characters, as the amount of a currency a single character can earn is limited.
I wholeheartedly support this courageous move.
This is why you never code your bots while drunk.
Whoever did this should be ashamed.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
because I am not loading a windows partition just to play games.
One reason I like Blizzard is that they have kept us in the loop for a long time, even before it was simple
* Winners compare their achievements to their goals, losers compare theirs to that of others.
The real question is, what are the "neutral", "chaotic" and "lawful" ways of going about it?
After all, we're discussing D&D Online...
Linux/OS X launcher:
https://launchpad.net/pylotro
What if the Hokey-Pokey really is what it's all about?
I'm surprised nobody's mentioned the Doubloon Oceans on Puzzle Pirates yet.
A while back Puzzle Pirates set up a bunch of new servers with no subscription fee. Instead, they had a second currency. Besides Pieces of Eight, the standard currency, there was a new one called Doubloons.
On normal oceans, you could play for free with some restrictions, or you could subscribe and have all the restrictions lifted. On Doubloon oceans, you buy off those restrictions with Doubloons - some on a monthly basis, some on a 30-day-played basis (my 2-year-old character is about three weeks through his first "30-day-played" badge. I don't play often.) You can buy off only the restrictions you care about, or you can buy off everything, or you can even buy "super-badges" that give you more capabilities than you'd have normally on a subscriber ocean.
The trick is that you can convert PoE into Doubloons. And not at a fixed game rate, either - it's player-driven.
So let's say I play Puzzle Pirates for the fun of it, and don't care about all the subscriber features. I go out pirating, I make money, I buy doubloons off the market, I can get my badges.
Or, alternatively, let's say my time is valuable to me and I don't feel like grinding. I go blow $20 on doubloons, then trade them for a huge number of Pieces of Eight. Now I'm rich, and I can go buy the pretty clothes and furniture that I want.
Everyone wins! Including the publisher! Because, remember, at no point in this system can you actually create PoE with doubloons or vice-versa. It's always a trade. If a group of players want to spend $10 in doubloons on a bunch of high-level features, someone, somewhere has paid that $10.
Eve Online does something similar. Now, Eve is a subscription-based service, but you can also convert timecards into items called PLEXes. Pilot License Extensions. Each PLEX is a 30-day subscription, and PLEXes can be traded, at will, on the open market. So, again, if you don't want to pay any money for the game, you don't have to - make the money ingame, buy a PLEX, use the plex, repeat. As long as you can buy one PLEX every month, you're set! (You may have to subscribe for a few months to gear up your PLEX-making.)
Alternatively, if you want a small fleet of battleships, go buy some timecodes, turn into PLEXes, and sell. Lots of money, lots of battleships!
Everyone wins!
Breaking Into the Industry - A development log about starting a game studio.
After reading this story on Ars (Slashdot is always days late), I tried out the free account system. Three things that really made me happy:
1. They never asked for a credit card. I just created an account like I was signing up for a forum.
2. The download was quick and painless (maxed-out my 25Mbit connection, was playing in 30 minutes).
3. I felt so free that I didn't even feel bad about not getting the chance to play it last night.
I've been itching to try one of these MMOs, but couldn't stomach the monthly fee (I don't often have lots of time to play, and I also tend to put a game down after a couple months, then pick it back up later). For me, a monthly fee would be wasted. I like this pricing structure because I won't be forced to pay for anything, but if I really like the game I could see myself making small purchases here and there. If I find I really like this, and get worried about spending too much, I still have the option to upgrade to the VIP account for the normal $15/month.
Man is the animal that laughs.
And occasionally whores for Karma.