Improving the PlayStation Store
This opinion piece takes stock of Sony's PlayStation Store, examining its flaws and the areas Sony needs to improve as their gaming systems come to rely upon it more and more. The problems and suggested solutions involve everything from UI elements to demo availability to pricing inconsistencies.
"Some people may say that the Microsoft Points scheme is a little confusing, but it is consistent. If a game is 800MSP in the US, it's 800MSP everywhere else. What a MSP is worth is up to the store, but for the most part they're close. The PlayStation Store on the other hand can be all over the place. While most games in North America keep to the same price point — such as $9.99 or $14.99, converting that over to Europe is another thing entirely. For example, Flower came out earlier this year for $9.99USD. In Australia a $10USD game gets converted to $12.95AUD. Or does it? Bomberman Ultra just came out, and it's $15.95AUD. Heavy Weapon gets released for $12.95AUD, while Capcom’s previous efforts, like Commando 3, convert to $15.95. The same thing also happens for more expensive titles. Both Battlefield 1943 and Fat Princess were released for $14.99 in the US, but in Australia they're priced at $19.95AUD and $23.95 respectively."
This non-consistent pricing is not only in PlayStation Store - Steam prices also change heavily based on location. It's even worse with Steam, because the prices used to be same everywhere but they changed it in 2009 (nicely hidden as "local currencies come to steam!")
I haven't personally been able to buy anything from Store because for some reason any of my credit cards don't work with it, even though they work everywhere else. Apparently they finally got the cards to stores here now (it took them what, 2-3 years?), but I haven't bothered to go get any yet.
Naturally
$1.00USD == £1.00GBP
These US Megacorps wouldn't have it anyother way...
I'd rather be riding my '63 Triumph T120.
Data transfer(especially at 802.11b speeds) isn't exactly computationally overwhelming. Single processor systems have been doing transfers in the background for ages.
Perhaps, with the older PSPs, there isn't any room for multitasking, if certain games expect to have full use of hardware resources; but the fact that they didn't bump the PSP-go's specs just enough to offer background downloading is pure laziness.