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Dev Discusses Upcoming Spy-MMO, The Agency

Kheldon writes "The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's upcoming spy-shooter MMO, The Agency. They discussed various aspects of its development, such as the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not The Agency even falls under the definition of a traditional MMO at all. 'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said. She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things. These areas are big enough that there’s shops, there’s secret spaces, photos to be taken of suspicious objects, things like that. They’re all out there in the world. We’re really trying to create a balance, where you’re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.'"

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  1. *yawn* by crossmr · · Score: 0, Troll

    Apparently this company has developed time travel. They should be able to get some capital for that. On paper this doesn't sound like anything above and beyond the first MMO out there. How many years ago was that? Why, this far in, are we still doing this garbage? There are dozens of clones of this time of game with varying themes all over the world and they're all the same and people get excited and bored twice as fast each time a new one comes out.