Avataritis — On the Abundance of Customizable Game Characters
Martyn Zachary writes "The Slowdown has posted a new critique, 'Avataritis,' that attempts to portray the utilization of character customization as a pandemic, emotional response on behalf of publishers and developers to finding the easiest, most efficient solution to the very unique dilemma presented by the enlarging, widening player base of video games. 'No mechanisms are in place stopping developers from writing and designing heterogeneous yet fully structured, narrative-based computer games with carefully constructed and immutable, unchangeable characters.' The article discusses the emergence and role of gender criticism and research in relation to the recent proliferation of the customizable avatar. The story also dissects the very act of character creation, subsequently aiming to clarify several semantic distortions related to the terminology utilized in character creation, and in turn breaking apart the concepts of relatability and understandability, wholly differentiating the two. The overarching analysis is finally related to examples from the gaming marketplace, where many continue to corroborate apparent falsehoods and misunderstandings in relation to the utilization of the avatar. Ultimately, the writer hopes to dissuade readers, developers and players from believing that written narratives are going away as customization and emergent content are entering video games with full force."
that made more sense.
1. You make a character look like you, so you can feel like 'YOU' are part of the story.
2. You make a character like you wish you were, to make 'YOU' feel like some sort of hero (or anti-hero)
3. You make a character unlike yourself and not like you wish you were to give yourself a different perspective and to act out a roll.
If the characters look (color, shape, accent, etc) has no direct bearing on the story then it's just window dressing.
I got the feeling this guy is in marketing. There was something being said, but it was lost in all the frills.
The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.