Slashdot Mirror


D&D Handbook Distribution Lawsuit Settled For $125,000

The Installer writes "Wizards of the Coast is in the process of settling its claim against several individuals for illegal distribution of its newest copyrighted handbook. 'In one of three lawsuits brought by Wizards of the Coast LLC, a subsidiary of Hasbro Inc., US District Judge Thomas S. Zilly on Friday accepted a settlement in which Thomas Patrick Nolan of Milton, Fla., agreed to a judgment against him of $125,000.' These were the lawsuits that went along with WotC's decision to stop selling the handbook in .PDF format. 'According to court filings, more than 2,600 copies of the handbook were downloaded from Scribd.com, and more than 4,200 copies were viewed online before the material was pulled from the document-sharing site at Wizards' request.'"

7 of 124 comments (clear)

  1. Agreed? by cjfs · · Score: 5, Funny

    agreed to a judgment against him of $125,000

    So they didn't roll for damages?

    1. Re:Agreed? by Anonymous Coward · · Score: 5, Funny

      Unfortunately for the defendants, there is no saving throw against punitive damages.

  2. *shakes head* by Ltap · · Score: 5, Insightful

    I always knew Wizards of the Coast wasn't too great - they've cheapened tabletop gaming to an almost insane degree and discouraged many people from playing... but suing gamers? From my experience, I've found that when most people start out, they aren't too sure about what to get and tend to borrow or download materials. Gamers who have been playing a long time will usually buy handbooks, custom dice sets, player figurines, etc. So basically, WotC is driving away NEW players with this - and people wonder why tabletop gaming is getting stale and too introverted for its own good? To provide a comparison - imagine if there was a company from the mainframe days which created the first operating systems, and copyrighted the hell out of them. Now imagine that almost every other operating system was derivative from those original ones. This means that everyone would essentially be enslaved to that company, and to get freedom they would have to start from scratch, and couldn't use any of the ideas and refinements that that company had used.

    --
    Yet Another Tech Blog
    (but so much more, including game and movie reviews)
    http://yanteb.peasantoid.org
  3. for those who don't know by I(rispee_I(reme · · Score: 5, Interesting

    Wizards of the Coast was bought out by Hasbro a while back and underwent a transformation from geek utopia to corporate cash machine.

    The current dire state of the economy is forcing them to show their true nature to an unusual extent- for example, they've recently added a chase rarity to their flagship product, Magic: The Gathering, as well as releasing semi-monthly "collector's edition" products for same.

  4. networking by NoYob · · Score: 5, Interesting
    Do you realize what a networking opportunity those games are?!? Good God, man or woman or ...nevermind!

    My, when the IT bubble burst in naught one, this D&D nerd at work was canned and that night, at a D&D game, he gets another job - for more money! Those games are what golf is to other professions!

    --
    It's NOT me! It's the meds! I'm on 1000mg of Fukitol.
  5. Re:Nerds by Beardo+the+Bearded · · Score: 5, Insightful

    The reason is that they fucked up their model.

    DnD 3.0 (and really, the fixes in 3.5) were a way of taking all the organically grown rules from the previous editions, making it simpler, and then putting the game back together in a reasonably streamlined process. They opened up the core rules as an SRD, so you could run the game with no money down. The SRD didn't have all the rules, monsters, or flavour text, but it had the core rules.

    The problem came from splat books. Anyone could write a book, and there were some terrible ones. You could combine the books and make ridiculously powerful characters. More to the point, WotC didn't get the money for lots of those books.

    Along comes 4th edition. It took everyone by surprise. One day, they put it up on their website with no notice to game stores or players, lots of whom had amassed thousands of dollars of these splat books. Money that wasn't going to Hasbro.

    WotC split up the core rules into a clever scheme wherein you couldn't get along with just one book. They put some characters in one book, others in another, and put out extra books that had parts for both characters. If you have a party with a bard and a paladin, you would have to have:
    1. Player's Handbook (paladin)
    2. Player's Handbook 2 (bard)
    3. Martial Power (paladin supplementary)
    4. Divine Power (paladin supplementary)
    5. Arcane Power (bard supplementary)
    6. Player's Handbook 1 miniatures
    7. Player's Handbook 2 miniatures.
    8. Subscription to D&D insider at $15/month. (Dragon Magazine has extra rules and benefits for players)

    This is for a game that's been out for about a year, and that's JUST FOR THE CORE RULES FOR TWO CHARACTERS. This doesn't include the DMG 1 & 2, MM 1 & 2, maps, figures, etc.

    For some _unimaginable_ reason, people said "WTF is this shit?" and just grabbed the torrents for the books. While they were still printing the PDFs, it was incredibly easy to just pack them up as a torrent and share. Now it takes an extra day with a flatbed scanner. Well, it does make for slightly larger files, but that's about it.

    --

    ---
    ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  6. Re:Sigh. by Gothmolly · · Score: 5, Funny

    4th edition does suck - simplified math, weird non-euclidean map geometry, nobody dies because everyone can heal, no usb, less space than a Nomad, no wireless, lame.

    --
    I want to delete my account but Slashdot doesn't allow it.