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Amiga and Hyperion Settle Ownership of AmigaOS

HKcastaway writes "Amiga Inc and Hyperion Entertainment announced a settlement over ownership and licensing over AmigaOS 4.0 and future versions. Since the bankruptcy of Commodore, Amiga's history has been littered with lawsuits that have affected the development of Amiga hardware and software. Having a lawsuit-free OS probably will help a great deal to the continuity and recovery of the Amiga heritage. Hyperion also provides AmigaOS SDKs for developers.'

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  1. Re:Wow, my clock must be broken by hazydave · · Score: 4, Informative

    You didn't video editing on an Amiga without serious add-on hardware.

    Most folks using Amigas for video were doing analog video, too... digital was barely there at the end. You could use a Genlock for titling, other devices to overlay effects on video, etc. but it was still tape to tape. That wasn't for the feint of heart, and while it was revolutionary for a small number of video professionals, it was only a precursor to today's video revolution, which required digital capabilities.

    An Amiga with today's hardware specs would be just like a Macintosh with today's hardware specs: it would be a PC. Guaranteed. Near the end, we were already moving toward using as many commodity parts are possible: PC power supplies, disc drives, etc. Future systems were going to use the PCI bus, and would most likely have been designed CPU-agnostic (look up the "PIOS One" for an example, if there's anything still online... that's the direction I was pushing things before C= failed).

    There was a question, back in '93 or so, about the future of desktop CPUs. So we had proponents of the PowerPC, of the PA-RISC, of the Alpha. But by the time the whole Escom/Amiga Technologies adventure was over, things were changing. Shortly thereafter, Apple guaranteed the failure of the PowerPC on the desktop by cancelling Mac Cloning, and it was obviously clear to anyone who was paying proper attention that x86 was the only game in town for this class of computing.

    And still the bozos at New Amiga or Hyperion Entertainment or whomever kept their sights on the PowerPC (I do not know specifically where the bozos were, but bozos there were, have no doubts). I know a few of these people, not all of them, but the collective functions as a group of wannabes without proper long term vision. I even tried to hit them in the head with a clue-by-four, even going back to the short tenure of this stuff at Gateway 2000, but there was no help.

    The hardware didn't need saving... you need to reinvent computing hardware every five years or so, or it gets too complex to keep advancing. Had Commodore not failed, they would have eventually got out of the graphics chip business, just like Compaq and various other PC companies who once did their own graphics chips stopped. Graphics chips became GPUs, and any one systems company could no more make their own GPU than their own CPU. Everyone who tried either of these failed, in time, unless they built a very strong market well above the level of the personal computer. You could afford to spend $2000 on a CPU for a high-end server or whatever it if went a little faster than the next guy's... you couldn't do that for personal computers. Much less the reality that, without sufficient volume, you couldn't even keep up. The problem Apple so well illustrated with the PowerPC's rise and fall.

    The software needed saving, or at least, it would have made things more interesting. There was real opportunity, if they had assembled a team of top notch OS people, like Be did... but that's not really what happened. So, after spending several times as long on AmigaOS 3.x -> 4.x as it took to get from nothing to 1.0 (or beyond), they now have what... a fairly small incremental improvement that runs on... pretty much nothing. We actually did a real engineering analysis of this upgrade in 1995-1996... moving from AmigaOS 3.x to a version, written for CPU-independence, targeted for the PowerPC, with a proper HAL, was about a two year project for the team Amiga Technologies had started assembling. Along the way, that included fixing many of the system's flaws.

    When this didn't happen, and AT fell apart, we wound up doing much the same thing at Metabox AG, only this time building a modernized AmigaOS-like OS from scratch... AmigaOS enough that things like Voyager and MUI were easy ports. Took about two years.

    The fact that nothing had come of this public Amiga silliness pretty much should drive home what a non-event this is. There's no much of value that can some from this, they're just too far behind.

    --
    -Dave Haynie