Surfacescapes D&D Demo
Jamie found a video showing an unpolished idea demonstrating the use of Microsoft
Surface for D&D. Looks like they are using 4th ed as the basis for the system.
This comes from the Surfacescapes team at Carnegie Mellon, which strikes me as a very good place to be a nerd right about now... provided you make your saving throws.
My god! Amazing! Who would have thought multitouch/surface technologies couuld be used for something like this! What's next, chess?
( joking, for the sarcasm impaired )
Actually, I don't find the technology very suitable for D&D and other role playing games (while it would be perfect for chess).
I have discussed this for ages with friends and strangers in forums. What people seem to miss is that a Role Playing Game is not a Wargame. It may have simulation elements, but it's - at its roots - a narrative game.
This means that at some point the Referee (or DM or whatever you call him/her) will want to "cheat", hopefully in favour of the players, or more specifically "in favour of a good story". Automated systems - especially combat automators - will therefore either have to be sidestepped or manually updated on the fly - especially to edit out irreversible results like a deadly wound for someone in the party, or killing a valuable NPC and so on.
A table automator makes things even worse: this kind of "cheating" would be even more blatant, and damage the game atmosphere.
So, to sum it up: if you want to automate tabletop games with rigid rules and heavy bookeeping, like wargames, it's probably great (apart from the fact it does not alleviate some specific problems like being able to see the other's player pieces, how to simulate fog-of-war and so on, unless you force players to take turns at the table).
If you want to participate in a shared narrative game (like I would say any RPG is, even those heavily influenced by wargames, like D&D) it's probably better to have a lighter set of rules, and allow the referee to edit things on the fly without having the players to necessarily spot any inconsistencies.
Which genius thought a 6 meg background image was a good idea?
At that size I expect some pretty good embedded malware.
Invaders must die
FWIW, I've played D&D as both a narrative and as a pure strategy tabletop game.
Both ways of playing have their merits.
I've seen D&D GM'd as a creative problem-solving game. I've seen it GM'd as a "storytelling" game. I've seen it GM'd as a Monty Haul game. I've seen it DM'd as a wargame.
And yet, in my opinion, those are the things that make rpgs interesting. What does the party do when someone is killed off? How does the GM adjust on the fly to keep the plot moving? How can the eliminated player still participate (adding a new party member, assisting the GM, etc). A GM who fudges die rolls in order to keep the party intact makes for a poor game, IMO... then you have players taking risks they wouldn't otherwise take. Why shouldn't an enemy NPC get lucky sometimes? Why shouldn't a friendly (or key-to-the-plot) NPC get unlucky?
:).
My point is, there are a ton of ways to play rpgs, and your particular favorite doesn't necessarily match everyone else's. And sure, you've talked to other people about it... but remember that there is a selection bias in your sample
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Well, there are several overhead projection systems currently used for D&D that only use the computer to show the maps and the movement as described by the DM. This allows for interesting line of sight and "fog of war" effects.
IMHO, 4th edition is a lot simpler when it comes to combat and theres no need to automate the rolls, damage, or effects (unlike 3rd edition where you sometimes needed spreadsheets to recalculate your entire character sheet if someone altered your ability scores with a spell)
In short, as a DM, my opinion is that anything that makes the combat part of a Tabletop Roleplaying Game easier and faster, while retaining narrative complexity is welcome since it allows the players to focus on the story and less on the mechanics.
No sig for the moment.