A Look At How Far PC Gaming Has Come
Bit-tech is running a feature examining the progress PC games have made over the past couple decades. The article highlights aspects of modern games we often take for granted or nitpick, and compares them to earlier games in which such features were implemented poorly or not at all. Quoting:
"Doom's legacy is still being felt today in fact and it's a fair bet that you can take any shooter off a shelf, from America’s Army to Zeno Clash, examine it, and list a dozen things that those games owe to Doom. Things like the wobble of the guns and the on-screen feedback that tells you which direction you are being shot from — these were things that id Software invented. On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea what’s going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all — something modern games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Quake and (to a lesser extent) Duke Nukem 3D. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."
From that link:
"The stats are based on retail sales. Online game subscriptions and digital distribution are not included. And that online gaming market is increasing rapidly, especially with PC gamers."
Just look at here:
http://www.rockpapershotgun.com/2009/07/20/develop-09-is-digital-distribution-the-pc-saviour/
It's not so much as a history of PC gaming, but a history of PC FPSes. It makes only a passing mention of other genres, like platforming (Braid, which, ironically, was released on consoles first) and based adventure games. It makes mention of hybrid FPS/RPG games like System Shock, Deus Ex and Bioshock, but no matter what genre the guy is talking about he always winds up back at an FPS.
Where are the RTSes, like Starcraft, Command and Conquer, Total Annihilation? Where are the God Games, Civ, Black and White, Evil Genius? Totally ignored. RPGs are mentioned in passing and the main focus was on MMO vs MUD rather than the likes of Diablo and Baldurs Gate.
as for Gun wobble, that may have been an ID invention, but I'd quite like to know who first put a gun in the players right hand, rather than in the middle bottom.
It pays to be obvious, especially if you have a reputation for being subtle.
Comment removed based on user account deletion
People try to credit Doom as the first 3D first-person shooter (where Wolf3D was decidedly 2D). They tend to forget that Doom's verticality was faked, and it wasn't until Quake that we got a true 3D FPS.
Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
Spring is buggy as hell. I reported several bugs on the forums, and I got
* denial
* accusations
* "if you aren't using Ubuntu, you have no right to complain that it doesn't work in your distro"
* "if you don't like the manual, change it yourself, it's a wiki." Except that it is buggy and that the devs are pretenious pricks, I don't know anything that I could add to the wiki.
Spring is not worth anyone's time.