History In Video Games — a Closer Look
scruffybr writes "Whether it's World War 2, the American Wild West or ancient Greece, history has long provided a rich source of video game narrative. Historical fact has been painstakingly preserved in some games, yet distorted beyond all recognition in others. Whereas one game may be praised for its depiction of history, others have been lambasted for opening fresh wounds or glorifying tragic events of our near past. Games have utilized historical narrative extensively, but to what extent does the platform take liberties with, and perhaps misuse it?"
The same thing has happened in the movies. Often historical events were only used as distorted background. And movies are as games made for entertainment purposes. So what counts is entertainment value not historical accuracy.
CU, Martin
It's a bloody video game. They have no obligation to you to be historically accurate, it's just a "standard" that we've set amongst ourselves probably out of boredom. Go cry about something else please. If you want accuracy (arguable), then read a history book.
Always proofread carefully to see if you any words out.
Actually, this tends to be a problem only in WWII FPS games. Any WWII turn based strategy game I can think of will let you be Nazi Germany and kick some ass if you want to. Germany had all sorts of crazy projects for tanks and planes during the war, and these are often included as usable units in later campaigns.
Such is the mystique of those "secret" Nazi weapons (a plot used in many movies) that even games picked up on it. Iron Storm for Sega Saturn featured a battle between Germany and Japan over India as the final stage of the "victorious" campaign. If you were playing as Japan, the AI Germans would have an extremely powerful UFO unit that would decimate other airplanes with frickin' lasers and had a decent cannon attack against ground units. The game otherwise featured on realistic units, but the designers just wanted to stick that in there...
Unfortunately, if get to that stage as the Germans yourself, you don't get any UFO...
Anyway, I prefer to to have the choice to play any side... not just the "good guys".
Do what thou wilt shall be the whole of the Law
+1 FAIL
For failing to realise that Godwin's law is about references to Hitler/Nazis. The "automatically lose the argument" rule is a non-standard extension.
History used to be made by the winners. Now it's made by the winners who hated history back in high school...
I swear Officer, these are not WMD, just plain French cheese...
Of course thanks to the genius of Holywood we all know the Enigma machine was really stolen by a bunch of Americans (U-571) and not by Poles....
Movies have been playing silly buggers with history since the first movies, video games are no different. Both are forms of escapism from reality.
Why's this a) a suprise and b) taken so long for some to figure out?
--- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
The idea that history is "factual" rather than a rolling series of arguments is both interesting and amusing.
I wonder, with what vehemence, slashdotters would react if historians of science and technology ceased reporting on the human practice of science, and began advising on code design?
"Games have utilized historical narrative extensively, but to what extent does the platform take liberties with, and perhaps misuse it."
Mainstream media rarely depicts the historian's conception of history as currently practiced. At best it is Whig history (telling history to create moral lessons for today). At worst it is a fantasy purporting to a relationship with reality. Do you really expect games to speak into the complex construction of self-identity? The formation of power within classes leading to social conflict? The institutional factors behind the limits of political decision making within and between states? Or the emergence of sub-altern narratives (the utterly voiceless repressed) through careful emergence of non-standard documentary traditions?
At best your demand is Grognard: that the belt-buckles are accurate and that Division X was not in Location Y. If you truely want to look at games serving history, look up Stalin, a three turn economy simulator designed to test Stalin / Trotsky / Bukharinite debates about preventable deaths.
"Games have utilized historical narrative extensively, but to what extent does the platform take liberties with, and perhaps misuse it?"
As someone who has studied history extensively for my degree and has somehow managed to use that for my career without being an academic, I take serious issue with the phrasing and implications here. Historical narrative is little more than an eloquent game of connect the dots. It takes liberties by necessity. Its misuse is only a matter of perspective. If you ever find yourself learning history in a meaningful way while playing a game, stop breathing. Read a fiction novel and don't post this mindless drivel.
In related news: Nearly everything you hear is influenced by the whims of popular narrative. Sometimes what you hear is "bad".
Are you kidding? Neo-nazis would love 99% of war games I would imagine. Most of the time, the Nazis are hardly even being mentioned, let alone painted in a bad light. It's usually the Germans who are depicted in WWII games, not the Nazis. And everybody loves playing the Germans.