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App Store Developer Speaks Out On Game Piracy

theguythatwrotethisthing sends in a write-up of his experience releasing an iPhone game on the App Store. By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did.

28 of 762 comments (clear)

  1. First pirate! by Anonymous Coward · · Score: 5, Funny

    Harrr!

    1. Re:First pirate! by Frosty+Piss · · Score: 4, Insightful

      The "try before you buy" excuse that people give as a reason to pirate (very popular here at Slashdot) has always been a steaming pile of bullshit, as is the tale that PirateBay is primarily used for legitimate torrent downloads. Pure bullshit. Honestly, it's difficult to take people that say these things seriously.

      But of course, information wants to be free as in beer at a frat party. Stallman says so.

      --
      If you want news from today, you have to come back tomorrow.
    2. Re:First pirate! by telchine · · Score: 4, Insightful

      I think it's a biased sample. It only counts those that have submitted a high score.

      I'd have thought that if an honest person liked the game, they'll buy it before the stage where they start getting good at it and start submitting high scores.

      I think the sample here is selecting only those that have gone past the point where an honest person would buy the game.

    3. Re:First pirate! by Tridus · · Score: 5, Informative

      TFA is about a small company and a $2 game.

      Try again.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    4. Re:First pirate! by WaywardGeek · · Score: 5, Insightful

      I haven't had any pirated software for the last 10 years, but then again, I've been running Linux. Anyway, back in college (1982-1986), I pirated all sorts of software I could not even imagine being able to afford. When I got a real job (1986) and since, I've paid for virtually all of it. However, my generation didn't grow up comfortable with pirating.

      One interesting thing I found in 1991: I tried selling "shareware" where you are suppose to buy the application if you use it and like it. It was downloaded and obviously heavily used a few thousand times. It was a memory checker for Windows programmers. How many programmers sent me a check for $10? One. Good grief. At the same time, my father wrote a shareware application useful for Delta pilots to "bid" on their routes for the next month. Dad made $32K on it! The difference? Pilots were older, middle class workers who never pirated anything. Programmers were young and on the leading edge of piracy (and we still are).

      This game is a very interesting data point. I would expect that a young hacker who can pay $400 for an iPhone just might have $2 for a game. Frankly, I don't think this is as much about ability to pay as a new culture of piracy.

      As for me, I don't pirate anything any more unless the author deserves to burn in hell, which is a very small portion of authors. For example, to read books now days I need to convert them to audio and play them, since my central vision is failing. I can break the Microsoft Reader format, which works well for me. I just buy the e-books and then translate them for my needs. However, some authors, like J. K. Rowling, are rich greedy bastards who don't care about the disabled. I already own all her books, and most of the movies. I felt pretty good about downloading her collective works on The Pirate Bay, and would encourage all of you to get it there to punish her.

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    5. Re:First pirate! by Suzuran · · Score: 4, Funny

      We're all missing the most important question: How is this Apple's fault? It has to be Apple's fault! Everything is Apple's fault!

    6. Re:First pirate! by damburger · · Score: 4, Insightful

      Selling games is strictly self-serving also. Apparently, you think its fantastic for companies to be driven by greed, but the customers should be selfless? Same old shit as the banks - capitalise the profit, socialise the loss.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
  2. Maybe the game sucked? by amRadioHed · · Score: 4, Insightful

    But seriously, I think the app store really needs to give you a trial period before you have to pay for apps. So many of the programs out there are crap, I'm not willing to pay for 5 programs just to find one that does what I want.

    --
    We hope your rules and wisdom choke you / Now we are one in everlasting peace
    1. Re:Maybe the game sucked? by palegray.net · · Score: 5, Insightful

      If an app is good, you should be able to find independently written positive reviews for it. There's always the score provided in the app store, too. I release most of my code under BSD/GPL licenses, but I absolutely require people to abide by the terms as I own the copyrights. There's no excuse for violating the rights of others, regardless of how little faith you might have in "so many of the programs" available for purchase. If you've got that little faith in the app store, maybe you shouldn't bother with it in the first place.

    2. Re:Maybe the game sucked? by Haeleth · · Score: 5, Insightful

      You don't tend to get a high score unless you play the game. Why were all these people playing the game if it sucked?

  3. Didn't think App Store piracy was that big by mikael_j · · Score: 5, Interesting

    It seems strange to me considering the pricing and how much more convenient it is (at least IMO) to just use the App store. In fact, all the apps I've got on my iPhone are from the App store and were either free there or I paid for them.

    That's not to say I'm fervently anti-piracy, I'll admit that I've downloaded a fair amount of movies, music and software in my life but it's almost always been because it was too expensive, not yet released where I live or simply much more convenient to do so.

    As an example, a piece large expensive "professional" software that I want to use at home for fun or some minor non-commercial purpose isn't something I'm about to pony up $300 or whatever it costs for (I try to use open source when there is a good alternative), I've also downloaded games simply because I wasn't willing to pay full price to play it once for a few hours with a friend or two and then never play again. As for music and movies it tends to be a combination of pricing ($20 for an album I've never heard that probably only has a handful of good songs?), convenience (DRM) and it simply not being available where I live yet (woohoo, ordering Region 1 DVDs from the US). But a $4 iPhone game that can be downloaded in a minute at the click of a button? That seems pointless to me...

    /Mikael

    --
    Greylisting is to SMTP as NAT is to IPv4
    1. Re:Didn't think App Store piracy was that big by BorgDrone · · Score: 5, Interesting

      (..) I've downloaded a fair amount of movies, music and software in my life but it's almost always been because it was too expensive, not yet released where I live or simply much more convenient to do so. (...) But a $4 iPhone game that can be downloaded in a minute at the click of a button? That seems pointless to me...

      Same here, I've spent more money on software in the year I've had my iPhone than in the decade before that. If I can buy a great game like Monkey Island for a few euro's it's not even worth the effort to pirate it.

      I would happily pay an honest price for (on-demand) movies and series if only it was as convenient as buying app-store apps and if it would actually be available over here. For example: the new Stargate series, it'll be years before it's on TV here, and they'll probably mess up the order (I have no clue why they do this, but they can's seem to ever show any series in the correct order over here), stop halfway through a season, broadcast it at random times, etc. It's almost as if they don't want people to follow the series.

    2. Re:Didn't think App Store piracy was that big by Carthag · · Score: 4, Insightful

      For example: the new Stargate series, it'll be years before it's on TV here, and they'll probably mess up the order (I have no clue why they do this, but they can's seem to ever show any series in the correct order over here), stop halfway through a season, broadcast it at random times, etc. It's almost as if they don't want people to follow the series.

      Easy; it's filler, the content being commercials.

    3. Re:Didn't think App Store piracy was that big by jimicus · · Score: 4, Funny

      When they finally mailed it out to us, 6 months after billing my company / me thousands of dollars for it,

      Is your company in the habit of paying bills for items you haven't received yet?

    4. Re:Didn't think App Store piracy was that big by ElMiguel · · Score: 5, Funny

      When they finally mailed it out to us, 6 months after billing my company / me thousands of dollars for it,

      Is your company in the habit of paying bills for items you haven't received yet?

      And if so, what is your company name and address, please?

    5. Re:Didn't think App Store piracy was that big by Durzel · · Score: 4, Insightful

      So you argument is basically that development time costs nothing? Just because the process of copying the media is the same whether you're copying a game that's taken 2 years of paid development time to create and a load of CVs you've written yourself doesn't mean the value is the same.

      The problem with your attitude is that without someone ultimately paying for the development time and everything else that goes with it what you steal wouldn't exist in the first place. I know it's a convenient deceit to figure mainstream musicians, games developers, movie studios, etc "make too much money", but if it weren't so easy to copy stuff what would you do? Go without? Piracy is so fashionable because it's so easy, intangible and apparently victimless - if your only option to get something was to pay for it or do without you'd either find a way to scrape together the cash if you needed it bad enough, or you wouldn't.

    6. Re:Didn't think App Store piracy was that big by Anonymous Coward · · Score: 4, Insightful

      What is available at iTunes and the App Store depends on where you live.

      Here in Brazil, there is no iTunes. The App Store sucks too and nothing is available in it due to restrictions I don't understand.

      Hence, tpb and Cydia.

    7. Re:Didn't think App Store piracy was that big by Dhalka226 · · Score: 5, Insightful

      What gives you the moral right to restrict him from listening to/using it. It isn't like there is some law of scarcity involved that makes it necessary to restrict access?

      Rejection of the "I take what I want" attitude that pervades our society is in no way immoral. Quite the contrary, the people who think that just because they don't like the price or don't want to spend the money that they can have somebody else's time and effort anyway is immoral.

      Claiming "I wouldn't have bought it anyway, so shut up!" may be true in theory, but it's not relevant. It's not about control, it's not about lording money over the poor folks who would oh-so-love to use your product if only they could afford it. It's about realizing that there is a value to peoples' time and that they deserve to be compensated for that time if they so wish. If they so wish. Nobody gives a damn what you wish other peoples' work cost. If you don't find the product worth the money, if you don't have the money to spend, so be it; you're not entitled to take it. You wouldn't steal a physical object, and the reasons have nothing to do with some BS rationalization over whether or not property is actually lost.

      I've fought long and hard against people who call downloading music, movies or software "theft" or "stealing," but people like you abuse the difference to justify your entire behavior. No wonder so many people just want you to shut the hell up and go to jail. You're beginning to make me a convert.

      Those who claim that it is a sin, are those who want to strive backwards into the middle ages.

      It sounds awfully like you're the one who wants to strive backward into the middle ages. I'm sorry that people making money from non-tangible goods doesn't meet with your approval, but that's the way we've gone as a global society. That you would literally attack somebody who suggests maybe, just maybe, you should actually have to compensate people who create something rather than just taking it as you please makes you little more than a neanderthal, desperately trying to provide some sort of moral justification for something you planned on doing anyway.

      Of course, wasting resources is exactly what you are promoting. Efficiency is not in your vocabulary.

      You're right; stealing is the most money-efficient way for you to get something. In fact it's the most money-efficient way for anybody to get anything. Yet we've decided as a society that it's not only illegal but immoral. I wonder why that is? Could it be that the only way it doesn't collapse in on itself is when as few people as possible are doing it? And you're advocating doing that as efficient for a society? Congratulations, sir. Your self-entitlement astounds a person who thought he could no longer be astounded by the depths to which people will sink to self-justify.

      You have the right to claim that, but it doesn't make it true.

      It has been true since the formation of modern societies. Laws and punishments for theft are always among the first that socities create. That you want morality and legality set aside for your personal enrichment--just as long as other people go ahead and pick up the tab to allow your free-loading to continue--doesn't make it true, or reasonable, regardless of what overblown, over-used excuse you throw up for how this is sooooo different and we should all just chill, maaan.

      Efficiency my ass.

    8. Re:Didn't think App Store piracy was that big by discord5 · · Score: 4, Insightful

      As for convenience, that's no excuse at all, it's just laziness. Given the ease of legally downloading these days, it's even less of an excuse.

      Here are a few examples of convenience:

      • Legally bought version of MathCAD (1300€ - license for 1 PC). The user has to wait 3 weeks for the package to arrive, and then installs it on his computer. The license manager fails in a spectacular way, resulting in the user uninstalling the application and installing it on another computer. The license however has already been tied to the computer he originally installed it on, and is now no longer valid for another computer. After 3 weeks of contacting the company we've still not made any progress. The user has in the meantime acquired other means to do his work in far less time and far less hassle (although legally not that quite nice). Convenient indeed.
      • Aforementioned user needed to use a software package developed by a partner to finish a project. This package came with a licensing product that installs itself and binds itself to port 8080, where you can conveniently upload a key that the software producer generates for you based on your MAC address (of all things). The licensing software contained a bug which made it freak out on computers with two network cards (which is default on many desktops these days). The result was a lot of mails going back and forth between the partner and us, where we were eventually told to wait until the 3rd party copyright protection library fixed their bug. After 2 weeks of waiting the user searched for a crack and applied it and finished his project. 2 months after the deadline a bugfix was issued.
      • An uncle of mine decided to use iTunes for his music needs. I can only applaud him for abandoning his luddite ways and converting to digital era. He decides to purchase about 300$ worth of jazz music, so he can put them on an mp3 player and enjoy his music without his wife complaining about the noise (a fervent music hater). He's convinced by his friends to buy something else than an iPod, which unfortunately cannot play iTunes DRM'ed format. He is now a big fan of various p2p services that allow him to download entire jazz cds for free, and the words "iTunes" and "scam" are mentioned in the same sentence. Sadly I am unable to change his mind on the subject.
      • My perfectly legally purchases copy of windows XP is currently in the process of reminding me that I might be running counterfeit software. I've decided not to bother with it at the time and give windows 7 (legally purchased, currently en route to me via snail mail) a try. I'm sure that if I google a bit I'll find enough ways to disable WGA until the next update.

      I'm sure that anyone here can come up with more examples that disprove that piracy is far more convenient these days than buying a legal copy in many instances. I'm not saying that piracy is ok, because it really isn't, but when it comes to convenience it stands undefeated in most cases. The two users I named beside myself are both the typical Joe Sixpack which slashdot likes to shun, and both of them have found their way to the pirated good on their own, and managed to find this approach much more convenient that the correct way of doing things.

      I believe that says a lot about the current state of affairs of copyright protection, and I personally long back for the days where the only thing that harassed me was a serial number on the inside of a box. In the case of software I find it inexcusable that when you've paid a considerable amount of money for a piece of software that you're being treated like a thief. In the case of iTunes... Well, despite that my uncle should've bought the correct piece of hardware, his mp3 player works very well and he's quite satisfied with it regretting the money he spent on a format he can only listen to on his computer.

      The more we decide to burden legitimate users with hassles, the more likely it will be they will turn into pirates, which will result in lost s

  4. Another example by happy · · Score: 5, Informative

    I am the iPhone developer for the Notifications app (see http://www.appnotifications.com/). On the first day my app was published on appulous (that happened very quickly after my app was on the appstore), the piracy rate was 99.3%. On that 99.3% I had about 1% who bought the application after trying it.

    That was in the beginning of September, I now have a total piracy rate of about 50%. My app requires network and connects on my server, therefor my stats are pretty accurate. I think the piracy rate would be way higher than 50% if my app did not have to connect to my server.

    --
    http://blog.penso.info
    1. Re:Another example by happy · · Score: 5, Interesting

      Good question, which I don't have a "true" answer for.

      My feeling is, as very little percentage of pirate finally bought the app after "trying it", having them downloading the app for free did not help on the sales after. Almost none of those hackers did post on blogs, Twitter, etc so it doesn't help neither.

      What might have helped a bit is being listed on appulous, I guess some people are tracking the 'hacker' websites to see what's hot, and what was released recently. What might happen is people buying the app straight without going through the hacker stage. However, as I had 99.3% of hackers on the next days after it was published on appulous, which only 1% bought the app after, I would say it did not impact on my real sales.

      I think Photoshop is a different case which you can't compare with mine. I agree with what you say about it, but I don't think it applies on mine (sadly ;).

      --
      http://blog.penso.info
    2. Re:Another example by Sky+Cry · · Score: 4, Interesting

      However, as I had 99.3% of hackers on the next days after it was published on appulous, which only 1% bought the app after, I would say it did not impact on my real sales.

      So your real sales were 0.7% and pirating brought 0.993%, effectively more than doubling your sales, and you say it had no impact? Are you serious?

  5. An admission... by cybereal · · Score: 4, Interesting

    I must admit that prior to the days when I had money to throw away on games as I saw fit I truly did pirate a game now and then for the sake of a trial period. I found it effective, but mainly in convincing me not to buy the game. And see, there is this unexpected factor I discovered, actually only recently, that severely impacts this chain of actions...

    Basically it amounts to this: I find, all too often, that many games are not worth playing beyond the amount you normally get in a demo! I have downloaded so many demo games, especially racing or fighting games, on the PlayStation Network or XBOX Live and found that... well that was enough. To spend $60 more dollars simply to add a few levels and get the same experience was not a valuable prospect for me.

    I won't try to claim that any significant portion of these piracy observations can be explained by what I'm describing. I would say it's not without merit though. In these days, there are so many games. I mean, honestly, I think there are more games released in a year than I could humanly play through in their entirety. Even filtering out the disinteresting games I would still never have the time, given work and other responsibilities, to finish anywhere near say, 10% of the releases in a year.

    So to go from trial period to purchase, especially on a game that's likely a shallow me-too on the iPhone... well let's demonstrate the thought process with another nugget: I have downloaded probably 25 different "Light" games and never even tried them before I deleted them because I simply lost all interest.

    --
    I read the script, and I think it would help my character's motivation if he was on fire. -Bender
  6. You can't beat pirates by Veggiesama · · Score: 5, Insightful

    If you slash the price of the game in half in a few months and re-advertise it (like Steam has been doing with their weekly sales), then you will see another jump in sales. If you cut it down to 1/4, you will get even more sales. Some people think $4 is a good price, but others won't pay more than $2, and still some will wait for the $1 or $0.50 sale.

    Each step allows you to reel in more buyers, because everybody has their own price threshold.

    Games depreciate in value quickly--that's just how it is. Eventually the game won't be worth anything to anyone. Then you should give it out for free, along with a big fat advertisement for your next game. You ARE working on the next game, right?

    Some people wouldn't pay a cent for the game in the first place, and they are the real pirates. You can't negotiate with them, so don't even bother. It's wasted development time to fight them. Even if you somehow make your game unpirate-able, they will just ignore your game and find something else to occupy their time.

    What you CAN do is try to net the would-be pirates who simply have a lower price threshold. Also you might net a few guilt-ridden pirates who think they are "redeeming their sins" by eventually buying the game they pirated, even though it's been a few months since release and the price has dropped significantly in the meantime. You might also pick up a few people who just like thinking they're getting a good deal.

  7. It is simple by Wildclaw · · Score: 4, Interesting

    To start out with, I would like to mention that I have pirated a lot in my lifetime. I pirated more when I was unemployed and poor, because I had lots of time and less money. I still pirate some, but nowadays I also buy more now that I am earning good money. But anyway, here is my viewpoint of piracy.

    Most of the excuses pirates use are just that, excuses.

    * Try before you buy! It does happen, but rarely.
    * Everything sucks! Then why are you pirating it in the first place?
    * Damn the evil publishers!! You really believe most pirates are like that?

    Want to hear a valid excuse

    * It is free to pirate, so I don't have to worry about money.

    Now, you will here people mention that these games aren't really that expensive. But that misses the point. There is a huge difference between cheap and free, and it affects behavior a lot. When something is free, you can consume it without feeling like you have to get value out of it. And that gains a certain amount of freedom which is very difficult to compete with if you are trying to charge for a product.

    Now, the article in question I actually found was fairly unbiased. It did mention that piracy is high as soon as the game is released. This is not strange at all. As pirates have no restrictions on them in regard to money, they will play whatever they feel like. And the newest thing on the market is simply an easy target.

    This may point out that Pirates generally have a lower attention span they quickly move on to the next game

    This is a nice observation in the article. I would say that it isn't attention span per se. It is just that pirates have a fare wider selection of items to select from. Again, having to do with the freedom I mentioned above.

    The author goes on to discuss ways to combat piracy. And here I want to mention an important thing. If you use piracy protection to fight against piracy, then you are using it wrong. If you use piracy protection to steal customers from a competing product that doesn't have piracy protection then you are doing it right.

    If you fail to understand the difference, it is simple. Pirates buy products too. And they are more likely to buy something if they get value out of it beyond legal ownership. This is why authenticated multi player mode is a very efficient piracy protection mechanism. It gives the pirates something that they want to buy, without providing any negative effects on other customers (who may or may not pirate other products).

    It is the same in other businesses. If a pirate has to decided between buying a CD of one artist, or attending a live performance of another artist, guess what they will choose. Same with DVD vs. movie theater.

    Of course, there are always pirates that won't buy anything. Either because they have no money, or because they intend to use that money for other things. But, those are the kind of pirates that simply aren't worth spending any effort on. At best you can hope that their money habits will change over time, and that you as a developer will be a beneficiary.

  8. Re:what about a different delivery system? by Tridus · · Score: 4, Insightful

    Wait... so you bought an iPhone despite not liking the terms and conditions that you agreed to when buying the iPhone? So you go out and pirate some independent developers game as a means of getting back at Apple for those terms that you voluntarily agreed to... and this somehow makes you not a pirate?

    This is quite possibly the dumbest explanation for piracy I've ever heard.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  9. Re:right and wrong by Svartalf · · Score: 4, Informative

    When you use the analogy you used, you stepped off into the "it's stealing" territory. The moment you used "I cant first order the food and drinks and only after that decide if it was good enough to be paid." you conflated the act of infringement with theft- making an unauthorized copy isn't really the same thing as what you compare it to.

    In what you gave as an analogy, the hypothetical person STOLE food from the restaurant- the restaurant is out the food and drink the person took by not paying. In the case of infringement, someone merely takes a copy thereof- and nobody's out anything save maybe a cash transaction that might or might not have happened. They're not out their original copy, so it's not theft. There is a reason why the laws are written the way they are and define the actions differently. If you're going to be discussing the subject without people calling you out on things, you should perhaps choose your analogies with some better precision.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  10. Apps can be shared with up to 5 devices by foniksonik · · Score: 4, Insightful

    I'm wondering if his methodology is bad. I haven't read TFA as yet but it seems from scanning the posts here that he was comparing the deviceID that purchased with the deviceID that posted the score... in which case, how is he accounting for the fact that users are specifically allowed to share their apps with up to 5 devices?

    I do this all the time between my wife and I. We download games for our kids to play as well as apps and music for ourselves when we find them... then sync up the phones via iTunes (as we are specifically allowed to do) - so that we can share our household purchases between the two phones.

    If you assume a maximum of sharing.... take a sample of 100 downloads, then share it out to 5 people = 500 downloads, using his method you instantly have an 80% pirate rate!!!!

    --
    A fool throws a stone into a well and a thousand sages can not remove it.