EA Shuts Down Pandemic Studios, Cuts 200 Jobs
lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."
EA destroys and corrupts whatever it touches. A developer being bought by EA is the kiss of death for all their franchises, IMO. The classic example is Westwood Studios and a series that was very dear to me, Command & Conquer.
At least we'll always have new versions of Madden!
If you build it, nerds will come. Soylentnews.org
Pandemic studios never made anything worth having
I beg to differ. Battlezone 2 was and still is one of the best games ever made, easily one of the most immersive games around, one that never gets stale, which is maybe why it still has a loyal following. What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?
This makes sense. EA is strapped for cash. It's not like they just designed, developed, leased, furnished, and staffed a couple of storefronts on prime real estate to advertise one game to a limited audience.
Companies don't know how to manage money anymore. Long term gains (like a productive group with experience working together) are traded for short term gains (advertising gimmicks) so often that nowadays it's just the expected mode of operation.
I don't know too much about Pandemic Studios in particular, but I've been hearing about a LOT of layoffs at EA, and at the same time it's almost like they are throwing money away on brand placement. No company ever thinks to improve their bottom line by steadily generating quality product anymore. The money that goes into solid development is always the dregs of money first given to analysts and marketers.
I'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist, but things like this (especially with the oft-cited 'global economy') really and truly make me sick.
EA really is the touch of death.
They suck up a company and intellectual property, they cut the budgets, take over management of the game, and demand a copy be on the shelves six months from three months ago, whether it's ready to go or not. They'll release an alpha build if that's what it takes, then they'll take it out of the ass of the company they bought when the game fails. They never take responsibility for their actions.
I pray EA never comes out with a Wing Commander game. The Command and Conquer days have long since been over, the dream has been killed off. I don't want that to happen to Wing Commander. From my experiences with the SNES Wing Commanders and the Privateer games, I hold those sacred in my heart. EA doesn't need to fuck those up, either, but neither will they sell the IP in fears that it might conflict with Madden games.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
EA's management is the demise of that company. They pull all their developers from games once they are done and leave noone to fix bugs. They very rarely release patches for anything. There are many online games that have had game impacting issues for years that just drive people away. If they were smart they would get on the model of releasing paid items into some of their games to pull in extra revenue. Or releasing more MAP packs for some of their better games that they just mothball. I hope the whole company folds and makes way for some other game companies that actually care about the user experience.