Second Life To Remove Free Content From Web Search
Outland Traveller writes "In a move that continues to shake the Second Life community of content creators, merchants, and consumers, Linden Labs has declared that free virtual content will no longer be searchable without listing payments on their website portal; and additional fees will be added with the intention of discouraging content listed for inexpensive selling prices. The move is particularly troubling because the online Web listing service is the de facto search engine for virtual content in Second Life, since the in-world search tools are unable to provide information about an object beyond name and location — basic textual descriptions, pictures, or descriptions of licensing, size, or content-category are not possible. While initially the change was explained as a response to community feedback, the residents involved in this feedback process were revealed to be fewer than 100 in number, primarily larger merchants among a community of millions. Within 24 hours of the announcement, the feedback thread has swelled to over 1,000 overwhelmingly negative responses. Additionally, in-world protests have erupted throughout the day, and over 20,000 objects have been voluntarily removed from the online store by angered merchants." Read on for more details on the brouhaha.
Adding to the controversy are the officially stated justifications in the FAQ, such as 'They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'
Various independent virtual content listing sites have been proposed, such as Meta-life.net and Slapt.me, but attempts to post this information on the Second Life forums has been met with aggressive administrative censorship of these links.
Adding to the controversy are the officially stated justifications in the FAQ, such as 'They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'
Various independent virtual content listing sites have been proposed, such as Meta-life.net and Slapt.me, but attempts to post this information on the Second Life forums has been met with aggressive administrative censorship of these links.
Just before the announcement of listing fees, there were 1.15 million items listed on http://www.xstreetsl.com/ , their web commerce site. Many of them were just color variations of the same item, or free items. By not having a listing fee previously, people had no incentive to be efficient in what they put there, in fact they had incentive to spam the listings with as many items as possible to be seen (just like email spam occurs because sending emails is essentially free).
So this move will force people to be somewhat efficient in what they put there. Note that the fee is L$10 per month, which equates to about a postage stamp for a year's worth of listing. Big surprise that people whine about the changes in a social media space (not). They were whining before the changes that it was cluttered with too many listings.
For those who say it's not popular, they have 750,000 active accounts (people who log in more than once a month), which is probably more than the active accounts here at Slashdot. It does not appeal to everyone, but then *nothing* appeals to everyone. It does, however fit with some of the tropes at Slashdot, the people who like to make their own stuff, and mess around with open source. The viewer code for Second Life (the client software you run on your PC) has been open-sourced for a while now, and around 40% of players are using alternate viewers (especially the one that has enabled "breast physics" *heh*).
Disclosure: I'm a top 20 currency trader in SL and derive a moderate monthly income from that and other in-game activities. I'm also a developer for Blue Mars, a new virtual world that's in early beta (much better graphics, using the Cryengine2 graphics engine from the Crysis games), so I'm agnostic about virtual worlds if they are good ones.