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Second Life To Remove Free Content From Web Search

Outland Traveller writes "In a move that continues to shake the Second Life community of content creators, merchants, and consumers, Linden Labs has declared that free virtual content will no longer be searchable without listing payments on their website portal; and additional fees will be added with the intention of discouraging content listed for inexpensive selling prices. The move is particularly troubling because the online Web listing service is the de facto search engine for virtual content in Second Life, since the in-world search tools are unable to provide information about an object beyond name and location — basic textual descriptions, pictures, or descriptions of licensing, size, or content-category are not possible. While initially the change was explained as a response to community feedback, the residents involved in this feedback process were revealed to be fewer than 100 in number, primarily larger merchants among a community of millions. Within 24 hours of the announcement, the feedback thread has swelled to over 1,000 overwhelmingly negative responses. Additionally, in-world protests have erupted throughout the day, and over 20,000 objects have been voluntarily removed from the online store by angered merchants." Read on for more details on the brouhaha.
Adding to the controversy are the officially stated justifications in the FAQ, such as 'They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'

Various independent virtual content listing sites have been proposed, such as Meta-life.net and Slapt.me, but attempts to post this information on the Second Life forums has been met with aggressive administrative censorship of these links.

7 of 187 comments (clear)

  1. Bad business model by hey! · · Score: 5, Funny

    The customer reaction illustrates that the following is a bad business model: creating a service like Second Life for people who have time to waste on services like Second Life.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Bad business model by eln · · Score: 5, Funny

      Summary of the summary: People who get stuff for free don't like it when they're asked to start paying for that stuff. Further, people on the Internet (and especially places like Second Life) LOVE to complain about stuff, and have lots and lots of time to do it. Therefore, when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff, the impotent rage reaches epic proportions. Before you know it, disembodied penises start flying everywhere.

      Summary of the summary of the summary: People on the Internet complain about everything. Companies like to make money. Result: Nerd (or in this case, Furry) Rage.

  2. Where is second life big? by santax · · Score: 5, Insightful

    For real, here in the Netherlands media hyped about 2nd life about 3, 4 years ago. Some banks even bought some land etc. But nowadays, I personally don't know anyone using it. So where is second life big? This is not meant as a flame or anything, I am just curious. 1000 protests doesn't seem like a lot. Check the protests on Forza 3 missing custom lobby or the Modern Warfare missing custom servers... That's a bit more than 1000...

    1. Re:Where is second life big? by solevita · · Score: 5, Interesting

      The BBC has an article today - What happened to Second Life? Seems like a bad day of news for the decreasingly popular SL.

    2. Re:Where is second life big? by Blakey+Rat · · Score: 5, Insightful

      Second Life has always been a mediocre-to-awful virtual reality primarily filled with furry perverts.

      What happened is about 3 years ago, they hired the BEST PR TEAM EVER. They got companies and even some governments to set up shop in there, thinking it was the next big thing. They got stories in the news almost every day-- if you visited this site, you probably remember how often it came up here. It was remarkable, when you consider what product they were actually selling!

      Either people actually tried Second Life and realized the marketing was all lies, or their awesome marketing team is gone. For whatever the reason, in the last year or so all the hype has virtually disappeared, and now Second Life is back to being a mediocre-to-awful virtual reality primarily filled with furry perverts again.

  3. Re:We Should Care by commodore64_love · · Score: 5, Insightful

    >>>Hopefully massive protests will stop this from happening, in both SL and in the real world.

    Well ebay instituted similar policies in 2008 and 9 to discourage small-time sellers (i.e. people like us selling used games, videos, whatever), and there was widespread protest on the forums, but nothing changed. eBay simply deleted the negative posts, banned people with repeated "This is bad policy" postings, and nothing changed. Now the portal has become a place that favors big businesses with deep pockets.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  4. Re:We Should Care by Shihar · · Score: 5, Interesting

    No. We really shouldn't care. A small time struggling corporation making a desperate attempt to boost profits before they go under because their game frankly sucks isn't worth caring over. They are altering their own internal search engine so it costs a few bucks to advertise free junk. Holy shit. Bring out the protest signs. There is nothing to get worked up over. There are no "powerful interests". . Blizzard has more money invested in their urinals than SLs makers have even dared to dream about. There is just a tiny pin prick of a size company that runs this crappy game, and they need money to expand / stay afloat / pay server costs / whatever. They figure they can probably rake in a few extra bucks by charging "merchants" a few bucks to advertise free virtual junk on their wretched game. There is no story here, and certainly nothing to care about unless you happen to be one of the three people playing this game.