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Some Claim Android App Store Worse Than iPhone's

eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"

2 of 289 comments (clear)

  1. Who says they didn't get it right? by 2obvious4u · · Score: 0, Flamebait

    Who says you're supposed to make a bunch of money for developing a stupid little app? Could it just be that Apple is extorting the masses for something that is of little or no true value?

  2. Re:Why not both? by Fred_A · · Score: 0, Flamebait

    Good idea! Hmm, for some reason javac keeps giving errors when I try feeding it the Objective C code from my iPhone game engine. Boy that's weird...

    You have to use the "import code wrappers".

    Put the objective c code between /* and */ and it will compile just fine. Google thought of everything, don't worry.
    (and for most iphone apps, the result will be just as useful as the original)

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