Ten Things Mobile Phones Will Make Obsolete
An anonymous reader writes "recombu.com has an article examining ten things mobile phones will make obsolete, including phone booths, wristwatches and handheld games consoles. It's interesting to see how many devices have been absorbed into mobile phone technology, and it raises the question: are we better off having everything in one device? The author poignantly concludes that while it's great to have so much power at our fingertips, it does mean that some of us will rely on mobile phones for even basic mental tasks, which is great until the battery runs out." See also Isaac Asimov's The Feeling of Power.
That is one of my biggest peeves as well. I cringe when I read or hear it.
It does NOT "beg the question"! It might RAISE the question (perhaps not even that), but it certainly does not claim that the question itself is evidence for its truth.
Kids these days!
Read: http://begthequestion.info/ (or just a frickin' dictionary).
Buy Text Processing in Python
The gaming one is BS ... we still have game systems even with computers that are pretty much the exact same thing.
Except computers aren't pretty much the same as consoles. For one thing, PCs tend to come with underpowered Intel graphics, no SDTV output (without an obscure adapter), and no HDMI output, so they're not often connected to TV-size monitors. (Yet.) Because the typical PC monitor isn't big enough for four players to fit around, there aren't a lot of major-label games that support four players holding USB gamepads. And because there aren't a lot of games designed for HTPCs, HTPC makers tend to spec their products for noninteractive video playback and not gaming. One way to solve this chicken and egg is for PC makers to switch from Intel graphics to NVIDIA graphics, as Apple did in a recent revision to its Wii-sized Mac mini.
Laptops will likely kill netbooks as battery life improves.... there will be a variety of sizes that's all.
The difference between a netbook and a laptop isn't as much a difference of hardware as one of software licensing. Microsoft provides deep discounts on copies of its non-free Windows operating system for use on ultra-low-cost PCs as long as hardware specs stay below a certain threshold.