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Haskell 2010 Announced

paltemalte writes "Simon Marlow has posted an announcement of Haskell 2010, a new revision of the Haskell purely functional programming language. Good news for everyone interested in SMP and concurrency programming."

4 of 173 comments (clear)

  1. Re:Is it just me ? by DragonWriter · · Score: 4, Interesting

    Well, all functional programming languages use recursion

    Most procedural programming languages use (or at least support) recursion, too. The difference is that (1) pure functional language cannot express certain algorithms with iteration instead of recursion because of the lack of mutable state, and (2) languages that don't support tail call optimization (at least in the trivial case of self-recursive tail calls) generally also don't efficiently support recursion, since recursion results in the accumulation of stack frames. A consequence of #1 and #2 is that pure functional languages almost without exception, as well as many less purely functional languages that designed to support programming in a functional style (e.g., Scheme), feature tail call optimization and have tail-recursive constructs as the most idiomatic way of expressing certain algorithms, whereas languages that aren't functional or designed with functional-style programming in mind, often have an iterative approach as the most idiomatic -- and most efficient -- expression of the same algorithms.

  2. Re:Is it just me ? by Hurricane78 · · Score: 3, Interesting

    The idea is that you can split up the program in parallel tasks in a fully automated way. If you as a programmer even have to think about parallelizing, I’m sorry, but then your compiler is “doin’ it wrong” and your languages is from the stone age. ^^
    An a bonus, when you can completely rely on a function with the same input producing the same output, you can also throw caching in there algorithmically (where required, on-demand, whatever you wish)
    But bla... that is all just the stuff on the surface. Like explaining the pointlessness of “metaprogramming” when there stops being a difference between data and code.

    I find the most amazing thing about Haskell as it is today, is that things that need the addition of new constructs to the language and a big change in the compiler, are just your normal library in Haskell. It can look like a whole new language. But it’s just a library. And that is amazing!
    Then, when you get to the GHC extensions, things that are as much on the forefront of Informatics science as the LHC on physics, with everybody else copying it years later... Sorry, but if you like elegance in programming, ...I just have no words for it...

    The thing is, that it’s crazy hard to learn. Which is not a fault in language design. Because it’s very elegant. It’s simply the fact that it is so far ahead of anything in your everyday language. You won’t expect to sit in a spaceship and drive it like your car too, would you? Or program the LHC like a VCR.

    Yes, I am a fan. Even if I sometimes hate it for being so damn smart compared to me the normal programmer. But I became so much a better programmer in all other languages, it’s crazy.

    It’s simply a completely different class of skill. And that is why one should learn Haskell. Fuck the “Oh, we’re now only coding in Haskell” attitude. When you really understand the ideas behind it, every language becomes Haskell. And you can write practically bug-free programs of...

    Aaah, what am I saying. <John Cleese>Oh it’s driving me mad... MAD!</John Cleese> *slams cleaver into the table*
    *head developer comes in*
    Head developer: Easy, Mungo, easy... Mungo... *clutches his head in agony* the war wound!... the wound... the wouuund...
    Manager: This is the end! The end! Aaargh!! *stabs himself with a steel lambda sculpture*

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  3. Re:Concurrency? by radtea · · Score: 3, Interesting

    Well, pure functional languages are (potentially) good for concurrency in general. Because they have no mutable variables in the usual sense, it doesn't actually matter what order functions are evaluated in (other than the fact that callers cannot continue until their callees return).

    Maybe you can help me get past one of my mental stumbling-blocks with Haskell, which seems like a really cool language, but which I clearly have no clue about because I don't get a very fundamental thing. As I understand it there are two fundamental claims about Haskell:

    1) it is a "pure functional" language, which is therefore entirely and completely and "purely" side-effect-free. I appreciate the immense potential value of this for things like program verification, and I'd love to learn more about it.

    2) there is a Haskell construct that is part of the Haskell language called a "monad" that can have side-effects.

    I'm a deeply pedantic guy, and I'm unable to reconcile these two claims, and it puts me off looking more deeply into the language every time I read about it because there's clearly something I don't get. It seems to me that either:

    a) Haskell is not actually purely functional: it is a purely functional core sub-language with extremely well controlled additional side-effect-producing parts

    b) Monads are not actually considered "part" of the Haskell language, in the same way that pre-standardization STL was not "part" of the C++ language.

    c) I'm completely missing something.

    Enlightenment would be greatly appreciated.

    --
    Blasphemy is a human right. Blasphemophobia kills.
  4. purity, side-effects, and monads explained by j1m+5n0w · · Score: 4, Interesting

    Let's see if I can explain this simply.

    The Haskell language, like any other language, needed constructs like "read" and "write", but to implement them as simple functions would have broken the underlying assumptions of purity and lazy evaluation.

    Haskell happened to have monads. A monad is essentially a typeclass for containers, that allow you to do certain things to combine containers of the same type, without having to worry about what kind of container it is. Most (all?) of the containers in the standard library are instances of Monad.

    The Haskell language designers came up with (or perhaps borrowed) an idea. They would create a new container type, called IO, and make it an instance of Monad. However, unlike other containers, it would not have any accessor functions. You can pass around an object around of type IO in pure code all you want, but you can't ever examine the contents of the IO container from within "pure" code. The only thing you can do with it is combine it with other IO objects. Combining two IO objects is equivalent to evaluating the file operation or what have you inside one IO object and passing it's result to and executing whatever is inside the second IO object. The actions within an IO object, however, are free to invoke pure code if they like.

    Every haskell program has a main() function, which is an IO action. This allows you do do any necessary file IO your program needs to do, and it can also call out to pure functions. Pure function cannot invoke IO actions. Most Haskell programmers try to keep the IO actions as simple as possible and rely on pure code for the bulk of the program.

    As a concrete example, I wrote a ray tracer, which parsed a text file and generated an image. As I was writing it, I got to the part where I needed to write the file parser. I thought "oh, no, this whole thing has to execute within the IO monad and it'll be a big mess". However, it was not so. After scratching my head a bit, I ended up writing a pure function that takes a simple text string and converts it to my internal representation of a scene, ready to be ray traced. Within main (within the IO monad), I would read the text file in with a lazy function "hGetContents", which returns a string which is the contents of the file. I would pass that string to the parser, and then trace a grid of rays (one per pixel) against the parsed scene. The list of pixels with their calculated color values was returned to the IO monad, where I used OpenGL to plot them to the screen.

    The interesting bit about this is that hGetContents is lazy. In a strict (i.e. non-lazy) implementation, the whole string would be read at once. This is inefficient, and may cause problems for text files that won't fit in memory. Due to laziness, however, the string is passed into the parser without being fully evaluated. As the parser needs more data, the run-time system will cause hGetContents to read another block. So, here we have an example of a pure function that's indirectly triggering IO, and it's doing it all without violating the constraints of the type system.