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Haskell 2010 Announced

paltemalte writes "Simon Marlow has posted an announcement of Haskell 2010, a new revision of the Haskell purely functional programming language. Good news for everyone interested in SMP and concurrency programming."

31 of 173 comments (clear)

  1. Is it just me ? by ls671 · · Score: 3, Insightful

    I admit that a function with no side effects can ease making things thread safe, but are recursive style functional programming languages really used that much in "SMP and concurrency programming" nowadays. I wrote some code in that category but I never envisioned a functional programming language would suit the job. Am I the only one ? ;-))

    Thanks for your replies,

    --
    Everything I write is lies, read between the lines.
    1. Re:Is it just me ? by rjh · · Score: 4, Insightful

      Functional languages are enjoying an enormous renaissance in the field of multithread, multicore and/or multiprocessor environments.

      There are a few really major obstacles to doing multi-* well. The major theoretical one is Amdahl's Law, which puts some extreme limits on how much multi-* can help you. The major practical one is our current obsession with side-effect languages. We need major theoretical advancements to get past Amdahl's Law (if, in fact, it can be gotten past at all). Functional programming is a great way to get past side-effect-based programming, though.

      In a proper functional language, there is no such thing as iteration. There can't be. The instant you say, "each time through the loop, increment the counter, and as soon as it hits this certain value stop," you have stopped programming in a functional style.

      As an example of some really cool concurrent languages that emphasize recursion and functional programming, look at Clojure, Scala, Erlang and F#. All of these languages provide iteration and other side effect techniques if you really need them -- but all of these languages emphasize recursion.

    2. Re:Is it just me ? by arevos · · Score: 3, Informative

      I'm not sure what you mean by "recursive style", but the biggest commercial users of functional programming languages tend to be companies behind high-traffic websites that need to handle a lot of concurrent requests. Facebook developed their real-time chat application in Erlang, for instance, and Twitter uses Scala to handle its message queue.

    3. Re:Is it just me ? by ls671 · · Score: 3, Informative

      > I'm not sure what you mean by "recursive style",

      Look at Quicksort in Haskell :

      qsort [] = []
      qsort (x:xs) = qsort (filter (= x) xs)

      This is what I mean, no loops, recursion. I used Prolog and ML to solve logic problems and it is pretty handy. Prolog is especially suited for solving logic problems ( "logic programming" ).

      --
      Everything I write is lies, read between the lines.
    4. Re:Is it just me ? by j1m+5n0w · · Score: 3, Informative

      That's not true unless you are using a different definition of "functional" than I am. I can't comment on Scala since I haven't used it, but Erlang is indeed a functional language. It is not a _pure_ functional language, as Erlang does have some mechanisms for manipulating mutable, global state and message passing, but it's at least as functional as a lot of other language that are widely regarded as "functional programming languages" such as Lisp and ML.

    5. Re:Is it just me ? by harry666t · · Score: 2, Insightful

      Except that
      1. Slashdot thought you're writing HTML and ate half of your code
      2. Put it into a module and load in ghci, then try something like "qsort [1..10000]". Watch the slowness.
      3. The efficient implementation in Haskell uses iteration and is 100 times less readable than equivalent code in C.

      I really like Haskell, but this is not the best example of its strenghts.

    6. Re:Is it just me ? by DragonWriter · · Score: 4, Interesting

      Well, all functional programming languages use recursion

      Most procedural programming languages use (or at least support) recursion, too. The difference is that (1) pure functional language cannot express certain algorithms with iteration instead of recursion because of the lack of mutable state, and (2) languages that don't support tail call optimization (at least in the trivial case of self-recursive tail calls) generally also don't efficiently support recursion, since recursion results in the accumulation of stack frames. A consequence of #1 and #2 is that pure functional languages almost without exception, as well as many less purely functional languages that designed to support programming in a functional style (e.g., Scheme), feature tail call optimization and have tail-recursive constructs as the most idiomatic way of expressing certain algorithms, whereas languages that aren't functional or designed with functional-style programming in mind, often have an iterative approach as the most idiomatic -- and most efficient -- expression of the same algorithms.

    7. Re:Is it just me ? by EMG+at+MU · · Score: 5, Informative

      Amdahl's law is not like Moore's "law". Amdahl's law is an observation of mathematics. You can't ever get around the fact that if you increase the performance of 90% of the instructions in a program, you still have to deal with the other 10%. Even if you increase the performance of 90% of the instructions by 100x or something large, if the other 10% take a long time (like disk access) its going to kill your performance.

    8. Re:Is it just me ? by DragonWriter · · Score: 4, Informative

      Except neither Scala nor Erlang are functional languages ....

      Erlang and Scala are both languages designed to support programming in a functional style, and both are "recursive style" languages in that they optimize tail calls generally (Erlang) or at least in the most important case of self-recursive calls (Scala) and thus make tail-recursive (or, in Erlang's case, more general tail calling with unlimited depth) programming styles efficient.

      Neither is a pure functional programming language, true.

    9. Re:Is it just me ? by Hurricane78 · · Score: 3, Interesting

      The idea is that you can split up the program in parallel tasks in a fully automated way. If you as a programmer even have to think about parallelizing, I’m sorry, but then your compiler is “doin’ it wrong” and your languages is from the stone age. ^^
      An a bonus, when you can completely rely on a function with the same input producing the same output, you can also throw caching in there algorithmically (where required, on-demand, whatever you wish)
      But bla... that is all just the stuff on the surface. Like explaining the pointlessness of “metaprogramming” when there stops being a difference between data and code.

      I find the most amazing thing about Haskell as it is today, is that things that need the addition of new constructs to the language and a big change in the compiler, are just your normal library in Haskell. It can look like a whole new language. But it’s just a library. And that is amazing!
      Then, when you get to the GHC extensions, things that are as much on the forefront of Informatics science as the LHC on physics, with everybody else copying it years later... Sorry, but if you like elegance in programming, ...I just have no words for it...

      The thing is, that it’s crazy hard to learn. Which is not a fault in language design. Because it’s very elegant. It’s simply the fact that it is so far ahead of anything in your everyday language. You won’t expect to sit in a spaceship and drive it like your car too, would you? Or program the LHC like a VCR.

      Yes, I am a fan. Even if I sometimes hate it for being so damn smart compared to me the normal programmer. But I became so much a better programmer in all other languages, it’s crazy.

      It’s simply a completely different class of skill. And that is why one should learn Haskell. Fuck the “Oh, we’re now only coding in Haskell” attitude. When you really understand the ideas behind it, every language becomes Haskell. And you can write practically bug-free programs of...

      Aaah, what am I saying. <John Cleese>Oh it’s driving me mad... MAD!</John Cleese> *slams cleaver into the table*
      *head developer comes in*
      Head developer: Easy, Mungo, easy... Mungo... *clutches his head in agony* the war wound!... the wound... the wouuund...
      Manager: This is the end! The end! Aaargh!! *stabs himself with a steel lambda sculpture*

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    10. Re:Is it just me ? by j1m+5n0w · · Score: 4, Informative

      I would add a couple other "must have" features in functional languages:

      * The ability to pass a function as an argument to another function (i.e. higher order functions, like qsort in the C standard library).

      * Support for a points-free programming style in which things can be passed from one function to another without naming them.

      Some other features that perhaps aren't technically required but make functional programming a lot easier:

      * Closures, local function definitions, garbage collection, partial evaluation of function.

    11. Re:Is it just me ? by ascari · · Score: 5, Funny

      "recursive style" Definition: Curse. And then curse again.

    12. Re:Is it just me ? by jensend · · Score: 2, Informative

      You misunderstand what he means by "getting past" Amdahl's Law. That wouldn't involve somehow changing the fact that only speeding up part of a program can only do so much to speed the whole program- it'd involve radically changing the proportion of various algorithms which can be parallelized. For instance, if somebody were to come up with a constructive proof that P=NC that'd certainly do the trick (though most people's guess is that that's false).

    13. Re:Is it just me ? by bertok · · Score: 2, Insightful

      Amdahl's law is not like Moore's "law". Amdahl's law is an observation of mathematics. You can't ever get around the fact that if you increase the performance of 90% of the instructions in a program, you still have to deal with the other 10%. Even if you increase the performance of 90% of the instructions by 100x or something large, if the other 10% take a long time (like disk access) its going to kill your performance.

      It makes the implicit assumption that there is a '10%'. The whole point of some pure functional languages is that essentially all of it can be parallelized, 99% or more in some cases. There are programs where the sequential part is 0.001%, if that.

      However, another comeback I've heard is that the "end goal" of parallelization is not necessarily to do the same thing in less time, but to do more in the same time. That is, you increase the "parallelizable" bit while keeping everything else constant. For example, take a look at computer games, where you'd just do "higher resolution", or "bigger textures", or "more complex shaders". You do more, while the sequential stuff stays much the same.

      I can't stand it when people trot out Amhdal's law like it's some sort of reason that parallelization is futile or something. It's missing the point completely!

    14. Re:Is it just me ? by unitron · · Score: 2, Funny

      See: Recursive

      --

      I see even classic Slashdot is now pretty much unusable on dial up anymore.

    15. Re:Is it just me ? by j1m+5n0w · · Score: 2, Informative

      I guess I was thinking more of the fairly universal concept that you can use the result of one function as an argument to another without giving it a name. For instance:

      result = f(g(x))

      instead of

      foo = g(x); result = f(foo)

      Haskell applies a points-free style in more cases than we're used to seeing in other languages, which is sometimes useful but I agree it is just as often an annoyance to those who are trying to understand someone else's code. I was thinking of a rather looser definition of points-free, which is present to some degree in all the programming languages I'm familiar with.

  2. Amazing day... by AnotherShep · · Score: 4, Funny

    And all three of its users are overjoyed.

  3. Reminds me of Life of Brian... by migla · · Score: 2, Funny

    "The current committee is still discussing how to go about finding a new committee"

    A fitting name for this Haskell programming language might have been "Python" hadn't it all ready been taken.

    --
    Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    1. Re:Reminds me of Life of Brian... by schon · · Score: 3, Funny

      A fitting name for this Haskell programming language might have been "Python" hadn't it all ready been taken.

      Actually, naming it "Python" would be doubly-fitting.. in fact, I think we should rename *all* programming languages "Python", just so it doesn't get confusing :)

    2. Re:Reminds me of Life of Brian... by acheron12 · · Score: 5, Funny

      Welcome to the programming language department. Bruce here teaches Python, the object oriented dynamically typed language. Bruce teaches Python the lazy functional language, while Bruce teaches postfix Python. And then there's Bruce who teaches s-expression Python and is in charge of the snake dip.

      --
      there is no god but truth, and reality is its prophet
    3. Re:Reminds me of Life of Brian... by Pseudonym · · Score: 2, Funny

      Well that's one way to ensure that Python retains lambdas, map and filter.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  4. But I'm lazy... by nweaver · · Score: 5, Funny

    So I don't think I'll look at the article until I actually need to program in Haskel....

    --
    Test your net with Netalyzr
    1. Re:But I'm lazy... by Ma8thew · · Score: 4, Insightful

      That might be the joke.

  5. Oh, be still my heart.... by gestalt_n_pepper · · Score: 2, Funny

    Haskell! Haskell! Every geek's favorite mental masturbation toy!

    --
    Please do not read this sig. Thank you.
  6. Re:Concurrency? by AnotherShep · · Score: 4, Funny

    They figure if they make it good enough, more than one person will code in it at a time.

  7. Re:Concurrency? by Lemming+Mark · · Score: 4, Insightful

    Well, pure functional languages are (potentially) good for concurrency in general. Because they have no mutable variables in the usual sense, it doesn't actually matter what order functions are evaluated in (other than the fact that callers cannot continue until their callees return). You can't do this in C or Java because it might be necessary for one function to see a variable modified by another. In a functional language, any dependencies are explicit call-return relationships (well, ish, they typically do have some non-functional constructs otherwise it's hard to do IO!), so in principle it's quite easy to split up a program's work across multiple CPUs (or machines) and not worry about whether they need to talk to each other.

    Haskell, along with the ML family of languages, also has an amazing type checker that is waaay more sophisticated than most other languages. I think most people who've played around with these languages do start to feel that often "If it compiles, it's bug-free". Obviously that's not something you can rely on, since the compiler can't know what you meant to do. But it is true that the type system is *way* more useful at detecting bugs at compile-time than for any conventional language I've used.

  8. Re:Not to sound like an ass, but... by ascari · · Score: 3, Insightful

    The fact that union types can have no values explains a lot about Jimmy Hoffa.

  9. Re:Concurrency? by radtea · · Score: 3, Interesting

    Well, pure functional languages are (potentially) good for concurrency in general. Because they have no mutable variables in the usual sense, it doesn't actually matter what order functions are evaluated in (other than the fact that callers cannot continue until their callees return).

    Maybe you can help me get past one of my mental stumbling-blocks with Haskell, which seems like a really cool language, but which I clearly have no clue about because I don't get a very fundamental thing. As I understand it there are two fundamental claims about Haskell:

    1) it is a "pure functional" language, which is therefore entirely and completely and "purely" side-effect-free. I appreciate the immense potential value of this for things like program verification, and I'd love to learn more about it.

    2) there is a Haskell construct that is part of the Haskell language called a "monad" that can have side-effects.

    I'm a deeply pedantic guy, and I'm unable to reconcile these two claims, and it puts me off looking more deeply into the language every time I read about it because there's clearly something I don't get. It seems to me that either:

    a) Haskell is not actually purely functional: it is a purely functional core sub-language with extremely well controlled additional side-effect-producing parts

    b) Monads are not actually considered "part" of the Haskell language, in the same way that pre-standardization STL was not "part" of the C++ language.

    c) I'm completely missing something.

    Enlightenment would be greatly appreciated.

    --
    Blasphemy is a human right. Blasphemophobia kills.
  10. Re:Not to sound like an ass, but... by Pseudonym · · Score: 2, Interesting

    EmptyDataDeclarations allows for data types without a constructor... but to be perfectly honest I haven't quite figured out what practical benefit they have :). I'm sure there is a reason, but I don't think it's as trivial or obvious as you make out.

    Consider the tag struct idiom in C++:


    struct open_read_t {};
    struct open_read_write_t {};

    class File {
            File(const string& name, open_read_t); // Open for reading.
            File(const string& name, open_read_write_t); // Open for writing.
    };

    The tag structs are not used to carry data; their only purpose for existing is to disambiguate the two constructors.

    Similarly, in the STL, tag structs are also used to mark iterator categories, to make sure that when you could use more than one algorithm for a container, the most appropriate one is selected.

    This is essentially what empty data declarations are for in Haskell, except that by having no constructors, you can guarantee that they will never be instantiated. The most common use is in conjunction with phantom types.

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  11. purity, side-effects, and monads explained by j1m+5n0w · · Score: 4, Interesting

    Let's see if I can explain this simply.

    The Haskell language, like any other language, needed constructs like "read" and "write", but to implement them as simple functions would have broken the underlying assumptions of purity and lazy evaluation.

    Haskell happened to have monads. A monad is essentially a typeclass for containers, that allow you to do certain things to combine containers of the same type, without having to worry about what kind of container it is. Most (all?) of the containers in the standard library are instances of Monad.

    The Haskell language designers came up with (or perhaps borrowed) an idea. They would create a new container type, called IO, and make it an instance of Monad. However, unlike other containers, it would not have any accessor functions. You can pass around an object around of type IO in pure code all you want, but you can't ever examine the contents of the IO container from within "pure" code. The only thing you can do with it is combine it with other IO objects. Combining two IO objects is equivalent to evaluating the file operation or what have you inside one IO object and passing it's result to and executing whatever is inside the second IO object. The actions within an IO object, however, are free to invoke pure code if they like.

    Every haskell program has a main() function, which is an IO action. This allows you do do any necessary file IO your program needs to do, and it can also call out to pure functions. Pure function cannot invoke IO actions. Most Haskell programmers try to keep the IO actions as simple as possible and rely on pure code for the bulk of the program.

    As a concrete example, I wrote a ray tracer, which parsed a text file and generated an image. As I was writing it, I got to the part where I needed to write the file parser. I thought "oh, no, this whole thing has to execute within the IO monad and it'll be a big mess". However, it was not so. After scratching my head a bit, I ended up writing a pure function that takes a simple text string and converts it to my internal representation of a scene, ready to be ray traced. Within main (within the IO monad), I would read the text file in with a lazy function "hGetContents", which returns a string which is the contents of the file. I would pass that string to the parser, and then trace a grid of rays (one per pixel) against the parsed scene. The list of pixels with their calculated color values was returned to the IO monad, where I used OpenGL to plot them to the screen.

    The interesting bit about this is that hGetContents is lazy. In a strict (i.e. non-lazy) implementation, the whole string would be read at once. This is inefficient, and may cause problems for text files that won't fit in memory. Due to laziness, however, the string is passed into the parser without being fully evaluated. As the parser needs more data, the run-time system will cause hGetContents to read another block. So, here we have an example of a pure function that's indirectly triggering IO, and it's doing it all without violating the constraints of the type system.

  12. hGetContents is only *technically* typesafe by Captain+Tripps · · Score: 2, Informative

    As the parser needs more data, the run-time system will cause hGetContents to read another block. So, here we have an example of a pure function that's indirectly triggering IO, and it's doing it all without violating the constraints of the type system.

    Actually hGetContents cheats by using unsafeInterleaveIO. It's a cool hack, but lazy IO is an inherently risk business. For instance, if your program later wrote back changes to your scene file, the result is undefined. There's no guarantee of when the program is done reading the file. If you keep this in mind it's no problem, but if all IO worked this way you'd go insane. (Also consider the problem of error handling if there's a disk error.)