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Inkscape 0.47 Released

derrida writes "After over a year of intensive development and refactoring, Inkscape 0.47 is out. This version of the SVG-based vector graphics editor brings improved performance and tons of new features, including: timed autosave, Spiro splines, auto-smooth nodes, Eraser tool, new modes in Tweak tool, snapping options toolbar & greater snapping abilities, new live path effects (including Envelope), over 200 preset SVG filters, new Cairo-based PS and EPS export, spell checker, many new extensions, optimized SVG code options, and much more. Additionally, it would be wrong to not mention the hundreds of bug fixes. Check out the full release notes for more information about what has changed, enjoy the screenshots, or just jump right to downloading your package for Windows, Linux, or Mac OS X." We've been following the progress of Inkscape for years (2006, 2005, 2004).

4 of 225 comments (clear)

  1. Brilliant piece of software by zhilla2 · · Score: 5, Interesting

    As a person who uses vector drawing programs from time to time, this program was a great find. Having pirated Corel Draw installed, mostly for rubbish reasons, was also bad - for bloat reasons, law reasons - and sanity reasons. I remember that Corel then (>5 years ago) had so much bugs, slow and unresponsible, bad support for local fonts, unstable. For all my purposes Inkscape is by far better program - compact, standards compliant, fully functional, and frankly I enjoy using it much better than Corel Draw. Couple bugs yes, but brilliantly reliable compared to horrible nightmare that is (was?) Corel Draw.

  2. Does it actually make standard SVGs yet? by BitZtream · · Score: 5, Interesting

    Everytime I've looked at Inkscape in the past its idea of 'standard' SVGs is about like Word's idea of 'standard' HTML, even when you switch to the standard svg format rather than its extended version.

    I'm grabbing it now, but I see nothing in the release notes about this particular issue. I see things about adding more extensions which is great and all, but I use SVG because its a documented standard that I can work with in my own software, I'd love to suggest Inkscape to others, but until its capable of producing version 1.2 SVGs with text flows that work with Apache Batik is useless. The font improvements look promising, as long as it isn't retarded and storing all text as curves.

    Heres to hoping ...

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:Does it actually make standard SVGs yet? by BitZtream · · Score: 5, Interesting

      Please compare

      http://home.hccnet.nl/th.v.d.gronde/inkscape/ResultViewer.html

      to

      http://xmlgraphics.apache.org/batik/status.html

      My standards actually are based on some standard.

      I was excited when I saw 'svg test suite compliance' in the release notes, then I looked at the test results. The omit a large portion of them and fail a massive chunk of them.

      A new feature in the release notes is 'Initial SVG font support' ... Inkscape is roughly the same as using Frontpage 2000 to make web pages. Sorry I got your fanboy panties in a bunch, but reality sucks sometimes.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  3. Re:The closed circle by daid303 · · Score: 4, Interesting

    I'm no artist, but I do like to create things, so I use many tools to do just about anything. But I don't want to spend many hours learning a tool, as I just want to create something quick and easy.

    Now, in my years I've come across many tools. Closed source/open source, free/payed. I've used anything from mspaint to photoshop, from milkshape to 3D studio max. I've tried GIMP, Blender and Inkscape as open source tools. And quickly dumped GIMP and Blender, they are not userfriendly for entry level at all. Blender doesn't allow you to do anything unless you spend a few hours just configuring things and doing tutorials, which is a pain in the ass compared to 3D studio max (yes, you get what you pay for, 3DS Max is not cheap). Milkshape is also much easier to use then Blender, but has much less features, still I think Blender could learn from it.
    About the same goes for GIMP vs Photoshop, but in that respect GIMP is much friendlier then Blender. However, photoshop still seems to have an edge in entry level usage.

    And then we had Inkscape, installed, started, and go. No problems at all, didn't need to look for any alternatives. Now, I only use 10% of the features of these programs. But for everything I used I think Inkscape is the only that really should get the 1.x version stamp.