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Building 3D Models On the Fly With a Webcam

blee37 writes "Here is an excellent video demonstration of a new program developed by Qi Pan, a graduate student, and other researchers at the University of Cambridge. The 'ProFORMA' software constructs a 3D model of an object in real time from (commodity) webcam video. The user can watch the program deduce more pieces of the 3D model as the object is moved and rotated. The resulting graphics are of high quality."

5 of 93 comments (clear)

  1. Re:The Death of Hollywood by RAMMS+EIN · · Score: 4, Insightful

    In theory, we can make good computer games, too.

    But how many open-source games can you name that have great graphics? And how many closed-source games with great graphics are there?

    I don't think Hollywood is dying just yet.

    --
    Please correct me if I got my facts wrong.
  2. 3D vision for robots by cptnapalm · · Score: 3, Interesting

    I was thinking about robots one day and I was wondering why those who work on computer vision didn't do something like this. Instead of trying to get the machine to understand the analog world, why wouldn't it be better for the machine to have an internal representation of the world by making a 3d map? Quake 3 CoffeeShop, if you will.

    The idea I had was that the vision system creates a 3d map with entities, mapped from the vision system as well, inside. The AI works within the 3d representation of the world. If the AI wants to move from A to B, it signals the body controlling subsystem to start walking. When the 3d representation, being informed by the vision system, tells the AI that it is at point B, then the AI signals to stop walking.

    Hardware constraints not withstanding, is this model any good?

    I'm just a lowly, early middle aged novice C programmer who has never actually done anything with robotics, so if what I said made no sense or is obviously idiotic, I do understand that my ideas are comin' outta my ass.

  3. Academic projects versus commercial applications by Frans+Faase · · Score: 4, Interesting

    There seems to be a huge gap between these kind of academic projects and the commercial available programs. I have come across several commenrcial applications that can do these kind of things, but these applications cost at least a 1000 dollars or even more. And then there are all these academic projects (going on for at least two decades), which present nice video's and papers, and sometimes release some software. But when you look at the software, you discover that you first have to download nine other package and compile the whole thing and what you get is some kind of script you have to run, with all sorts of command line options. But sofar, I have never found an application with a solid interface on the level of the Gimp or Blender for the matter of the fact. I find this rather strange. I am almost getting the impression that some of the results are sold to the developers of the commercial packages.

  4. Re:Academic projects versus commercial application by Telvin_3d · · Score: 3, Informative

    The major reason that these types of programs don't get expanded into commercial products or bought and integrated into existing products is that they are cute tech demos but not particularly real-world interesting.

    Almost without exception anything simple enough for these types of reconstruction programs to handle is too simple to bother with. The paper church in the demo video for instance. The final wire-frame product is, sadly, crap. Neat and interesting crap but still crap. There are at least 3 times the polys that the form needs and almost all of the significant edges are in the wrong place. In the time it would take to clean up the data into something worth using I could build a better model form scratch including textures.

    There are perhaps some very niche uses for this in terms of augmented reality. It could be integrated into a game or chat program to give a more realistic version of those make-an-avatar-from-your-webcam gimmicks that seem to gain attention every once and a while. If this guy has developed some very good algorithms he might get the interest of some of the match-moving software companies like Syntheyes.

    But the reason this kind of this never shows up in profesional 3D packages is that if you are good enough to be using the software professionally you are good enough not to need these kinds of crutches. It's the 3D equivalent of Dreamweaver's auto-generated spaghetti code.

  5. Simultaneous location and mapping by Animats · · Score: 3, Informative

    That's called "simultaneous location and mapping", and in the last five years, good algorithms have been developed and quite a few systems are more or less working. Search for "Visual SLAM".

    The Samsung Hauzen vacuum cleaner uses Visual SLAM. There's a video. This is way ahead of the blundering Roomba.