Games Workshop Goes After Fan Site
mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"
Games Workshop have every right to go after this kind of flagrant IP violation. After all, the company spent countless hours and huge amounts of money inventing orcs, elves, vampires, zombies and dwarves. They should be able to benefit from their creative efforts without some "fan" treating it as if it were in the public domain!
meaning you have to fight for it in court which, in the American Legal System means you need to have deep pockets. Most people don't have the cash/want the hassle and so they just fold, even in extremely clear cut cases on their side.
Fortunately, once ACTA passes we won't have to worry about protecting fair use anymore.
93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
Talk about Idiots.
I know someone will step in with the proper history... but did you know, Blizzard was originally meant to make Warhammer games for Games Workshop?
After they had a falling out and denied blizzard their IP, blizzard modified it sufficiently and renamed it into Warcraft, releasing the original "Orcs and Humans" game. Needless to say, they've had nothing but the most immense success with Warcraft 2, Warcraft 3, various expansions, and now World of Warcraft and its Expansions. As well as giving it a Sci Fi twist and coming up with Starcraft 1 and 2.
I've always hope Games Workshop was kicking themselves hard over their stupidity for losing blizzard to make their own even more successful franchise when games such as Warhammer Online are a total flop.
But I guess they haven't really learned anything going by their current behaviour.
You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
BGG's game ranking charts are quite influential in the board-gaming world. A lot of local hobby stores have them up on the wall as a quick guide to some excellent games. Until quite recently, Games Workshop's new edition of Space Hulk was in the top ten games. It's now dropped to number 170.
Well, I guess that's what happens when you value greed more than public relations or your fan base (although BGG isn't really oriented towards GW's bread-and-butter of miniatures wargaming).