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Microsoft Game Software Preps Soldiers For Battle

coondoggie writes "Soldiers may go into battle better prepared to handle equipment and with a greater knowledge of their surroundings after an intellectual property licensing deal Monday between Microsoft and Lockheed Martin that will deepen the defense giant's access to visual simulation technology. The intellectual property agreement between the two focuses on Microsoft ESP, a games-based visual simulation software platform for the PC."

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  1. I/ITSEC by stoolpigeon · · Score: 3, Informative

    I was at I/ITSEC today. ( Interservice/Industry Training Simulation & Education Conference ) It was completely off the hook. There was an entire section devoted to what they called "Serious Games" and a few of them were actually fun to play and educational at the same time.
     
        Of course a lot of the other stuff was quite a bit like a game as well, just involving high dollar hardware that most gamers could never afford. They had a simulator for dismounted troops that involved wearing VR gear inside what was basically a giant hamster ball set up on a frame that allowed it to roll around while staying in one place. I saw a number of demos for what they called organic tracking I think. Imagine something like Natal but in a large area with cameras overhead, all around. They seemed to be pushing it as less expensive as sensors were not required on each individual. Still didn't look cheap. And of course there were tons of simulators for flying and driving that looked pretty typical. Still very cool.
     
    It was wall to wall military folks and defense contractors and pretty much anyone looking to sell to the military or related type stuff. I saw a simulator for law enforcement that was pretty slick. It was all CGI so unlike the type that use film, the person in the simulator could affect the outcome. Pretty wild.
     
    I think the game thing has been going on for some time and will continue to develop inside and outside the military. One game I looked at was for teaching Information Security. They said most threats were physical and so the game focused on that. The dude telling me about it claimed that people would finish the training but continue to play the game on their own. He said retention of skills and information went up with each repetition. It was interesting but I am somewhat skeptical on how much someone would play it. It looked a bit boring.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  2. Oh, now it makes sense by joeflies · · Score: 2, Funny

    I never knew what MineSweeper was for. It surely wasn't useful as entertainment.

  3. Re:Confused. Didn't they kill off ESP with flights by Fred_A · · Score: 2, Funny

    My understanding was that earlier this year Microsoft fired most of the guys in Aces Studios (who build MSFS and ESP) and killed off the MS Flight Simulator franchise. Very confused. I'm going to have to do some googling tonight.

    It's because it has been shown that most soldiers used Solitaire to prep for battle and that further investments were unnecessary.

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  4. Re:A massive waste of time and resources by Psaakyrn · · Score: 2, Insightful

    VR isn't meant to train those types of situations. However, it can help in training situations which replication IRL would be cost prohibitive and/or life-risking.

    Example: To train infantry IRL, you need to handle weapon safety, allocation and maintenance, field injuries (if any), transportation and etc. Then if you want to train in a critical situation, you have to factor in the cost of replicating said situations. Costs are further increased if you are trying to train vehicular units, regardless of air, land or sea.

    Not saying that there shouldn't be any in-field training, but it should be balanced with VR training to reduce costs and increase training cycles.

  5. Re:Confused. Didn't they kill off ESP with flights by He+Who+Has+No+Name · · Score: 2, Informative

    They *did*. I cleaned my office out January 23rd.

    I have no idea what they think they're going to do with that license. My understanding is that it doesn't include access to the codebase (which is truly Byzantine code), so it's essentially like licensing somebody the graphics engine they used to make the CGI for the original TRON. Nobody's left anymore who can explain to them how it works or how to use it.

    Those of us that were at ACES are just shaking our heads going "...huh?"