Why Movies Are Not Exactly Like Music
Ars digs into the proposition that movies will go the way of the music business, and finds some reasons not to be totally gloomy about Hollywood's immediate future. For one thing, the movie biz managed to introduce a next-generation format to follow the DVD, a trick that eluded the music crowd (anyone remember DVD-Audio? SACD?). Blu-ray isn't making up the gap as DVD sales fall, but it is slowing the revenue decline. Perhaps the most important difference from the music business is that movies aren't amenable to "disaggregation" — unlike CDs, which people stopped buying once they could get the individual songs they really wanted. Ars concludes: "The movie business is facing many of the same challenges that are bedeviling music, but it's not about to go quietly into that good night — and it may not have to."
DVDs sales are going down, but some of that gap is Amazon Unbox, Netflix, iTunes, DVRs, Hulu, etc.
The movie industry gets paid from all of these sources (including DVRs in that movie companies are paid to air movies on cable).
BluRay sales aren't huge because some retailers keep insisting on charging $35 for BluRay movies. We all know the cost of the disc is minimal. Amazon can sell BluRays for $10-$20. I'm not going to pay $35 for a movie, and I'm not alone on that issue.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
On the other hand, it does have one tremendous weakness that doesn't afflict music: consumers often watch films only once.
Really, if anyone should be working on a system to enable on-demand viewing of their intellectual property it should be the movie industry.
My UID is prime!
An obvious difference is that people are interested in seeing a movie exactly once, and as soon as possible.
Music relies on people wanting to hear it multiple times and they are probably more interested in the music well after it exists. And complete knowledge of the contents of the music increases, rather than decreases, their desire to hear it.
Perhaps the most important difference from the music business is that movies aren't amenable to "disaggregation" -- unlike CDs, which people stopped buying once they could get the individual songs they really wanted.
I stopped watching movies a few years ago, now all I watch are the trailers. They are free, you get 80% of the story, and it is always the best parts too. What's not to love?
When information is power, privacy is freedom.
1. Forget chasing 'pirates'. This will save a lot of expensive legal bills. Cut back drastically on advertising too, as you don't need to whip people up into a frenzy to get them to theatres in the first week.
2. Make film (Citizen Kane2, The Reckoning: starring Adam Sandler or something).
3. Make a VCD cut and make unlabelled cheapo vcd's. Using the economies of scale, sell these so cheap that the guys selling pirate vcd will buy from you rather than burn their own copies. Your margin is the difference between a bulk pressed cd and a small scale burned copy.
4. Simultaneously sell the film as a download for the same price as you get for the vcd. ...wait a few weeks
5. Make a nicer, longer dvd cut of the film and, again, sell these so cheap that the guys selling pirate dvd will buy from you rather than burn their own copies.
6. Sell the dvd cut of the film online at the same price as the DVD wholesale price. .... wait some more
7. Theatre release of film in lovely THX/35mm
8. Dvd/Bluray boxed sets with extra everything.
9. Laugh all the way to the bank (which then gambles half your money away and pays the other half to its CEO).
They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
Also, one pretty significant difference between the two is the cost of production. Terminator 2 cost about $90 million and is 137 minutes long. That's $647.482 per minute. A typical album might contain an hour of music or so and can (despite what the MPAA wants you to believe) be produced for next-to-nothing*.
Of course, I am not taking into account all the last millennium issues with distribution and publicity. I'm talking about the costs of actually making a movie or album
*By "next-to-nothing" I mean that cost of time in a studio and a good mixer/sound technician is low enough that even unknown, new bands can pool their money and pay to have an album recorded quite easily.
Let's work something out: a $60 game will get you what, hopefully 10+ hours of playtime? (Sidenote: oh how I long for days gone by when that would've been considered short...) That's less than $6/hour. Blu-ray discs are about $20; given a movie length of about 2 hours, that's around $10/hour - almost twice as expensive. On top of that, some multiplayer games
--- Mr. DOS