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Intel Kills Consumer Larrabee Plans

An anonymous reader tips news that Intel has canceled plans for a consumer version of their long-awaited and oft-delayed Larrabee chip, opting instead to use it as a development platform product. From VentureBeat: "'Larrabee silicon and software development are behind where we had hoped to be at this point in the project,' said Nick Knuppfler, a spokesman for Intel in Santa Clara, Calif. 'Larrabee will not be a consumer product.' In other words, it’s not entirely dead. It’s mostly dead. Instead of launching the chip in the consumer market, it will make it available as a software development platform for both internal and external developers. Those developers can use it to develop software that can run in high-performance computers. But Knuppfler said that Intel will continue to work on stand-alone graphics chip designs. He said the company would have more to say about that in 2010."

28 of 166 comments (clear)

  1. Lol at the idiots by Anonymous Coward · · Score: 2, Funny

    So they intend to take a product, who's chief advantage was that it could run old x86 code, and only sell it people who are designing new software? Am I the only one that sees a problem with this?

  2. In other words... by sznupi · · Score: 4, Insightful

    A nicer way of saying:

    Uhm, guys, remember how we were supposed to ship a year ago and said recently we will ship a year from now? Well, add 5 to that now...but we will provide and totally kick ass, promise.

    --
    One that hath name thou can not otter
    1. Re:In other words... by symbolset · · Score: 2, Funny

      An Itanium class part, then.

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    2. Re:In other words... by sznupi · · Score: 2, Insightful

      Hm, yeah... a variant of FUD; spreading wonderful stories about a future product just to stall / eradicate the competition; just so potential clients will wait.

      What doesn't add up in this case is that Intel, at this point in time, seems quite cautious in their claims about Larabee - they hardly have anything / are themselves very skeptical about it, even in face of major delay & reengineering?

      --
      One that hath name thou can not otter
    3. Re:In other words... by ppanon · · Score: 4, Interesting

      Yeah, I've been wondering about that. For the last year I've heard people parrot how great Larabee was going to be and it reminded me a lot of the hype about how the Pentium IV (or even Itanium for that matter) was going to kick ass. I couldn't see Intel all of a sudden going from dead last in graphics performance to top of the heap. They would have needed some top graphics system designers on both the h/w and s/w sides and those people just haven't been at Intel. I can't help but wonder if Larabee FUD and the chipset disputes with NVidia might have been a one-two punch plan to knock down NVidia's market capitalization down a peg or two to make it cheaper buy out. Then Intel's in the driver's seat to get NVidia's expertise and patents for a song instead of paying top dollar for them. Intel could have been planning this from the moment AMD bought out ATI two years ago, or even earlier when the latter two were still in preliminary talks, I doubt there would be any email smoking guns over it though; Intel's where the paranoid survive after all. But if I'm right then I would expect Intel to make a play for NVidia in inside of two years. To wait much longer would give AMD/ATI too much of a headstart in a market increasingly dominated by laptops. Somehow, 18 months after Intel buys NVidia, Larabee II will show up with graphics performance slightly better than NVidia's last GPU (and those suckers doing Larabee development are going to find the pipeline/rendering model significantly changed to look a lot like NVidia's).

      --
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    4. Re:In other words... by ppanon · · Score: 2, Insightful

      We're going into TMI territory. I've worked in Intel labs. The people there are first rate.

      Oh I totally agree that Intel has some top drawer engineers. I've heard their compiler division is first rate (which company was it that they bought for their patent portfolio again?). Intel's production process group is also tops and has been instrumental in keeping them ahead of the curve. Core is a testament to their CPU and chipset design teams. I've just never seen any indication that their graphics teams are of the same relative caliber in that domain. Just what historical market would good Intel graphics chips cannibalize, anyways? SSE(n+1)? On the other hand, Microsoft Research has hired some amazing people and yet you don't hear a lot about groundbreaking stuff coming out of there, so I'll grant you you may be right and that Intel's could just keeping an ace up their sleeve rather than play it to avoid drawing more AntiTrust heat. But they haven't been above some major strategic blunders out of greed (*cough* RDRAM *cough*) either. However, if you tried to make Intel executives accept shedding some light in their heart of darkness, more power to you.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
  3. Larrabee = Graphics Chip competing w nVidia by billstewart · · Score: 5, Informative

    In case you've forgotten what a Larrabee was (like I had), it was Intel's planned graphics / vector processing chip, competing with nVidia and AMD / ATI graphics systems. Here's the Wikipedia article.

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    Bill Stewart
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    1. Re:Larrabee = Graphics Chip competing w nVidia by segedunum · · Score: 2, Insightful

      I certainly had forgotten, thanks. I certainly haven't forgotten with regards to marrying a powerful Intel processor with anyting like acceptable integrated graphics.

      I guess this means that the only option we have to get half-decent graphics with an Intel processor is with an nVidia chipset. However, that relationship looks a bit rocky and very soon we'll probably only be left with the incredibly shitty Intel integrated graphics systems that work passibly (i.e. you can display a Vista/7 desktop with it and that's it) until you actually want it to do anything even remotely...........graphical. Their acceleration performance for video isn't too hot either.

      Either that, or you move to AMD/ATI if you want a decent processor/chipset/integrated graphics combination. AMD must be pleased. This is the best news they've had in quite a while. Their purchase of ATI looks to be paying off. If Intel can't get Larrabee working then I don't know where they go from here, apart from try again and actually get it working or start being nice to nVidia.

  4. Great, just in time for Duke Nukem Forever! by WoTG · · Score: 4, Funny

    Hmm... I think Intel's plan is for Larrabee GPU's to launch at the same time as Duke Nukem Forever! :)

    1. Re:Great, just in time for Duke Nukem Forever! by Shikaku · · Score: 5, Funny

      Imagine a beowulf cluster of old memes. Oh wait, I don't have to, it's Slashdot.

  5. Re:Oh rats by QuantumRiff · · Score: 4, Insightful

    I would say ATI AMD are about to become the leader. Intel is making it more difficult to ship mobile systems without the craptastic intel graphics cards. Larrabee was supposed to be a decent performance GPU, that would almost be like a co-processor.

    AMD has slightly slower CPU's, but their intgerated graphics blow the snot out of the Intel ones, and are getting even better.. What good is a super fast CPU, if you can't play any games, or even do basic stuff without using the power hungry CPU?

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    What are we going to do tonight Brain?
  6. the performance is there by Blue+Shifted · · Score: 3, Interesting
    1. Re:the performance is there by Foredecker · · Score: 5, Insightful

      Vaporware is not faster than existing products.

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      Jibe!
    2. Re:the performance is there by guardiangod · · Score: 2, Interesting

      So what we have here is Itanium- look good on paper but impossible to be fully utilized.

      That constitutes a failure if you ask me.
       
      Actually I hold the exact opposite view. The hardware isn't ready, and by not ready I mean the performance isn't as high as expected due to design issues.
      If I am correct Intel doesn't want a repeat of the 1st gen Itanium where on release the brand name is blemished by the less than expected performance. This perception that IA64 is slow continues to haunt Intel up to this day. So by delaying Larrabee, Intel will have time to improve the cpu to the point where on release it will be a killer product (ie. hyped).
       
      It's not as if Intel needs Larrabee in the near future anyway- AMD doesn't have anything significant in the near future as well; even if they do, with Intel's brute engineering capability, they will just pull a Core2 again.
       
      Another possibility is that no game company is able to support Larrabee's architecture. Rather than releasing a product that 1. nothing old can run efficiently on 2. nothing new is designed for, Intel is delaying the release until more developers hop on the gravy train. When that happen, Intel can release the chip and immediately, consumers will be awe by the chip's performance in the newest games.

    3. Re:the performance is there by Kjella · · Score: 3, Insightful

      Vaporware is not faster than existing products.

      Vaporware is always faster than existing products.

      --
      Live today, because you never know what tomorrow brings
    4. Re:the performance is there by Foredecker · · Score: 2, Insightful

      I have no insider knowledge, but I strongly suspect they had problems with both the HW and Softare. I suspect the hardware actualy worked pretty well (it is Intel - the don't suck at all) but the problem was costs. Both ATI and NVIDIA have been at this a long time and producin cost effective graphics silicon is quite difficult. The software is also quite complext. The rendering model is -very- different and nobody is goin to re-write all theitr software to accomodate someting alien. So, they had to make it work with existing models. This is expensive. Both in terms of run itme efficiencey and engineering calendar time. I suspect they figured out they simply couldn't compete in the mass PC graphics market. I suspect Jen-Hsun Huang at NVIDIA is having a very, very good day.

      --
      Jibe!
  7. Wow... shock horror by Plasmoid2000ad · · Score: 5, Funny

    I spent most of internship in intel arguing with people hyping larabee as the 2nd coming of jesus that it would never happen... And now i can finally say HAH!

  8. Re:Oh rats by chriso11 · · Score: 5, Interesting

    NVidia hasn't let ATI do anything. Actually, NVidia is dealing with a series of problems - from serious packaging problems last year to TSMC yield issues now. ATI/AMD has been really effective lately; NVidia historically had a dominant position, but definitely not a monopoly, and I'll say that they have slipped a lot recently. Things change fast in the GPU race, so NVidia may recover quickly. But ATI/AMD have a solid amount of momentum, and the only real execution problem I've seen them make in the last few months in GPUs has been to rely on TSMC.

    Take a look at the Dell Zino HD - it combines AMD's 'just enough CPU' with top end GPU to make a very compelling system. Intel has cut NVidia out of the chipsets, so they don't get the synergy that AMD has with ATI.

    AMD is definitely better situated for the long haul than NVidia, and actually may be better off than Intel for complete systems.

    --
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  9. Re:Oh rats by rootofevil · · Score: 2, Interesting

    last i checked their flash disks were pretty kickass

    --
    turn up the jukebox and tell me a lie
  10. Mis-reported, I think. by Anonymous Coward · · Score: 2, Insightful

    This is being mis-reported or mis-communicated by Intel, I believe.
    The first version of Larrabee silicon isn't going to consumers, that's all.
    From the consumer's perspective, it's a delay. Yet to be seen if it's fatal.
    Otherwise, who'd want to use it to develop software?

  11. I wonder if Bangalore has anything to do with it. by bertok · · Score: 4, Interesting

    I think the announcement of the 48-core Intel 'Bangalore' chip just recently is not a coincidence.

    When I first read about the Larrabee chip, I thought the decision to make it a cache coherent SMP chip to be simply insane - architectures like that are very difficult to scale, as the inter-core chatter scales roughly as the factorial of the number of cores. Remember how Larrabee was designed around a really wide 1024-bit ring bus? I bet that's required because otherwise the cores would spend all of their time trying to synchronize between each other.

    So, Larrabee is effectively cancelled, but only a day or two before Intel announced an almost identical sounding part without cache-coherence! It sounds to me like they've given up on the 100% x86 compatibility, and realised that a chip with some extra instructions around explicit software controlled memory synchronization and message passing would scale way better. Without cache coherence, a "many core" chip is basically just an independent unit repeated over and over, so scalability should be almost infinite, and wouldn't require design changes for different sizes. That sounds like a much better match for a graphics processor.

    While Intel kept their cards relatively close to their chest, from all of the presentations I've seen, no first-gen Larrabee chip could scale beyond 24 cores even with a 1024 bit bus, while the new Bangalore chip starts at 48 cores. There's no public info on how many lanes Bangalore has in its on-chip bus but based on the bandwidth of its 80 core experimental predecessor, I'm guessing it's either 32-bit or 64-bit (per core).

  12. Re:Oh rats by alvinrod · · Score: 2, Interesting

    I don't know about that. Intel's offerings that are slated to come out 1Q - 1H of 2010 could give AMD some problems. Right now AMD has the performance advantage in the server space, but Gulftown will likely trump their offerings. Arrandale also looks quite impressive, especially the quad core i7 with an 18 watt TDP. The cores only run at 1.2 GHz, but with their Turbo boost the chip can clock up to 2.2 GHz. That will offer some amazing battery life for laptops and still provide good performance. I do believe some of the Arrandale processors will have a GPU on die as well. Granted it's an Intel GPU, but it offers some great power and cost savings over having to include a discrete card.

    AMD doesn't look to have anything great coming out until late 2010 or early 2011 based on their roadmap. It helps that ATI is kicking ass in the graphics space. Right now they're winning on price and power. If they can get more of their 5800 series out in the market and release the mobile versions of those cards sooner rather than later, they'll be able to push a lot of hardware that way. However, they're not a real threat to Intel until they can get their SOC products out the door and offer a really compelling reason to go with their products.

    Settling their legal issues with Intel will also help them a lot in the long run, but they're not out of the woods yet. They're still having financial problems, but if they can get through the next 18 months they'll be in great shape. The fact that they've been ahead of schedule on a lot of their new chips in the last year has probably helped substantially as well. AMD is in good position for the long term, but they need to decent sales in the coming quarters, which may be difficult to do with Intel releasing a lot of great new chips, especially in the mobile market where AMD hasn't been particularly strong recently.

  13. Re:I wonder if Bangalore has anything to do with i by bertok · · Score: 2, Insightful

    Wow... thanks for your insight! Should have known Intel would be logical even about their failures, and roll them over to something that has a chance of applicability. The only thing I wish they would do is skip the 64-bit crap and make 128-bit architectures that are compatible with both 32- and 64-bit predecessors. It would ease the development of new applications since the life time of 128-bit archs would be decades as opposed to developing all 64-bit apps to only have 128-bit archs appear in 5-10 years.

    I'm not sure if you're trolling or not, but 64-bit memory capacity is not "twice" as big as 32-bit, it's 4.3 billion times as big. That's more than just 5 to 10 years of Moore's law, that's more like 50 years. Physical bus widths have nothing to do with architecture bitness either, there are memory buses for 64-bit architectures that only have a few pins.

  14. Re:Heterogeneous Processors Are Doomed by ThatMegathronDude · · Score: 2, Insightful

    I have a 4 year CS degree and I can tell you with certainty that that blogger is full of shit. The problems that are already parallelizable, are easily multithreaded with current technology. The problems with serial dependency, are not, and never will be, easily multithreaded.

    Rendering graphics is already done, because its easy to split the task of rendering a bunch of pixels into pixel-sized chunks. Each small thread can read from the same shared memory (the scene graph and textures, etc.) and write to a distinct location (its one pixel in the frame buffer).

    Encoding video using motion-compensation techniques (basically all modern video codecs) will never be satisfactorily parallelizable because the best bang/bitrate can only be achieved when frames are processed serially. Frames need to be processed as a whole to optimize for panning and other full-scene motion, and the results of the previous frame's motion analysis is typically needed to compute the next delta. You can break the processing up into multiple threads easily enough, but you miss out on opportunities to make the output more efficient or better looking.

    When Mr. PseudoScience blogger can parallelize the video encoding problem without so many dependencies that its essentially a serial process, then he should get some credit, not before then.

  15. Re:Oh rats by TeXMaster · · Score: 2, Informative

    I might agree with you if ATI/AMD would finally get serious about producing drivers that aren't complete crap. Their hardware is fine, but Linux drivers, as well as OpenGL drivers on Windows just plain suck.

    It's not just the video drivers. ATI also has a horrible software stack (SDK, runtime, compiler and documentation) for their Stream GPGPU computing architecture, which is why everybody uses NVIDIA and its excellent CUDA. Generally speaking, ATI has excellent hardware, but such hardware is useless if you don't have a matching software to exploit it.

    --
    "I'm never quite so stupid as when I'm being smart" (Linus van Pelt)
  16. Re:So the next mini, low end imac and 13" macbook' by willy_me · · Score: 2, Interesting

    but at least they are dedicated graphics solutions

    Actually, the 9400m is not. It uses system memory but does a much better job then Intel. It also acts as the memory controller and does system IO. The reason for the parent's comments is that all future Intel CPUs will have integrated memory controllers (like the i7 and i5) and an integrated GPU. Performance will suck but it will make for cheap systems. This will make it difficult for system builders to make a low end system with good graphic performance as the market for such systems will be small. The smaller market will reduce the quality/performance of available parts for those system builders - one of which is Apple.

  17. Re:I wonder if Bangalore has anything to do with i by bertok · · Score: 2, Interesting

    The problem is, a many-core non cache-coherent x86-like system isn't particularly interesting. The big advantage of Larrabee was that you could treat it like a normal SMP system, including (presumably) running standard multithreaded C code on it. Once you have to deal with memory synchronization explicitly, Larrabee starts to look a lot more (from a programming standpoint) like Fermi, Cypress or whatever other Nvidia/ATI GPUs are out at the time.

    There's nothing magic about x86/AMD64 in the HPC world. It's attractive because it is cheap and has good performance. Clusters can, have been, and still are built using POWER and other architectures.

    But for "embarrassingly parallel" problems, which are the target application for these chips, cache coherence is often not necessary, and simply imposes a design burden. There are lots of problems where it's better to have 1000x the performance than 1/2 the developer time.

    It may not even involve less development time: Others have pointed out that the Unix "fork" mechanism combined with "copy-on-write" at the memory page level would also work, and wouldn't require cache coherency. Similarly, any existing code designed for message-passing supercomputers would work out of the box, with only a recompile using a new library. Developers just have to start thinking in terms of "many processes" instead of "many threads".

    I suspect that in the long term (decades), cache coherency will simply not scale, and most computers will use explicit message-passing internally, even at the single processor level. The transition has already started: most new servers are NUMA systems, where there's a concept of "near" and "far" memory visible to the software, and most of the real heavy lifting in PCs are done by the GPUs, some of which do not have complete cache coherency across all cores.

  18. Re:Oh rats by pjbass · · Score: 3, Informative

    Don't forget about the NVidia Ion platforms. They also use a "just-enough" CPU in Intel's Atom, with higher end NVidia GPUs to run nicely integrated HD set-top boxes. Nice little platforms for MythTV frontends.