Interactive Computer Exhibits For Ages 3-8?
Johnny Mnemonic writes "My company has the opportunity to contribute to a children's museum in our area. We are a technology company, so I'd like the exhibit to be computer/networking related, and to raise the awareness and understanding of how the Internet, networking, and computers work. However, children's museums cater to a pretty young age group, 3-8 years old, so the the exhibit needs to be highly interactive, durable, tactile, and yet instructive of the concepts. Google fails to turn up any turn-key options, and, although the concepts are computer related, a computer-based exhibit tends to be too fragile and susceptible to withstand the rigors of 250 preschoolers/day. How would you design a display that meets these requirements and is still fun and educational?"
Stick a bunch of tied-down iTouch there. I say this only half jokingly, because my two year old finds them extremely intuitive and interactive. She unlocks it, watches videos, plays her games just by recognising the icons and the buttons with their visible gestures. Because of these features, this is the first phone I've owned that hasn't been thrown, drowned or buried by her.
Going to more fundamental principles, could you have a display centered around boolean logic with mechanical gates? I recall having seen Lego-based logic gates in the past that could probably be scaled up in size and built out of more durable materials.
Here's one that would work on kids that young: Turn them into "packets" and have them travel through an open-ended maze in their effort to get to their desination.
:)
Create an inter-connected maze that has no single entrence and exit, but a bunch of ways in and out. Each point is marked as a different city across the world. Let's say a kid enters in "Japan" and a computer screen tells him he needs to get to "New York". He then walks through the maze, where there are a series of hubs where he has to ask another terminal what direction he has to go in next.
It would be highly physical and an easy way to introduce kids to the simplest building blocks of the internet... you could even build it as a "series of tubes"
I really hope you see this one to the end- please submit the end results to slashdot. Good luck!
Imagine a vertical board with channels in it, these channels go to wooden gates (think mini teeter-totter), a ball might close a gate and rest there until another ball hits that gate and opens it (or possibly sends the ball in a different direction/etc.). Kids can experiment with setting the gates (positioning them A/B) and then hitting a button to engage the engine which drops balls through 9screw drive/bucket belt, whatever). An Example of an adding machine:
Binary marble adding machine - http://woodgears.ca/marbleadd/
Unfortunately I can't find an example online but I think you get the gist of it
A local children's museum has an exhibit that shows how "email is sent through the internet". It uses a pneumatic tube system to shoot wooden balls from a sender through a series of clear tubes to a receiver. The balls go through various T-junctions, which makes the actual route taken "random", and these junctions are labeled with city names. Balls are released at such an interval that regardless of the route, they still arrive in the same order they were sent. A combination of black and white balls allows the recipient to verify the sender's message. There's even a little ascii-type chart to map color combinations to characters.
When my 4-year old saw and heard balls being shot around the wall-o-tubes, she said it was "the coolest thing she'd ever seen." We spent a good half hour feeding the machine.
(I don't know if copying someone else's museum exhibit would be legal, IANAL.)
totally unbreakable.
famous last words
Johnny Mnemonic (176043) writes: "My company has the opportunity to contribute to a children's museum in our area."
Well there Just Johnny, why Ask Slashdot when you've got experts at making kid-proof displays right there? They're the same people to ask just what kind of exhibit they'd like to have. What's the point of a computer/network oriented display? At the ages stated, there's not much to interest them. If it's not an outright concrete example, it's not going to do anything for them because it'll be an abstraction and kids that age don't cross levels of abstraction well if at all. They only reason to have a display based on what your company does is the PR for donating a display. The kids aren't the target for the PR so this is lost on them, and the parents or teachers could get the same PR input from a sign with your company's name. Go that way, and you can give the museum any sort of display they need. Might as well let the museum have the say. After all, at 3 to 8, how are you even going to get the instructions into their heads?
"I may be synthetic, but I'm not stupid." -- Bishop 341-B
I'm a big fan of CS Unplugged. It's generally aimed at a slightly older age range, I think, but you can probably adapt some of their demos quite easily.
This is all I can think of right now, but I'll check my notes tonight to remember what else we've done. Good Luck!
i ~ Celebrating Science, Cyberspace, Speculation