Saboteur Launch Plagued By Problems With ATI Cards
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."
Sounds like they've been sabotaged.
I tested Saboteur across all platforms and, of all the titles I tested, the Pandemic devs were more open to fix issues than any development studio i've had experience with. Unfortunately the 360 and PS3 versions were much more thoroughly tested (we're talking a few weeks a piece). This was because 4 days into Saboteur PC testing (of which 4 of 5 testing stations were nVidia, btw) EA (the publisher and last end-tester before final submission) laid off 2000 people, which included almost all North American testers (essentially cutting the amount of testers globally by half).
The bottom line is this: the company's agenda is to release the product on a set day, and regardless of the quality of the product it WILL be out that day. You may see street dates pushed ahead a few months in advance but people test until a week or two until it hits the shelf, and if issues arise during the final hour most times the bugs will be swept under the table until one day they may get patched (if enough people bitch). It's sad that first day patches are not only considered acceptable, but are the norm these days.
I friend of mine bought it, back then. And it hat not one, not two, not three, but four points in the loading of the game, where it could crash. Which means that pretty much everyone got into one.
And then, on all nVidia cards, all triangles were messed up. With one of the 3 points of each triangle being wayy off in its position, moving all over the screen. Like a ton of spikes.
There was not a single comment from Rockstar. Let alone a patch.
And now for the funny part: I loaded it of bittorrent, and as always, I went to gamecopyworld.com, to look for a crack.
They not only had more than one working crack. No. They hay patches for every single of those four crash points, *and* the nVidia bug!
I couldn’t hold back to laugh at him. ^^
With GTA 4 it was not much better. Right from the start, the input lag was around 3 seconds! The intro was full of weird graphical errors. And the game still runs slow as hell, even on computers that have the power to run a game with those weak graphics and physics twice or thrice!
18 fps at 1024x786 with a Radeon 4850? Are you fuckin’ kiddin’ me??
Any sufficiently advanced intelligence is indistinguishable from stupidity.
...about the games they're going to spend money on, and then find out too late that it has problems (ie, after they've paid for it).
Gamers need to get over that urgent, gripping need they have to rush out and buy a new game the second it is released. They've become too complacent and accustomed to game developers not releasing demos, and - sadly - this has become the status quo. Instead of a demo being something that absolutely has to happen before people even glance at your game, publishers have figured out that they can release some PRs, screenshots, and trailers, and slap anything in a box and it will /still/ sell enough to justify doing it that way.
Once they've gotten your money, it's basically too late (unless you have the energy to go and demand a refund).
BE A DISCRIMINATING GAMER. Read reviews. Try demos, and if they don't have one post on their forums asking where their demo is. Check out their forums and see what people are complaining about. It's all about knowledge.
Further, anyone that has touched an EA game in the last 10 years should know by now that they make games based on a deadline. Unless a game is catastrophically not ready, then it will be shipped and shelved, and any problems will get fixed later (maybe). They make a lot of great games, but a good rule of thumb is to only buy them after it's been out for a month and they've fixed all the critical bugs (a good rule for PC games in general).
Note: I'm not trying to justify shitty development practices. Far from it. I'm trying to make sure people understand the most effective way to vote on this stuff is with their feet - don't buy broken video games.
From a non-biased GAMER who's still sees both sides, I would say consoles (as an experience) today suck!
Consoles today are basically the worst of the PC world and the worst of the old console world.
Consoles used to be about highly polished games that the developers (not the artists & marketing) put a lot of work into. Now a days with the net connection, most games deliver as betas (like the PCs), and then after 2 updates become... ok. The graphics are better, but the controls, storylines, action, and overall game play has gone down the crapper. We have games that are cross platform on the PSP, Xbox360, and PS3! So those games basically cater to the lowest common denominator of all three and not take advantage of any specifics. Xbox360 ports to the PS3 look like crap (I am looking at you EA)!
The worst of the console world... the price tag. Cause its on a "console," there is a huge upfront price tag. And with the net connection, you get the rest of the game delivered via additional charges! There is also the bombardment of marketing (which I think is the major reason for the price tags) that drone on and on about the latest upcoming game that is either a sequel or must have new concept. Which of course rarely lives up to the hype. Not to mention, we mostly lose that big benefit of consoles... local coop play. With the net, every bloody stupid game wants you to connect to some random 12 year old to play what should be local coop, or a rip off of counterstrike.
All consoles today are: locked down, controlled, 2 year old proprietary hardware... PCs! The only advantage is the massive number of games made for it (cause its a great way to lock in customers).
This is offset by PC games being cheaper to buy. A$10 cheaper in fact. Lets look at Modern Warfare 2 shall we, Xbox 36 = A$119, PS3 = A$119,PC = A$99. OK that's A$20 dollars cheaper but I'll argue at A$10 because I'm nice.
I buy two games a month, that's A$540 off the cost of my A$2000 gaming rig over two years. So that reduces the cost of the rig to A$1460. The cost of a PS3 is still $600, a new HDTV is A$1000. The price of a PS3 when I built my gaming rig in Feb was A$999. A$2000 is a top of the line gaming rig, Phenom II 955BE with a Geforce 985
This is of course ignoring digital distribution. I can pick up steam and Impulse games for A$50 easily.
Beyond price there's usefulness. After the Xbox 360 is superseded the Xbox 360 is useless, my PC can be re-rolled into a word processing/email machine.
There's also the question of graphics, As FarCry 2 proved the PC is still the superior graphics machine. I also get flash games for free, a superior control system, cheaper add-on packs and strategy games. In fact I just bought the latest add-on for Sins of a Solar Empire for US$10.
PC gaming is only more expensive for those who do not know the real costs.
Calling someone a "hater" only means you can not rationally rebut their argument.
I've got a bunch of old N64 and SNES cart (yes, spot the fanboy*) but why I cant play these in my Wii. Yet I can play Mean streets and Martian Memorandum on my new gaming PC. Not a problem via DOSBOX, I can also run Half Life 1 and System Shock 2 without a problem on XP.
* - Yes I still have an N64 and SNES, although the SNES was not my first one.
Calling someone a "hater" only means you can not rationally rebut their argument.
If they ever revive the Pandemic name (why? what notable titles have they made?
Battlezone 2. Though that franchise seems to be long forgotten (which is a pity... it was a very interesting genre).
There's a lot of games that can't be run on DOSbox...
And there are a lot of games that CAN be run on a modern system. Just for a laugh, I tried one of the oldest games taht I could find in my collection under Windows 7 (beta). It is Microsoft Fury 3, released in 1995 (before the N64). It played perfectly! The game never came with an option to change the resolution of the game, so it looked better when playing it in a window rather than full screen.
I have tried some older ones under DOSBox before, but they were non-action ones so they didn't really stress the system. So at least you have SOME chance that a game that old will play on a new PC system.
Also, it should be pointed out to the GP that you can still play some old SNES and N64 games on the Wii using Virtual Console. But this requires that you buy the games again, which annoys me when I still have the original in my hands. At least there is no hassle having to transfer the games from the old catridges.