Open Source FPS Blood Frontier Releases Beta 2
An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
Judging this book by its cover, this looks like a remake of what I used to play more than a decade ago with Quake 3: Team Arena. I watched the video, looked at the website, but all of the improvements listed there boil down to either move better, or kill more stuff. Anything actually original about the gameplay that makes it Killzone 2 kind of fun?
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Any sufficiently advanced cheating is indistinguishable from skill.
One that hath name thou can not otter
It still ruins it kinda. Sure you get off the idiots who run around at 100x speed aimbotting and killing everyone, but discreet use of esp hack that shows you where enemies are or if someone is coming behind you will still give major advantage to the cheater. It will not ruin the game completely, but it still makes it kind of stupid.
Actually this is and will always be a major problem with open source online games. You don't even need to debug assembly and create a hack for it, you just need to edit the source code and build your own client. Open source anti-cheating system has the same problems too, and in addition open source community would probably yell against locking down the client with such system. Sure, server admins can still ban the obvious cheaters, but this is one of the things commercial games (and commercial anti-cheating software) will always have advantage over open source games, at least until we can actually just render the player screen on server and transmit it over the internet.
Actually this is and will always be a major problem with open source online games. You don't even need to debug assembly and create a hack for it, you just need to edit the source code and build your own client.
Not always.
It can be solved by not sending to your client any information you shouldn't know as player or character.
It's fricking hard, but not impossible.