Bacterial Prisoner's Dilemma and Game Theory
dumuzi writes "Scientists studying how bacteria under stress collectively weigh and initiate different survival strategies say they have gained new insights into how humans make strategic decisions that affect their health, wealth and the fate of others in society. The authors of the new study are theoretical physicists and chemists at the University of California, San Diego's Center for Theoretical Biological Physics. In nature, bacteria live in large colonies whose numbers may reach up to 100 times the number of people on earth. Many bacteria respond to extreme stress — such as starvation, poisoning and irradiation — by creating spores. Alternately the bacteria may 'choose' to enter a state called competence where they are able to absorb the nutrients from their newly deceased comrades. 'Each bacterium in the colony communicates via chemical messages and performs a sophisticated decision making process using a specialized network of genes and proteins. Modeling this complex interplay of genes and proteins by the bacteria enabled the scientists to assess the pros and cons of different choices in game theory. It pays for the individual cell to take the risk and escape into competence only if it notices that the majority of the cells decide to sporulate,' explained Onuchic. 'But if this is the case, it should not take this chance because most of the other cells might reach the same conclusion and escape from sporulation.'"
"Alternately the bacteria may 'choose' to enter a state called competence where they are able to absorb the nutrients from their newly deceased comrades."
The vultures on Wallstreet do this all the time.
Each bacterium in the colony communicates via chemical messages and performs a sophisticated decision making process...
I'm sorry, but that stretches the meaning of "sophisticated" and "decision" beyond all reason.
One might just as well argue that water flowing down hill has made a sophisticated decision.
Sig Battery depleted. Reverting to safe mode.
a case of where the individuals are all trying to make decisions that are selfish, but if everyone is selfish, no one wins, so some have to be selfish and some have to fold, for any to survive. I seem to remember playing games like that as a kid, where it was basically a game of chicken, where no one could do anything until everyone was generous, and so everyone then starts building up, and whoever managed to switch back to greedy first won. Also reminiscent of the stock market during a bubble, eh?
I work for the Department of Redundancy Department.
I for one welcome our new cell automaton overlords.
So the population of the world = 0? No wonder it's frictionless.
I don't think we will like the implications if they say yes.
Money is the root of all evil?
Now look here guys, see, I'll spore as soon as each of you spore, but if any one of you display any signs of competence, it's...
Very strange - I just finished watching this lecture video this morning. I've all so seen her talk in TED.com
http://microbeworld.libsyn.com/index.php?post_id=516458&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+asm+(MicrobeWorld+Video)#
Cool Stuff!
I'm more interested in how various strategies used by scientists when making the "latest wild claim" (tm) affects their level of success within the game of scientist-gene evolution.
Requiem for the American Dream
human population growth is much more bacteria-like than primate-like.
Conway's Game of Life wasn't made to simulate life in any meaningful sense. It was designed by Conway because he was investigating simple cellular automata that had non-trivial behavior. http://en.wikipedia.org/wiki/Conway's_Game_of_Life. It happened that the simplest interesting form he found happened to have rules that could be stated with very very rough analogs to living creatures. Some of the rules are very much stretches. For example, while bacteria can die from overcrowding, they cannot die from being lonely. And cells aren't reincarnated or made new from having three neighboring cells (I'm not aware of any species outside science fiction that requires more than two cooperating members to have sex (see for example Asimov's "The Gods Themselves")).
They've done a bang up job investigating how bacteria adapt, and from the names and departments listed, I can see how they'd be quite able to do so as well as apply it to an expanded game theory scenario.
But applying it to human decision making, strategic or otherwise? Sorry, but they should have included someone on the team from behavioral science that could have pointed out the glaring differences.
They happen on one themselves in saying the bacteria don't lie. The level of stress they're talking about is equivalent to massive drought/starvation. Humans under such conditions do and say all kinds of things, most of it to some degree hiding real intentions.
To extend that, some of human behavior is rational under normal conditions, some isn't (emotionally driven isn't, for instance). With increased stress, less and less is rational. Their very nicely done description of possible decisions at various points based on DNA is entirely rational throughout. Not that the bacteria think, but that the decision is predetermined by being programmed in. There is no irrational result, no off-the-wall craziness drastic behavior resulting in novel solutions. Humans do this. In fact, novel results is a major difference between their work and pretty much any higher organism.
I don't find it particularly instructive that bacteria put off "decision making" until the last moment. As if people don't? It's human nature to constantly refine decisions according to the situation, including attempting top adapt to the situation after a decision has been implemented and the crucial point passed.
The final point they make, where one has to decide based on best guess of others' future behavior, is fairly telling of a major difference between bacteria and humans. Humans can coordinate their decisions so that none obtain an optimal result but all obtain a satisfactory result. That flies in the face of traditional game and economic theory. It also earned John Nash a Nobel. Bacteria can't discuss with predictive insight, they can only wait until the last moment to react.
"I may be synthetic, but I'm not stupid." -- Bishop 341-B
Why is it that anyone who's learned the slightest bit of game theory suddenly thinks everything is a Prisoner's Dilemma?
In a (1-shot) Prisoner's Dilemma, one action is always better for you than another, leaving little to analyze.
In the Bacteria's game, the bacteria are obviously programmed to do what is best to ensure the survival of the species. (FTFA: "bacteria usually do not cheat their friends and inform them by sending chemical messages about their true intensions.") Whether a bacterium should spore or not depends on the proportion of other bacteria doing each action. This is not the structure of a P.D. It's one thing for journalists to make a bad reference, but the physicist himself refers to Prisoner's Dilemma.
They are - and for good reason. Game theory has been very successful in understanding some of the basic trade-offs involved in individual vs group decision-making. Certain set-ups such as the http://en.wikipedia.org/wiki/Prisoners_dilemma are generic forms of common problems that are encountered both in the human world and the natural world. Having worked in this area I can tell you that solutions found in the natural world often end up as inspiration for real life applications - such as regulation of industry and organisational psychology. At the end of the day one of the most re-occurring problems is how to get selfish people to co-operate as a group - and this problem has been solved so many times by nature in so many ways its basically a handy repository of tried and true solutions just waiting to be discovered.
Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly