Are Complex Games Doomed To Have Buggy Releases?
An anonymous reader points out a recent article at Gamesradar discussing the frequency of major bugs and technical issues in freshly-released video games. While such issues are often fixed with updates, questions remain about the legality and ethics of rushing a game to launch. Quoting:
"As angry as you may be about getting a buggy title, would you want the law to get involved? Meglena Kuneva, EU Consumer Affairs Commissioner, is putting forward legislation that would legally oblige digital game distributors to give refunds for games, putting games in the same category in consumer law as household appliances. ... This call to arms has been praised by tech expert Andy Tanenbaum, author of books like Operating Systems: Design and Implementation. 'I think the idea that commercial software be judged by the same standards as other commercial products is not so crazy,' he says. 'Cars, TVs, and telephones are all expected to work, and they are full of software. Why not standalone software? I think such legislation would put software makers under pressure to first make sure their software works, then worry about more bells and whistles.'"
So Andy Tanenbaum is now a mere "tech expert"? That's a big step down from "CS god."
For the uninformed, ast wrote a kinda good book on operating systems called "Operating Systems: Design and Implementation." I believe this one guy from Finland wrote an OS called Linux based on another OS called Minix discussed in that book (and even got into the flamefest of the century with the Finnish guy!). And then there's a bunch of other stuff you may or may not know about, such as the Amoeba distributed OS, a free anonymous p2p network called Turtle, and probably a few other knick-knacks along the way.
Seriously, give the Man due credit.