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Heavy Rain Previews Show Promise

As the February release date for Quantic Dream's Heavy Rain nears, several publications have gotten a chance for some hands-on time with the game and seem to be intrigued by what they saw. Quoting the Opposable Thumbs blog: "The game grabs you during the quiet moments where nothing 'happens.' When you look at a picture your child drew. When you're questioning someone about a crime. When you're trying to figure out how to react to a violent situation. The preview we were sent put me in different situations as I played a small handful of characters, and each one provided a few tiny moments that were surprising in terms of storytelling or subtlety." Eurogamer's previewer had a similar reaction: "To my great delight as well — Heavy Rain isn't a mature game because it has unhappy families and moody lighting, it's a mature game because it anticipates an adult response from the player and is prepared to receive it."

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  1. How Is The PS3 Putting Out Graphics Like This? by Anonymous Coward · · Score: -1, Flamebait

    I remember reading all the now obvious blatant bullshit about the PS3 vs 360 graphics hardware on sites like beyond3d.com and others three to four years ago.

    And after all that drivel the PS3 has ended up utterly humiliating the 360 like no other console has in history compared to its competitors:

    Uncharted
    Killzone 2
    Uncharted 2
    God of War 3
    and now Heavy Rain

    and most mind boggling is how the PS3 has Gran Turismo 5 running at 1080p 60fps with massively better graphics, more cars on screen at once, etc compared to Microsoft's own Forza that the 360 can only run at 720p. That's 2.25 times the resolution the 360 can handle.

    Microsoft absolutely botched the 360 graphics hardware when after four years on the market this is the best it has to show for itself, the crappy old Unreal Engine:

    http://kineticninja.blogspot.com/2009_01_01_archive.html

  2. Stupid rationalization of the day by Anonymous Coward · · Score: -1, Flamebait

    Yep, with Microsoft's and billions and four years on the market they just couldn't find the cash to 'hire artists' who have skills beyond "make everything brown and set HDR bloom to maximum."

    It has absolutely nothing to do with the wimpy and poorly designed Xbox 360 graphics hardware...