Heavy Rain Previews Show Promise
As the February release date for Quantic Dream's Heavy Rain nears, several publications have gotten a chance for some hands-on time with the game and seem to be intrigued by what they saw. Quoting the Opposable Thumbs blog: "The game grabs you during the quiet moments where nothing 'happens.' When you look at a picture your child drew. When you're questioning someone about a crime. When you're trying to figure out how to react to a violent situation. The preview we were sent put me in different situations as I played a small handful of characters, and each one provided a few tiny moments that were surprising in terms of storytelling or subtlety." Eurogamer's previewer had a similar reaction: "To my great delight as well — Heavy Rain isn't a mature game because it has unhappy families and moody lighting, it's a mature game because it anticipates an adult response from the player and is prepared to receive it."
From what I've seen of the game so far, I think I can honestly say without hyperbole that this game is the biggest and possibly most important experiment in the past 15 years of gaming. It really takes the whole idea of what is considered to be a game and breaks the mold. It actually reminds me a bit of Indigo Prophecy, but ten times more deviated from standard gameplay practices. I'm excited to see if it will work and how it will be received.
Do we HAVE to turn this into a system war? Can't we instead talk about Heavy Rain?
I hope it stays that way, in North America too. I played Indigo Prophecy, the American version of QD's Fahrenheit. For the American version, they took out "adult" things like sex.
There is a shower scene still in Indigo Prophecy, but the character is showering in her underwear! What an odd confusion of sex and nudity, where it's okay to walk in on someone showering, as long as they're doing it with clothes on! IMHO not a very "mature" way of handling nudity.
(inb4 European vs. American acceptance of nudity)
Agreed completely. Besides, everyone already knows that console games will never look as good as on the PC.
Perhaps you should consider the word "game" more like you consider the word "film." There really isn't anything in the definition of a game that says it must be fun. I mean, chess is a game and it is not exactly the kind of fun that you probably associate with fps video games.
When I read the (mostly vague) descriptions of the game in the article, all I could think of was that the author summed up the game early on:
You'll be doing many mundane things: turning lights on and off, cooking dinner, taking a shower. In fact, the first hour of the game seems to exist only to show you how normal your life as an architect and a father is. In that time I did some work, played with my kids, and helped my wife around the house.
After watching me playing the game, my real-life wife made pointed out that I could have actually done some work, helped her around the house, and then played with my kids in the time I had just spent with Heavy Rain. I didn't have a good counter-argument.
(Emphasis Mine)
I'm aware that there is more to the game than this, but I think what makes a video game interesting is the way it abstracts you from the real world. How is this game going to abstract mundane details of everyday life in a way that isn't just boring? It's too bad the author didn't expand on any more details.
There really isn't anything in this review that makes me think the game shows promise, despite the Slashvertisment's summary.
And e.g. many Bergman or von Trier movies are not exactly "fun" either. But they are still fascinating, intriguing and quite often challenging.
Err, and they don't sell well.