Slashdot Mirror


The Nuking of Duke Nukem

Rick Bentley writes with more on the story behind the meltdown of Duke Nukem Forever, the game that will now live on only as a cautionary tale: "Although the shutdown was previously reported on Slashdot, this new Wired article goes in-depth behind the scenes to paint a picture of a mushroom cloud-sized implosion. Developers spending a decade in a career holding pattern for below market salary with 'profit sharing' incentives, no real project deadlines, a motion capture room apparently used to capture the motion of strippers (the new game was to take place in a strip club, owned by Duke, that gets attacked by aliens), and countless crestfallen fans. *Sniff*, I would have played that game."

3 of 325 comments (clear)

  1. Re:Should've been open-sourced long ago. by Burnhard · · Score: -1, Flamebait

    I'm afraid open sourcing it would just have ensured it was crap, regardless. At least keeping it in-house they had a chance of producing something decent. For the want of a Gantt chart they might have succeeded!

  2. Good riddance by AlteredEgg · · Score: 0, Flamebait

    Duke Nukem started out as an innocently fun DOS platform shooter, supposedly for kids. To cast him as a stripper-club owner with a gun is just stupid.

  3. Re:Still not getting it - DN3D was and is the King by Anonymous Coward · · Score: -1, Flamebait

    er...shutup!

    if you've really played the work of genius that is dn3d and want to compare it with tf2 then you need your head looking at.

    idiot shit from half-life fans that seem not to have played anything else has been around for ages, but this is a new f****** low!

    take your list to the doctor - you need serious medication bro.