Demo For NASA MMO Coming In January
News of the upcoming NASA MMO, Astronaut: Moon, Mars, and Beyond, has been scarce since its announcement in 2008, but NASA recently revealed that a "mini demo game" is coming in January that will show off some of what they've completed so far. "Moon Base Alpha utilizes actual NASA Constellation program design details developed by NASA for mankind’s return to the Moon in 2020. Timelines in the much anticipated Astronaut: Moon, Mars and Beyond MMO will be set even farther in the exciting future (2035+), but the ability to explore our own near-future moon missions is also planned for in the forthcoming game facilitated by the NASA Learning Technologies and Innovative Partnerships Programs." They're provided a slideshow and a brief video, and one of the developers spoke about the game with Edge last month.
I wish that someone would make a game of this... where you need to send up a vehicle, bump and asteroid and watch the change. Give us all a chance to crowd source the various "solutions". Learn just how friggin tricky this would be, how long it would take, how little effect we can have. All of this talk about "capturing this asteroid" on this thread alone is sad. The amount of energy in an asteroid's kinetics is astounding. This topic needs a dose of realism.
Make it so!
The karma whore always cuts+pastes someone else's text with little or no contribution of his own. Sorta like what niggers do when they use the white man's technology (like TV) to talk about how much they hate the white man.
If thirty years of bullshit promises about moonbases and men on Mars are any indication, this game will never actually materialize.
SJW: Someone who has run out of real oppression, and has to fake it.
Now this is the America I've come to expect: NASA is starting to make games about going into space instead of actually going into space. I'm sure some self-proclaimed 'Gen-Y expert" marketer somewhere is nodding and chuckling to himself while stroking a white cat nestled in his lap.
After doing SimEarth, Maxis kicked around the idea of a SimMars. NASA was really excited about helping them (and helping build up PR on the space program), but Maxis killed the idea because they couldn't find a way to make a game about Mars fun without making it 100% fantasy. It's like trying to make a math game fun.
NASA has far too large a PR operation if they're doing this. If they're doing a full-scale game for PR, their PR budget is too big.
The promotional end of NASA may now be the most effective part of the organization.
Or just a series of JPEGs for crying out loud.
It's a SLIDESHOW.