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How To Teach a 12-Year-Old To Program?

thelordx writes "I've got a much younger brother who I'd like to teach how to program. When I was younger, you'd often start off with something like BASIC or Apple BASIC, maybe move on to Pascal, and eventually get to C and Java. Is something like Pascal still a dominant teaching language? I'd love to get low-level with him, and I firmly believe that C is the best language to eventually learn, but I'm not sure how to get him there. Can anyone recommend a language I can start to teach him that is simple enough to learn quickly, but powerful enough to do interesting things and lead him down a path towards C/C++?"

31 of 799 comments (clear)

  1. Python by stoolpigeon · · Score: 5, Informative

    Python is multiplatform and is free. There are quite a few free tools and libraries available. It is a 'real' language that is at the same time suitable for youngsters to learn on. With the huge Python ecosystem that exists you can have them cranking out code in a text editor, an interpreter or a full blown IDE. (A wide number of them in fact). Python also makes for a nice bridge to C as it pretty easy to integrate the two. If you feel competent, you could probably just hit the Python docs and work your way through them. If you'd like a little help and have material already prepared for teaching younger people how to program with Python, there are resources out there.
     
    I recommend Hello World! which uses Python. (You can read my full review of it here.)
     
    If you don't want to buy a book, then you may want to look at Invent Your Own Computer Games with Python 2nd ed. I haven't read it myself yet, and a quick glance showed it to have some rough edges, but one can't be too picky at that price. It is available to download or read online.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:Python by Simon80 · · Score: 3, Insightful

      Because Python is more popular, isn't tied to a proprietary vendor's toolchain and runtime, has various modern features that make it rather powerful, has a wide selection of standard and third party libraries, and can interoperate C or C++ as needed later on.

  2. Programming by sopssa · · Score: 5, Insightful

    You didn't tell if he actually is interested in programming at all. Because if he isn't, he will never be. I tried to show programming for my little brother too, but he just couldn't be interested. It's something you need to be interested at, and if you are, you've probably picked it up yourself at that age. But maybe it's worth giving it a try at least, but don't feel bad if he doesn't get interested in it.

    I started programming with Quick Basic. I don't remember exactly how I got there, I think I was doing "programming" like stuff with Paint or other such programs and my father instructed me to Quick Basic (this is when I was 7-8 years old). I remember having some game programming with quick basic book, that had simple examples and exercises. It was probably perfect for that age; simple, but still you got to see nice results. If i would had been dropped in to c/c++ instantly, I would probably had dropped whole programming thing.

    Next logical translation from that was to Visual Basic, continuing on making own games, mostly top-down ones. It was nice to be in Windows environment, while still having easy language to go by. And there were DirectX libraries available too, and I learned first basics in 3D programming and raytracing. There were also some nice sierra style adventuring games game developing books released and I had couple of them.

    Next step is more interesting tho. I had tried c++ for some times already, but I never really liked it. It was too much shit to get by, and wasn't that nice to develop with. I mean, I knew it and could code with it, but I really didn't want to. But I tried Delphi, and fell in love with it, mostly because of it's comprehensive component library, good help and nice coding. To this day I still prefer Delphi in GUI programming unless I really have to use C, it's just a lot nicer.

    But the main point being, do not throw him right away to the nerdy shit that programming is. Get him started with the more easy programming languages first. There's a lot more such now a days too. Hell, don't except him to get to c++ programming ever. It's a limited area in work sense. Sure it's good to know it, but it isn't the best language or answer to everything.

    Just let it be fun for him, and get him interested on programming on its own merits. Otherwise it's not going to work.

    1. Re:Programming by 0xygen · · Score: 3, Interesting

      Interestingly along those lines someone has created a low-entry-barrier BASIC type language. Check out http://kidbasic.sourceforge.net/

    2. Re:Programming by johnlcallaway · · Score: 5, Insightful

      Great advice! I also tried to teach my son to program, but he wasn't interested. I think the 'key' is to find something he is interested in that he has to learn to program to do it. Robotics comes to mind. My first language was also basic. My first program was a simple program go plot quadratic equations on graph paper for extra credit in calculus class. My second program was a program to hack passwords because I didn't have high enough priority to run things on the computer. I had a 'reason' to code beyond learning. I learned to code to solve a problem.

      Use the project to select the language, not the other way around. I too tried C++, but because my first program was a Windows GUI, it was hopeless. I then took an online class that focused on more batch-oriented homework, and it was a breeze. Use something that can have lots of small successes instead of one huge result. It's easier to cope with a small setback than a large one, and he will be less likely to get discouraged once he can start growing his skill set and see that growth.

      Start with the simple stuff ... basic syntax and if/then/else type logic. Then add some methods or functions. Toss in some for/while loops. Build a solid base that can be used going forward before you get into heavy stuff like operator overloading or inheritance. Syntax first, learn how to compile or run, learn how to debug simple errors. Then move on to more advanced concepts.

      And for gods sake, find something that he doesn't need to worry about libraries or a debugger to figure it out. Show him how to use printf statements to trace and debug programs FIRST before introducing him to debuggers.

      --
      I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
    3. Re:Programming by SteveWoz · · Score: 3, Informative

      It's less important the content (how to program, which language) than the motivation, having the student want to learn it. When a youngster wants to learn something, they will learn more than you ever could have taught them. It's too easy for experts to not be teachers and lose the youngsters early.

      If the kid wants to learn and you have the time and patience, you can never fail, one-on-one.

      I agree strongly with you step-by-step approach to reaching your destination.

      --
      OK a new size TV
    4. Re:Programming by 93+Escort+Wagon · · Score: 4, Funny

      You didn't tell if he actually is interested in programming at all. Because if he isn't, he will never be.

      Exactly! He may, for example, be more interested in girls. And if he knows how to talk to a girl, he probably won't amount to much of a programmer anyway.

      --
      #DeleteChrome
    5. Re:Programming by Inda · · Score: 3, Funny

      BASIC. BASIC. BASIC. That's how I started, aged 10.

      I typed pages and pages and pages of code I didn't understand. And when my "A" shaped man wouldn't climb up the italic "I" ladder, I got really pissed off. Radio controlled cars were much more fun.

      15 years after that, when my first child was born, I had a ton of staying-in time and I started to learn Java. But that was boring and didn't do anything I wanted it to do.

      HTML and Javascript was next. I got <breally</b> good at that.

      So get him a decent radio controlled car, tell him to wait 15 years, get married, have a child of his own, then write silly Greasemonkey scripts all night. There's so much fun to be had from auto-submitting forms.

      If you want any more advice...

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    6. Re:Programming by lastchance_000 · · Score: 4, Funny

      HTML and Javascript was next. I got <breally</b> good at that.

      +1 for unintentional irony.

    7. Re:Programming by Zalbik · · Score: 3, Insightful

      Great advice! I also tried to teach my son to program, but he wasn't interested. I think the 'key' is to find something he is interested in that he has to learn to program to do it.

      No you asshat, the 'key' is to find out what your child is interested in that they show aptitude at and nurture that. Attempting to force your child into some preconceived mold in order to enrich some deranged sense of proxy-succcess you get through your child's achievement is just wrong.

      Your children do not necessarily enjoy the same things you do. Deal with it.

  3. plain C, python, or ruby by bcrowell · · Score: 5, Insightful

    There's nothing particularly wrong with plain C as a first language. (I'd avoid all the intricacies of C++ syntax for a first-timer. The OO stuff is, in my opinion, totally unnecessary for a first-time programmer to learn.)

    Another good language for first-timers is a scripting language like python or ruby. (I like perl, but perl's syntax is goofy, and if he does want to explore OO at some point, it's better to learn it in a language that uses more standard OO syntax.) I've used python as a teaching language in the past, and it works fine.

    One thing to think about is what programming projects he's interested in doing, and make sure he's set up for success. A lot of kids that age want to program games, but programming a real-time video game requires a *lot* of skills. Whatever project he wants to do, make sure you have a combination of OS, development environment, and libraries that will work.

    1. Re:plain C, python, or ruby by dunkelfalke · · Score: 3, Insightful

      IMHO everything is wrong with C as first language. It gives you dreadful programming style and is not a right tool for application programming. You can mod me as a troll if you want but you've got to chose the best tool for the job and C is a tool for writing operating systems for fuck's sake. It isn't even a high level language. All those buffer overflow security holes happen because of both typical "clever hack" C programming style and choice of using a language for writing operating systems to write business applications.

      Pascal wasn't a very good teaching language for nothing - it forced you to write software in a very clean and readable way.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    2. Re:plain C, python, or ruby by tomhudson · · Score: 4, Interesting

      IMHO everything is wrong with C as first language. It gives you dreadful programming style and is not a right tool for application programming. You can mod me as a troll if you want but you've got to chose the best tool for the job and C is a tool for writing operating systems for fuck's sake. It isn't even a high level language. All those buffer overflow security holes happen because of both typical "clever hack" C programming style and choice of using a language for writing operating systems to write business applications.

      So teach him assembler as a first language, and EVERYTHING else will look simple in comparison!

      Seriously, start him with either the java console (system.out stuff) so he can do "Hello, world!", or start him with html+javascript.

      Programming today isn't like when we were kids. In those days, you did whole applications with ONE technology and ONE package - dbase, clipper, turbo c, delphi, dbfast ...

      Now? The database is decoupled from the app logic. The app logic is decoupled from the presentation, which could be a program or a web app. We wanted separation of the storage from the logic from the front end, and we're there. The kid will get more fun doing simple web pages that he can see results in right away (important to get that positive feedback going, or he'll go back to his psp or wii or xbox or whatever). html+javascript gives him that, plus you don't need anything to start except a web browser and a text editor, - not even a web server.

  4. Python+pygame by sammyF70 · · Score: 5, Insightful

    If he has any interest in programming, then Python in combination with pygame is probably the way to go. Python is easy to learn, and pygame will give him instant visual (and audio) gratification. The instant gratification part is the really important bit if you want to keep his interest up.

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    1. Re:Python+pygame by cibyr · · Score: 3, Insightful

      This is the answer. In starting off with pretty much any programming language, you screw around with strings, do some match, maybe make a GUI with some buttons and stuff... With PyGame, you can make games! Or at least, you can put graphics on the screen, move things around, make noises and it's easy... but not restrictive.

      Logo (and programs like GameMaker and its ilk) get the first bit right, but once you want to do something that isn't moving a turtle around you're somewhat stuck. But with Python, you can do pretty much anything. And it's portable too! You can write a script in Python on your computer and run it on your phone (if you've got a Nokia, at least).

      --
      It's not exactly rocket surgery.
  5. Cold, hard X86 Assembly. by Rod+Beauvex · · Score: 5, Funny

    You don't want to raise a sissy, do you? DO YOU?!

    :D

  6. Perl by metlin · · Score: 5, Funny

    It has to be Perl, of course.

    That way, he'll either write Haikus and become a rock star programmer, or write Haikus and go raving mad and prove the rest of Hilbert's unsolved problems.

    Either way, you'll have Haikus, either as errors or from your brother. You can't go wrong with that!

    1. Re:Perl by Eravnrekaree · · Score: 3, Insightful

      Seriously, perl is the first language i really learned well and would be a great choice.

      I would also recommend seriously just HTML and then later throw in javascript to build on that. it can lead to really fast results to catch interest and has a lot of immediate application in the trendy werb page design/myspace kind of development.

      Perl, it is actually easy to learn and well documented. There are few quirks but it is easy and more powerful than other languages. One just needs to remember to start off each program with $|=1; to turn on autoflush on stdio and to remember that when doing $var=func(); the return argument will always be the last returned. A few rules but nothing really that difficult to remember.

      C/C++ might be better avoided witha newcomer. It could exceed the attention span with those younger programmers. A good GUI builder which can be used in a simple manner is also a good idea. TK is relatively simple but there may be simpler toolkits to use.

      To really capture interest, the programming has to be straightforward and lead to instant tangible resutls so lots of additional code and formalities and having to type lots of intitialisation and set up code, can blow them out.

  7. Re:javascript by Arancaytar · · Score: 4, Funny

    a web programming language, not something a 12 year old should be using

    From some of the Javascript code and web pages I've seen, it seems to be perfectly suited for 12-year-olds. :P

  8. Re:I wouldn't recommend BASIC by Shaiku · · Score: 4, Insightful

    Who gives a fuck what Dijkstra says? Modern variants of BASIC are nothing like the '70's and '80's BASICs he was complaining about. A lot of programmers made and still make a good living in VB. I'll bet a significant fraction of /.ers started off in QBASIC, GW-BASIC, PowerBASIC, or VB. The rest of us probably started with the BASIC interpreters built into our "Home Computers."

    You have to learn to walk before you can run. I know a lot of first-time programmers who gave up on Python as a first programming language. It's just too complex and the concepts are too abstract for a lot of people with no prior experience. And you can argue me until you're blue in the face about how you don't think it should be so, but that ain't gonna change the way it is.

  9. Python + a Logo-inspired module = cool! by YA_Python_dev · · Score: 3, Informative

    Python is a very good suggestion. Be sure to check out the turtle module (included in the Python standard library), it's quite nice and inspired by Logo.

    Also, Python 3.1 is slightly simpler and easier to understand for a beginner that the old Python 2.x.

    --
    There's a hidden treasure in Python 3.x: __prepare__()
  10. Re:javascript by peragrin · · Score: 4, Insightful

    while java script isn't a good place to start it is doing something they are interested in and that would be web pages.

    You start where you have an interest and move from there.

    --
    i thought once I was found, but it was only a dream.
  11. Lego Mindstorms by ebbe11 · · Score: 3, Interesting

    It must be fun, otherwise he won't continue doing it. And building robots and making them do things is fun. But there is of course a price to pay - literally.

    --

    My opinion? See above.
  12. ALICE from CMU by Proudrooster · · Score: 4, Informative

    I am sure someone has already posted it by now, but this about this.

    What is the goal of programming?

    To learn about objects, methods, functions, variables, loops, arrays, program flow, statefulness, events, design, and concurrency (threads).

    You can do all of this in Alice from CMU. http://alice.org/

    Alice starts out as fun which is a great hook and quickly changes to a programming environment as you want to build more complex worlds. Once students understand all the abstract concepts of programming then you can spring C, C++, Java, or whatever. Alice is nice because you only have to learn one level of the abstraction at a time and not wrestle with programming syntax. Having to deal with two abstractions (syntax + programming concepts) will lead to disinterest because it is HARD, even for people who like it.

    I also recommend getting a Lego Mindstorms NXT. You can run nearly any language on it.

  13. Re:at 12 I learned HTML by Dogtanian · · Score: 3, Insightful

    HTML fascinated the hell out of me, so i tried it

    HTML hardly constitutes "programming" in any reasonable sense. That's not to disparage knowing it as a skill, but regardless of what some people think, it's not programming.

    made some Pokemon websites

    Okay, now you've definitely blown your case. ;-)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  14. Go with ActionScript 3.0 by CrazyJim1 · · Score: 3, Insightful

    Actionscript is like C/C++, but with protection from some of the nastier stuff. Also, if you want to get straight to displaying graphics, I haven't found a language as easy to do that with. The most important thing is that Flash games are actually pretty cool so if you become a master in Flash over the years, you can crank out some games. I coded Basic since the Ti-99 in 82, through C64 basic in 85 to GW basic in 91 to quick basic in 92. C/C++ from 95-2009, and now I'm on Flash which I picked up in a week.

    I think the secret to any object oriented language is to avoid complex memory references as much as possible, and just stick with dumb arrays and procedural programming as much as possible. I'd say it is possible for a person to code in Flash without knowing any OO concepts at all as long as they have someone to spoon feed them the basics. Another tip: If you code small chunks at a time, you almost never get caught blinded by where the bugs could be... They're most likely in the new code you wrote!

  15. Re:C# Surely. by A+Friendly+Troll · · Score: 3, Insightful

    For one thing, it uses words instead of symbols ;)

    "if x and not y then foo" is much easier for a beginner to understand than "if x && !y foo".

    Having endured some programming classes at the university with people who never had any programming experience, two things could immediately be observed as problems: people kept forgetting which symbols are used for what and few could grasp pointers (one of the reasons why C sucks for beginners).

  16. Game Programming with Blitz MAX by kervin · · Score: 3, Informative

    Game programming with Blitz Max was the way we went. There is actually a book called Game Programming for Teens that gives you some lesson structure.

    BlitzMax also has a C++ SDK, so you can graduate to that at some point. But as a recovering C++ developer myself I can't understand why you'd want to do the poor kid that.

  17. First place to start isn't even near a computer... by macraig · · Score: 3, Insightful

    If you want to teach a kid programming, the lessons shouldn't start anywhere near a computer at all. Start with visual problem-solving "toys" like LEGO, Tinketoy, ErectorSet, ConneX, and the like. This will be an opportunity to observe and find out whether the kid takes well to the activity or even has a mind well suited to it (I have known people who simply cannot program no matter how hard they try). If the kid isn't well suited for it or doesn't like it, then you can move along to something else; if the kid is a natural or takes a real shine to it, give them a few years' time with that to build up a suitable problem-solving framework upstairs, and THEN introduce them to computers and programming. At that point I would suggest a strongly typed and structured language, like Pascal/Delphi.

  18. Re:small asm, C, C++, python - in that order. by hedronist · · Score: 4, Insightful

    I've been fortunate enough to mentor a couple of prodigies. The key is not to Go Big, or Go Small, or Go Bare Metal, it is to go where their interest lies. If they really want to know about electron migration through a solid state material, Hell, go for it. But if they are interested in how to generate a web page, that's where you start.

    If they get hooked and you start to work together on really interesting problems, you will eventually get into all of the classic core problems of program development: design, platform choice, networking, deployment, security -- you'll get to all of these eventually.

    My vote for a first language is Python. I also suggest starting with Guido van Robot as an interesting starting point. Even older kids will understand that this is just a starting point and they may zip through the problems in a matter of days or even hours. You will encounter limitations in terms of functions, looping, etc., but that can be a springboard to how you do it in real Python.

    For Windows I found the Aptana environment (Eclipse + PyDev plugin) to be easy for kids to understand.

  19. GNU Robots is a great start by Jim+Hall · · Score: 3, Informative

    Most kids like to write some kind of game as their first program. It's immediate enjoyment, and something they'd like to play with when it's done.

    So a good start for learning programming might be GNU Robots. In it, you write a program for a little robot, then send it out to explore a world on its own. The robot has to run autonomously, using the program that you gave it to navigate obstacles, avoid (or destroy) enemies, pick up energy tablets, and collect rewards. And you get to watch the robot do its thing, so when it's done you can immediately update your program and try to improve it.

    GNU Robot programs are written in Scheme, which should be fairly easy to learn.

    (Disclaimer: I'm the original author of GNU Robots, although I turned it over to someone else after I released version 1.0D in 2000.)