EVE Online Battle Breaks Records (And Servers)
captainktainer writes "In one of the largest tests of EVE Online's new player sovereignty system in the Dominion expansion pack, a fleet of ships attempting to retake a lost star system was effectively annihilated amidst controversy. Defenders IT Alliance, a coalition succeeding the infamous Band of Brothers alliance (whose disbanding was covered in a previous story), effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets. A representative of the alliance claimed to have destroyed a minimum of four, possibly five or more of the game's most expensive and powerful ship class, known as Titans. Both official and unofficial forums are filled with debate about whether the one-sided battle was due to difference in player skill or the well-known network failures after the release of the expansion. One of the attackers, a member of the GoonSwarm alliance, claims that because of bad coding, 'Only 5% of [the attackers] loaded,' meaning that lag prevented the attackers from using their ships, even as the defenders were able to destroy those ships unopposed. Even members of the victorious IT Alliance expressed disappointment at the outcome of the battle. CCP, EVE Online's publisher, has recently acknowledged poor network performance, especially in the advertised 'large fleet battles' that Dominion was supposed to encourage, and has asked players to help them stress test their code on Tuesday. Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures. The incident raises questions about CCP's ability to cope with the increased network use associated with their rapid growth in subscriptions."
Except the service wasn't interrupted by CCP, it was caused by the players from the attacking faction basically trying to slashdot the damn server, without using the established notification practice to give CCP time to move the node onto a more capable server in time.
You are a fucking idiot.
Sov was lost after downtime, and CCP can not reinforce the node without shutting it down. That's why they reinforce nodes during downtime. With old sov mechanics, it was easier, because sov was tied to downtime.
And how exactly the "players interrupted the service"? I mean, would you mind telling me what exactly we did, except pressing a button in an online spaceship internet game called "EVE online"?
I am so sorry if I wasn't supposed to press a button in this game. Maybe I should just give 15$ to CCP every month, and not even start the client? That would be ideal, wouldn't it?
It's also apparently the case that the invaders were intentionally trying to bring down the server in a plan that backfired on the badly.
Look at this monkey.
Yeah, I just love crashing servers on Saturday evening, and holding my cock instead of playing a game. Not only that, but we were crashing the node while jumping our own Titans in.
NERDRAGE ENGAGE!