Whatever Happened To Second Life?
Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
For me, I can tell you what happened to Second Life. They screwed up my account and their customer service is useless.
Long version: I had an OLD account that received the 500 L$ weekly allowance that used to be given to every account. Then they changed it so that new accounts don't get that allowance. I went on, made a few custom objects and was happen with my character... Until they got hacked. When they get hacked, they force everyone to change their passwords using the password retrieval system. No problem, it's an email that gives you a link. Everything was fine... And then they got hacked again. This time, my password link doesn't work... It just says there was 'an error'. After trying like 5 times over a couple days, I call them. Their machine hangs up on me without ANY voice prompt. Over the next 6 months to a year, I called over and over, but each time it hung up on me, or answered then hung up, or answered and told me to leave a message then told me the mailbox was full... One time it DID let me leave a message and their message promised me they'd contact me... Nothing. So I eventually just gave up. It's not worth the hassle, and I'm NOT going to make a new account and lose my allowance and the customizations to my character.
I've been told that the customer service is better now, but I no longer care.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
I'm still convinced virtual worlds have a fascinating future in our lives -- Second Life may be a bit ahead of its time and needs more technology however.
There are also useful things going on there. For example, Cape Town Housing Project.
Here some students from Delaware, USA designed and built virtual homes for the townships around Cape Town. The designs were critiqued by an organization that handles this stuff in Cape Town in real-life. The students got some valuable experience. For example, designing a house with multiple bathrooms. Ah, no. Or using materials not readily available in South Africa.
I can see with time and technological advances that students won't have to truck into their local university, they'll be able to learn within virtual classrooms.
One of the things I though that second life SHOULD have become but never did.... The fricking internet interface in a Avatar interface. There is no Google island where I can search Second life for something and zip there. 99% of Second life is just a timewaster you cant do anything in there. Even when Ira Flato did his Science Friday shows in Second life it was a joke. Oh boy, I can either listen on my pc and easily twitter my questions, or I can sit there in a difficult to use UI and act like I am listening... no thanks.
It had potential, but it never really went anywhere useful.
Do not look at laser with remaining good eye.