Framerates Matter
An anonymous reader writes "As more and more games move away from 60fps, the myth of the human eye only being able to detect 30fps keeps popping up. What's more, most people don't seem to realize the numerous advantages of a high framerate, and there's plenty of those."
You can tell the difference between 30 FPS and 60 FPS.
The way I tested this was I made a 2 second video in flash, a circle moving from the left side of the screen to the right side. 60 frames. Run it at 30 FPS.
Then I made a second 2 second video, same exact positions. 12 Frames. Ran it at 60 FPS. Asked me, and all of my surrounding classmates, which was about 24 students IIRC.
100% of us noticed a visible difference in the smoothness. Whether our eyes were making out each individual frame perfectly or blurring some together to create a smoother effect, it was irrelevant since there WAS a noticable difference. I was going to slowly bump the 30 and 60 FPS up higher and higher to see at what point the difference is not distinguishable, but I got lazy (High school student at the time.)
The point I think most gamers would agree on is that more frames per second are nice - but that 30 frames per second are Necessary. You can occaisonally dip down to 24 and be alright (24 is supposedly the speed that most Movie theatres play at) - but when you get around 20 or so its really does take away from the experience.
15 FPS vs 30 FPS vs 60 FPS. This is a visual representation. There are points made, however, that when you watch a movie, the image is "softened" and runs at a lower framerate [something like 24 or 25 FPS?] because your brain helps "fill in the gaps" or something of that sort. Pretty interesting stuff.
More to the point, the eye does not work with frames. The eye itself has no framerate.
Rods and cones individually update at about 15 times a second, but each individual one is entirely asynchronous from all the others. One update, another update, another update, etc. Your entire eye is not read 15 times a second, each individual light sensor 'trips' 15 times a second, semi-randomly, and sends the current light level. (1)
While each rod and cone only sends one signal, and then nothing, until it resets and sends another, our brains seems to assume that the light and color levels have remained the same.
Hence we get a 'blur', as objects move, and our brain assumes that said object is also in the old position until all rods and cones have updated.
1) And even that's not entirely right. Each rod and cone is actually sending a sorta average of the light it received since in the last update. You don't have to receive a photon exactly as it updates.
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