Details On Natal's Motion Capture Technology
An anonymous reader writes "Following yesterday's announcement of a late 2010 launch date for Natal, more details are emerging on exactly how Natal works. Alex Kipman, the project's lead developer, explains that Natal uses only 10-15% of the Xbox's resources to calibrate to a new player inside 160 milliseconds, track one or two players simultaneously, and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they can't be seen by Natal — for instance when they are held behind the back."
So, anyone know any concrete numbers yet?
I don't have any concrete numbers, but I did just pick up this foam number one a few days ago...
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
The article says that 31 limbs are tracked
So even many-limbed deities like Vishnu and various spider gods can play? That's so thoughtful of Microsoft to include the divine.
31 limbs isn't out of the question if it's something like a multiplayer party game. That could be, for example, seven people, three of whom are men.
Fixed that for you.
He wants war games to get as close to real life as possible without any actual work, exertion, exercise, social interaction, or dirt.
I think Natal is amazing
I dunno.. I'm kinda scared of this: http://www.penny-arcade.com/comic/2009/6/5/