AMD Launches World's First Mobile DirectX 11 GPUs
J. Dzhugashvili writes "Less than 4 months after releasing the first DX11 desktop graphics card, AMD has followed up with a whole lineup of mobile graphics processors based on the same architecture. The new Mobility Radeon HD 5000 lineup includes four different series of GPUs designed to serve everything from high-end gaming notebooks to mainstream thin-and-light systems. AMD has based these processors on the same silicon chips as its desktop Radeon HD 5000-series graphics cards, so performance shouldn't disappoint. The company also intends to follow Nvidia's lead by offering notebook graphics drivers directly from its website, as opposed to relying on laptop vendors to provide updates."
Maybe one of the big names over at Microsoft said at some point he wanted his employees to adopt the "lack of risk" mantra, but instead they all understood "lack of RISC." ;-)
"The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
1995 called and wants their "ATI drivers are crap" comment back.
In post Patriot Act America, the library books scan you.
Is this 1990 again? We are back to RISC vs CISC? Intel and AMD showed that decoding CISC to RISC microps can be just as fast as RISC. They gain some performance advantage on the instruction cache hit rate vs pure RISC at the expense of some hardware logic(This only comes into play when compared to very low power devices)
2010 called and wants their ATi card to run stable and stop crashing in any number of PC games: Borderlands, Saboteur etc. There have been public known issues with the 5xxx line of their cards causing system locks because of poor drivers and incompatibilities. http://www.joystiq.com/2009/11/03/borderlands-glitch-watch-2009-radeon-powered-pc-crashes/ http://www.evilavatar.com/forums/showthread.php?t=101665 etc. etc.
1995 called and wants their "ATI drivers are crap" comment back.
Obviously you have never tried running Linux on a system with a ATI graphics card.
DirectX 11 in a mobile device? So the device doubles as a hairdryer?
I want this account deleted.
I have three in my system. :3
~ C.
Support in the open-source drivers is being written as fast as ATI can verify and declassify docs. Also the r600/r700 3D code should be mostly reusable for these GPUs.
~ C.
As well as a good deal of other Windows graphic programs. You can stick your head in the sand and pretend that Microsoft Windows isn't a major player, but you are fooling only yourself. Windows development matters a whole lot, and DX is the native API and thus many use it.
However, in this case the reference is to features of the card. See OpenGL is really bad about staying up to date with hardware. They are always playing catchup and often their "support" is just to have the vendors implement their own extensions. So when a new card comes out, talking about it in terms of OpenGL features isn't useful.
Well, new versions of DirectX neatly map to new hardware features. Reason is MS works with the card vendors. They tell the vendors what they'd like to see, the vendors tell them what they are working on for their next gen chips and so on. So a "DX11" card means "A card that supports the full DirectX 11 feature set." This implies many things, like 64-bit FP support, support for new shader models, and so on. IT can be conveniently summed up as DX11. This sets it apart to a DX10 card like the 8800. While that can run with DX11 APIs, it doesn't support the features. Calling it DX10 means it supports the full DX10 feature set.
So that's the reason. If you want to yell and scream how OpenGL should rule the world, you can go right ahead, however the simple fact of the matter is DirectX is a major, major player in the graphics market.
The Microsoft tool's dilemma: Should I stop making money selling software, or risk being called a Microsoft tool by an anonymous coward on /. (who writes iPhone apps, no vendor lock-in there of course).
// MD_Update(&m,buf,j);
Only all the AAA games on Windows, but clearly you are far more important than them.
Live today, because you never know what tomorrow brings
I read your post and it occurred to me that it illustrates perfectly a key problem with software development today: short sightedness.
In an age of fast multiprocessing, it only makes sense to do everything you can to create abstraction layers that will ensure:
1. My software will have the widest possible audience regardless of platform. $$$
2. I will be able to extend the application, or create a new one with minimal effort by reusing modules I've already created to do hard things well/fast. $$$ (in form of turn-around time/effort)
3. If a vendor decides to break something in their firmware/hardware - I only have to fix one module that drives the given hardware - *NOT* the application itself. $$$ (ditto)
Flexibility, resiliency, more cash in your pocket...I don't see a down side to taking this approach. On modern gaming rigs in particular, there is no reason NOT to use OpenGL - for all it's perceived limitations compared to a tweaked out directX X86 app.
As a gamer myself, I look at it from another angle: I have Linux, Mac machines as well as a high-end Windows game rig - to host games (I like to create and share my own maps/scenarios in some games) cost efficiently I prefer to use the Linux server, and play on my Windows box....using and tweaking WINE in order to run the game (I'm not made of money and can't cost-justify a full compliment of windows servers - which also would waste resources since I am a *nix developer too). Getting WINE to work with some of the niche games I play is a royal pain. If the developers of said games took my advice, I would be running their games natively under linux with minimal headaches.
Flexibility and choice is good for the widest audience. Vendor lock-in is bad - and only serves a few types of people (the corporation$$$ and simple gamer-$$$). The funny thing is, these companies stand to make more money than they would under their lock-n strategy if they would think long term and build flexible extensible applications that benefit the largest audience. Lucky for me most of the titles I currently enjoy have taken this approach; I will continue to gravitate to those that do, and deny $$$ to those that won't.
Lodragan Draoidh
The more you explain it, the more I don't understand it. - Mark Twain