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M.U.L.E. Is Back

jmp_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E. The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E. addiction back in the day and would like a dose of nostalgia every now and then."

5 of 110 comments (clear)

  1. never can get enough of the theme song. by YesIAmAScript · · Score: 4, Informative

    http://www.youtube.com/watch?v=p6L6MhSgpgo

    Some of the best home computer music of the time. This song is the number 1 reason I fire up SIDplay (followed closely by many things by David Whittaker).

    --
    http://lkml.org/lkml/2005/8/20/95
  2. Re:Nice...but no intro music? by PhantomHarlock · · Score: 4, Informative
  3. Danielle Bunten should have been credited by lena_10326 · · Score: 5, Informative

    ...not Dan Bunten. She made it clear.

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    Camping on quad since 1996.
  4. 64k - 36Mb by Anonymous Coward · · Score: 4, Informative

    This was one of my favorite games in college on the C-64. I expected to find a slim flash game, instead it's a 36Mb installer (Win). A bit better on Max/Linux (16Mb), but still, WTF? I'm guessing these guys used to make printer drivers for HP.

  5. How to play MULE, for newbies. by Tei · · Score: 4, Informative

    MULE is a strategic economic simulator for 4 players. A long game (12 turns) take about 90 minutes.

    The first thing you will see wen you join, is the surface of the planet. The surface is divided into "plots", that later can be taken by the players. You will put "mules" (multi use labor element robots) in these plots to craft raw metal (smithore), precious luxuries (cristite), energy or food. Your mules to work need energy, you need food or you will be unable to manage your mules.

    First phase, a cursor move trough the planet, simply pressing space take a plot. The "river" plots are specially good for food, the desert for energy, and the mountains for smithore.

    Next phase, the players move his character, and have the option to take a mule, and move it to a specialization house (energy, food, smithore...) then move that mule to his plot, and press space again to place the mule.

    After all players have placed his mules, theres a "production" phase. You will produce based on your mule type, type of terrain, and some economy of scale bonus.

    Next phase is selling/buying. You need to secure energy, if you don't have, and food, if you want to place mules.

    The tournamente mode (somewhat like the 'full experience') is 12 complete turns of this. With some random bonus and malus events for the players.

    The game is some sort of economic sandbox, most people "play to win", but is possible to "play to make the colony a success".

    More info:
    http://www.planetmule.com/forum?topic=379.0

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    -Woof woof woof!