Duke Nukem Forever Not Dead? (Yes, This Again)
kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"
This is in YouTube too.
This time the plan is perfect!
* License iD Tech 4
* Begin development!
* Drool at Rage and Doom 4
* License iD Tech 5
* Struggle to incorporate previously developed content into new engine
* Start over with a new license of iD Tech 6
* ???
* Profit!
The Long Now Foundation
Upon seeing the headline I realized there's a whole generation of /.ers who weren't even around when Duke Nukem became old news.
http://xkcd.com/647/ applies.
Can we get a "-1 Wrong" moderation option?
A lot of modern games do some of these, and generally do them better than Duke3D because the technology has improved. Given how much more primitive than Quake the engine was, you should get some idea of how good the game was from the fact that the two were played about as much. The thing that killed Duke3D for us was the fact that Quake supported mods (like most Id games, it's basically a playable engine demo), and so you kept getting new games that ran on the Quake engine for free. Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.
I am TheRaven on Soylent News
Yet Doom as Well as Duke 3d were supbar technologically to Ultima Underworld which came out a few weeks before Castle Wolfenstein 3d.
3d realms is not 'done' and Take Two does not own the rights to Duke Nukem. Take Two is suing for the assets to Duke Nukem Forever (possibly to finish the game) saying 3D Realms breached their contract with Take Two for failing to deliver the game. By the time the court case is finished, those assets will almost certainly be worthless, if they're not already.
The irony about the latest incarnation of DNF is that this time, it really was almost done. 3DR had finally hired someone from outside to manage the project and stop the feature creep and, by all accounts from people who'd seen the latest incarnation, it would've been a kick-ass Duke Nukem game.
Unfortunately the financial armageddon meant that 3DR needed some cash (they were probably funding DNF through various investment schemes) and so they were at the mercy of T2. Take Two decided that the Duke IP was worth more than just helping 3DR and so decided to screw them over. That incident a few years ago where George Broussard told T2 to "shut the fuck up" probably didn't help matters either.
This piece on Wired is probably the best write-up of the whole saga I've seen.
Nick
Yeah, no doubt that's why he said "don't be disappointed, read between the lines — why am I not allowed to talk about it?"
Because the most exciting thing possible for fans would be Jon's not allowed to talk about it because it was all a big fuck up! Oh, the excitement is pretty much killing me.