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Duke Nukem Forever Not Dead? (Yes, This Again)

kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"

11 of 195 comments (clear)

  1. Meh by Kjella · · Score: 5, Insightful

    The only thing he sounded like, was "I'd like to tell you all about that shit and how horribly mismanaged that disaster was, but I've been gagged from telling you"

    --
    Live today, because you never know what tomorrow brings
  2. Of Course it's Not Dead by segedunum · · Score: 3, Insightful

    It's only been dead because the whole thing was totally mismanaged for the best part of a decade, and those in charge of it got themselves into what can only be described as a mental illness. It's far easier to promise that a game will blow away everything else if you don't deliver it, and given that DN pre-dated games like Quake and an age where 3D games were developing fast I can sort of understand it, if not forgive.

    The story, plot and characters of the game are still worth quite a bit. There still isn't anything quite like Duke Nukem even after all the FPS games that came after. The question is, can anyone take those up and create an actual game to some sort of plan?

  3. Re:Anyone else outgrow Duke Nukem? by Razalhague · · Score: 2, Insightful

    No publisher would throw away 12 years of hype.

  4. Re:Anyone else outgrow Duke Nukem? by MSojka · · Score: 2, Insightful

    Because the engine wasn't pure 3D, it could do impossible levels and the designers used this very effectively in a few places.

    You can do "impossible" levels in pure 3D just fine. Examples: Narbacular Drop, Prey, Portal.

  5. Re:Duke Nuken For.... WTF?! by petermgreen · · Score: 4, Insightful

    Why didn't they just get someone to develop something and slap a name on it?
    They did slap the duke nukem name on third party stuff a couple of times, duke nukem time to kill and duke nuem manhatten project spring to mind.

    It always appeared to me that the big problem with dnf was they really wanted it to be a ground breaking game but others kept overtaking them and so they kept rearchitecting the game over and over again.

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  6. You're all drawing the wrong conclusion by Quarters · · Score: 5, Insightful

    He's not allowed to talk about it because there is now ongoing litigation between Take2 and 3DRealms over contracts, monetary advances, etc...

  7. Re:Anyone else outgrow Duke Nukem? by RichiH · · Score: 2, Insightful

    > Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.

    It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server ;)

    But on a more serious note, dm14_2 was the _best_ _multiplayer_ _map_ _ever_. Tiny footprint, yet quite high; it ensured that you met each other all the time while still allowing you to hide (sometimes) and incredibly fast-paced. Fun times :)

  8. Re:Anyone else outgrow Duke Nukem? by Gnavpot · · Score: 2, Insightful

    The jetpack let you fly. It was the first FPS that I played that had an official mechanism for flying in it.

    Well, Descent was released one year earlier, and it let you fly too.

    Of course, you could ONLY fly in that game. But I still considered it an FPS anyway.

  9. Re:Anyone else outgrow Duke Nukem? by theArtificial · · Score: 2, Insightful

    Including how the enemies begged for life? "No, no! please!" and then try and kill you? Oh I completely forgot about this game!

    --
    Man blir trött av att gå och göra ingenting.
  10. Re:Anyone else outgrow Duke Nukem? by shutdown+-p+now · · Score: 2, Insightful

    RoTT visuals sucked, unfortunately, as engine-wise it was somewhere between Wolfenstein and Doom engine (in particular, 90 degree walls only, and ceiling height the same throghout the entire map - though it did vary between maps, unlike Wolfenstein).

  11. Re:Anyone else outgrow Duke Nukem? by kalirion · · Score: 2, Insightful

    The first three games in the franchise were platformers.

    What was the third Duke Nukem game before 3D?

    Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.

    I've played a few.