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Duke Nukem Forever Not Dead? (Yes, This Again)

kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"

3 of 195 comments (clear)

  1. Re:Anyone else outgrow Duke Nukem? by Dogtanian · · Score: 3, Interesting

    No publisher would throw away 12 years of hype.

    Isn't it even longer than that now? Anyway, Duke Nukem Forever had already moved from badly delayed to standing joke in the early-2000s. Now the joke's worn thin and just plain strange. The fact that someone hasn't just slapped the name on *something* and released it as Duke Nukem Forever long before now is what is weird.

    I suspect that any game released would end up being the "Snakes on a Plane" of games. People discussing it a lot, but not necessarily buying it. Anyone who remembers playing the original games in their mid-90s heyday would have to be at least in their 20s now, and even then I suspect that most of them have moved on.

    Disclaimer; though I'm old enough to have been a typical DN fan, I never played- nor had even heard of it- during its heyday, only becoming aware of it through DNF's reputation as a standing joke several years ago. Even *that* was so long ago that many kids probably aren't aware of it. Its best hope is as a tongue-in-cheek attempt to ride an "ironic" revival of the 1990s. Yuk.

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  2. The Build engine by GF678 · · Score: 5, Interesting

    Duke Nukem 3D did have a rather interesting engine. As someone else has posted, it did various things other engines at the time couldn't do (eg. mirrors) and was well optimized.

    For anyone who's interested about the history of the engine: http://www.youtube.com/watch?v=VSVzn0F3pyQ

    OK, it's got nothing to do with DNF but I found this video recently and felt it was worth sharing. :)

  3. Re:Anyone else outgrow Duke Nukem? by Blakey+Rat · · Score: 3, Interesting

    Marathon had the impossible levels too... they're really quite cool, and I haven't seen anything like them in Prey or Portal.

    For example, you could make a figure-8 level where the two crossing hallways in the center "don't intersect" with each other. So and your friend can be standing literally in the same place, but you can't see each other because you're in different hallways. One of the Marathon multiplayer levels was mind-bending by using this trick... it made the radar completely useless.