City of Heroes Sr. Designer Talks Architect System
Kheldon writes "The MMO Gamer sits down with Joe Morrissey, a Senior Designer at Paragon Studios, to discuss the inspiration behind, and current implementation of, the Architect user-generated content system in City of Heroes. Quoting: 'Really for me, wanting tools so the rest of the team could actually come up with content was the idea. Because we have a lot of guys on the team that are hardcore players, they play the game all the time. Then they come to me like, "I’ve got this idea for this story, we should really do this arc with this guy!" And I’m like, "That’s great. I haven’t got time to do it. I’ve got plenty of other story arcs to work on." But, if we made the tools easy enough, then they could actually come up with the arcs, and we can put them out. Then somewhere along that road it dawned on me: Why stop with the rest of the team?'"
it is like Second Life but worse.
And then you were like, "Gosh, I really want to mock this guy, but I can't find any fault with anything he actually said". And then you were like, "It's cool, I'll just make up some bullshit strawman and pretend he said that because I'm a lying scumbag!". And then you were like, "See, look, I'm attacking claims of being the first person to think of supporting user-generated content, even though nothing at all implying anything of the sort appears anywhere in the article!". And then you were like, "Now I'll congratulate myself on my withering critique even though I know I'm not capable of actually making one!". And then you were like ,"Oh, god, my crippling array of mental inadequacies is too obvious for even me to deny so now I'll cry myself to sleep mired in the knowledge that I'm an utter failure".