Average Budget For Major, Multi-Platform Games Is $18-28 Million
An anonymous reader passes along this excerpt from Develop:
"The average development budget for a multiplatform next-gen game is $18-$28 million, according to new data. A study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an average of $10 million. The figures themselves may not be too surprising, with high-profile games often breaking the $40 million barrier. Polyphony's Gran Turismo 5 budget is said to be hovering around the $60 million mark, while Modern Warfare 2's budget was said to be as high as $50 million."
I wouldn't be surprised if half the budget on MW2 was marketing, if not more.
You are also 10 years older.
It is very much like the idea that modern music sucks (the best music is always the stuff that played when we were in college), or the quote about sci-fi:
The golden age of science fiction is twelve.
World of Goo is a great game, but I don't think it follows that the money spent on big budget games is wasted.
To make the comparison with movies: lots of people like the low budget Clerks. But millions more like the expensive Lord of the Rings. Part of what they like is all that expensive looking grandeur. You couldn't make Lord of the Rings on Clerks' budget.
You couldn't make GTA IV on World of Goo's budget. I think there's room in this world for both games.