Star Trek Online Open Beta Starts Today
Today Cryptic Studios will begin the open beta of Star Trek Online, opening their test servers to invitees and anyone who has pre-ordered the game. The beta will run through the 26th, and the game will officially launch on February 2nd; head-start players will be allowed in on January 29th. The game is set in the old universe (not the rebooted one from last year's movie), and takes place roughly 30 years after the events in Star Trek: Nemesis. There are two playable factions to start — the Federation and the Klingon Empire — and more may become available later on. There will be conflict between the two factions, but supposedly all PvP will be "optional and consensual." Players will be able to choose from a variety of ships, and they'll see cameos from familiar characters. Eurogamer has a hands-on preview of the game, and fans of the Trek universe will be pleased to hear that "Cryptic is clearly thinking about Star Trek first and MMO convention second." A number of gameplay trailers are available for viewing, and the official forums have a nice collection of facts.
Klingon: Sir, I propose that we engage in physical combat--with your consent of course.
Federation: Why that would be smashing! Gentlemen's rules apply?
Klingon: Why of course sir, let us stand 5 paces apart and engage in fisticuffs on the count of five.
Federation: And no hitting in the groin or other sensitive areas?
Klingon: I wouldn't dream of it, sir.
SJW: Someone who has run out of real oppression, and has to fake it.
- 18 month development time
- lackluster character animation
- PVP-only Klingon "faction"
- typical tank/dps/healer holy trinity (even in ships for pete's sake)
- subscription fee AND microtransation store
This is a half-ass, generic MMO wrapped in the designs and sounds of a franchise we're prone to get nostalgic about. It's a cheap ploy, and I won't support Cryptic and their shitty games.
Yes, I'm bitter at the terrible mess that was Champions Online. But they have not shown any change as a developer.
Caffeine is my anti-drug!
Duranin - A NWN2 Roleplaying Persistent World
one side filled with kirk and spock and picard wanna-bes.
and the other filled with the klingon speakers.
so, uh, who is gonna run the internets while you all are gone?
is that IS Champion's Online with Star Trek star ships.
Away team missions comprise of find the shiny objects (like bombs)
Though he does like the star ship combat currently (I would not mind a B5 game like the older Star Trek simulator)
* Winners compare their achievements to their goals, losers compare theirs to that of others.
"Where possible, the game will provide non-violent ways to resolve conflicts."
So in other words, this is Picard-style Star Trek. You Kirk-style players can stay logged into Eve.
..how will you feel when they tell you -- it wasn't a game!
Or when the old fogey in the space car comes to get you, because you're the best and only you can command the fleet and save the galaxy?
If WoW is getting boring, this will not hold you for more than a month unless you really love Star Trek and must buy this game in collectors edition (twice, so you have one to play and he other to display.)
I can't force myself to log into the game anymore. For one, it gets to be extremely tedious being confined to a small square box until you warp which zones you (with load screen) to a "warp zone" where you fly around and choose what zone you want to "drop out of warp" into. Add that to the extremely lackluster combat of flying circles around the enemy and occasionally turning around to distribute damage to the other shields and you have a really, really lackluster game.
Basically, it's the Champions Online game with ships instead of super heroes. Same engine, same zone structure (with instancing), and the same quest log/quest types. The only thing I can think of right now that they added is a "ship" inventory so you can upgrade shields, phasers, and such with items you will find during battles or apparently "research" by taking rare ores found in sectors to an NPC to process.
Also, Klingons are pretty much 99% PvP based so if you wanted to run a freighter or some other non-combat scenario for The Empire, you'll find yourself without. Land/ship based combat is your typical target and select 1, 2, or 3 to select your weapon/attack. But wow, you can decide if you are in attack mode or speed mode. Woo!
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
- It has been in development for almost 5 years, the team is completely different than Champions
- Character animation looks pretty good to me, but what a minor thing to complain about. It'll get better over time too. I could personally care less if it uses ASCII graphics, as long as the gameplay is solid
- Klingon faction is currently mostly PVP -- they want to add more content later. Big deal! In fact, some players will like this.
- There's a lot more going on than just tank / healer / etc. You can equip modules in any way you want to give your ship a versatile configuration. Seam with team members for away missions. It may not be the most revolutionary game around but, it does do something different. I for one look forward to trying out the strategic space combat.
- It's only microtransaction in the same way that WoW is. You can buy items that don't really affect the gameplay.
- Initial reviews and impressions are much more positive than with Cryptic's previous offerings.
.
Who knows, maybe it will suck, maybe it won't. We don't know yet.
I only played this past weekend after I got a beta key, but I have to agree. It's pretty much exactly what you'd expect from a Star Trek MMORPG, if your expectations were entirely unambitious. The bridge officers change things up a little, but mostly in a cosmetic way. Gameplay is fundamentally unchanged from the model EQ and WoW set over the past decade. It's sadly typical MMO quest grind, and not half as polished as WoW. The interface, for example, is sluggish, poorly designed, and buggy.
Maybe if you're a big Star Trek fan, it'll still be fun. But if you've had your fill of typical MMOs that do nothing interesting with the whole massively multiplayer thing, I'd steer clear.
LOAD "SIG",8,1
To be honest, I found the combat at least a bit more engaging than WoW ever was, also with the last closed beta patch they significantly increased the difficulty level which made it more fun for me.
I think the game has a chance, especially if they improve it as they have been and add Bridges for warp travel instead of the silly warp sector.
An "open" beta means that you have the means by which to join the beta without them selecting you. It doesn't mean that it's necessarily free. It is as opposed to a "closed" beta which means that you can only join by their specific invitation, and that it is entirely likely that no matter how badly you want to join or how much money you have to spend (well, barring buying the entire company), you won't be able to get in.
If you have learned anything from the open source movement, it should be that "open" != "free." You can be charged for open source software, just as not all software that is free (as in beer) is open source.
Every time I turn my PvP status to "on" my shirt turns red... What's the deal?
All glory to the Hypnotoad!
I'm trying to figure out why people are continually surprised when non-Windows MMO clients are not available. You want to have a high percentage chance of being able to play a non-console, non-browser based game, get a Windows machine. End of story.
From Super Star Trek
"The short-range scan gives you a considerable amount of information about the quadrant your starship is in. A short-range scan is best described by an example."
1 2 3 4 5 6 7 8 9 10
1 * . . . . R . . . . Stardate 2516.3
2 . . . E . . . . . . Condition RED
3 . . . . . * . B . . Position 5 - 1, 2 - 4
4 . . . S . . . . . . Life Support DAMAGED, Reserves=2.30
5 . . . . . . . K . . Warp Factor 5.0
6 . K . . . . . * . . Energy 2176.24
7 . . . . . P . . . . Torpedoes 3
8 . . . . * . . . . . Shields UP, 42% 1050.0 units
9 . * . . * . . . C . Klingons Left 12
10 . . . . . . . . . . Time Left 3.72
"You may abandon the Enterprise if necessary. If there is still a starbase in the galaxy, you will be sent there and put in charge of a weaker ship, the Faerie Queene.
The Faerie Queene cannot be abandoned.""
Actually, I've never griefed anyone, but I've been baited into fights a number of times. Most griefing is suicide ganking when you're in empire. But what Eve has taught me is that while games can be amusing or entertaining, they'll never be thrilling and exciting without a real risk of loss.
And if Klingons have to ask permission to fight, it's a game for pussies. A Star Trek game deserves better. It deserves rich, deep content, beautiful graphics, and absolutely cut-throat space. Otherwise you're left with something that's ultimately empty and meaningless. And while I have no problem with pointless, controlled gameplay on something like WoW where you can run around and do the 5 things you're allowed to do all you like, it pains me to see it done to Star Trek.
Yes, I get that when you crunch the dollars and cents, making WoW in space and slapping the Star Trek name on it seems profitable, but it doesn't mean I have to like it.
-- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
Picard: I want suggestions.
Worf: Lets kill everyone and everything!
Picard: Capital idea, make it so.
The eurogamer preview makes it clear, this MMO is for people that thought Enterprise was a great series, finally space boobies and big battles instead of all the soul searching and boring talking...
If you want your Star Trek to be "The city on the edge of forever" (If I have to explain, I must kill you) or "The measure of a man", then just forget it. There are no moral questions in this game. No Sci-fi to question the nature of humankind.
Even adventure trek like "Starship mine" (Picard does "Die hard") which would translate well to a "Deus Ex/Thief/System shock" style gameplay is beyond this game.
"Yesterday's Enterprise" or even "The inner light", story telling you can forget as well.
So what is left? Simplistic combat and being overrun by thousands of Wesley's. This has about as much to do with Star Trek as "Star Trek: Elite Force". And at least that was based on an element of Voyager (google "worsed voyager episode" common answer? Every single one of them.)
If you think the best of Trek was when Janeway tried to do Ripley (badly) then this might be the game for you.
For non trek fans, you will like this if you liked Champions Online in which case I am suprised you managed to read this far without shortcircuiting your keyboard with your drool.
For trekkies, it is an amusing romp and a bit of fun to hear and see all those sounds again, but it is like having sex with a hooker, the sex ain't worth the eternal regret and feelings of self-loathing.
If you do give it a try, make sure you have the best of trek on a playlist ready to sooth your ravaged mind. Just so that you won't think Trek is "blow everything up". I recommend "The measure of a man", not a blaster fired, no ships blowing up, just Star Trek as it was meant to be.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Garak is one of the greatest characters in Trekdom, and you are denying yourself the pleasure of experiencing his slimyness. That is all.
Gamingmuseum.com: Give your 3D accelerator a rest.
My impressions from playing the game:
Your Character: You start off as a junior officer in the position of ship's captain. Your character can be Tactical (tank/dps), Engineering(utility) or Science(buff/heal), and this largely determines your ground combat role, but your space captaining is seperate. Standard races are included as packages for character look, but you can do all sorts of things to your appearance and I've seen some strange things/people in spacedock. You also can customize your uniform to a degree. XP are invested in skills, which give you powers.
Bridge Officers: BO's are pets on a planet, and powers in space. They level up and can be given specific training. You can get new BO's in the same way you can get gear, buy, mission reward and so on. Not all BO's have the same capabilities. They come in three general flavors, Tactical, Engineering, Science, with similar functions to the PC versions. In space, BO’s allow you to do special things with your ship, like fancy photon torpedo spreads and emergency power to shields. BO’s may be equipped with gear just like your main character.
Your Ship: You can customize your ship’s look a good deal. Depending on your preference you can have a Miranda from WoK, something more TNG, or mix and match because you really just like the way those particular nacelles look. There’s also gear for your ship. You can install that disruptor array on your Fed ship if you like.
Ground combat: It’s okay, but not great. However, if you’re ST fan the words “phaser rifles” will probably do it for you. The little phaser has a stun attack. Also, the default unarmed attack seems to be that palm-strike-to-nose thing.
Space Combat: It’s ship combat, not fighter combat. Firing arcs, weapon charge, shield regeneration. Battling a single comparable ship is not intended to be quick in this game. You’re intended to fight an enemy that will try to shelter it’s weak shields and you’re expected to do the same. Many fights are against more numerous small opponents (the Orions deploy fighters), and the management of your weapons and powers is where your time is spent. It’s not about movement, it’s about management. This appeals to me for ship combat of this type.
Quests: The training mission above is what it is, newb training. I never really felt like I was taking on the Borg, but rather like I was helping out after the fight, then joining the big ships to push them out.
The other missions seem much more like ST episodes. Travel to a system that's having a labor disptue as the Fed representative. Discover pirates in the system and clear them out. Beam down to resolve the differences. While the diplomatic options are too simplified and need serious work, I think they've done a good job of replicating the ST episode in game. Things begin "Stardate bla...we are escorting so and so to a Vulcan monastery..." and end with the ship warping out of system or the crew beaming off planet.
It feels like the game will have a story, with missions that are a part of it.
Kirk vs. Picard: Definitely more Kirk. Myabe you could call it “Enterprise-E Picard”. In the Sol area there are public quests that involve Klingon incursions, and I killed a whole lot of Klingons in that Vulcan monastery. Sure, you’re expected to talk to people. Angry Federation workers are an example of people to whom one is expected to be diplomatic. The pirates in orbit you’re expected to explode. It’s a post-Dominion War post-Wolf 359 Federation.
GOOD: It’s Star Trek. Travel around. Meet new folks. Talk to some. Blow up Klingons. Uncover strange anomalies. Meet the alien of the week (probably a PC). Beam in, beam out. Go to warp. Cue music. I also like the ship combat.
BAD: Load screens. Too many load screens. It’s a major failure of the game. Combat pacing and dynamism needs work, but the load screens are a much bigger hurdle. Also, t
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