Game Endings Going Out of Style?
An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting:
"Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
My memory of classic games is of games that you'd have to be superhuman to finish.
Games like Thrust, that do have a set number of levels - but then you play through again with reverse gravity, then with invisible landscapes, then with both at once.
Or Chuckie Egg, where you end up contending with all the enemies at once, turned invisible.
Elite didn't stop when you reached Elite status. You could play on and on.
Yes, there were also games on home computers and 8/16 bit consoles with a beginning, middle and end , and a "Congraturations" page.
But open ended games came first, and since then it's always been the case that both types of game were out there.
The "ending" is not going out of style. But instead of one "grand ending" there are now more smaller ones. While reaching a big ending may be quite satisfying, not all players are able to achieve it with 20-40 hours of gaming time. So several small endings may help them to enjoy games more. If this is good or bad depends on the individual taste.
I remember from my WoW-times, that killing Ragnaros or Lady Vashji (which were only small endings) for the first time was vastly more satisfying than any other game ending. Small endings does not mean small satisfaction.
CU, Martin